army-guides
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====== ARMY GUIDES ====== | ====== ARMY GUIDES ====== | ||
+ | |||
+ | Information on the make-up of the different | ||
+ | armies of Vortimax is provided in the background | ||
+ | information at the end of this book. Full and far more | ||
+ | detailed army lists will be published at a later date. | ||
+ | However, players who desire some guidance can use | ||
+ | the following parameters, as modified by the | ||
+ | information in the background details. | ||
+ | |||
+ | ===== MORALE CLASS ===== | ||
+ | |||
+ | An average army should be made up out of the | ||
+ | following morale classes: a minimum 50% B class | ||
+ | and 30% C class, with the balance being made up of A | ||
+ | B or C class troops. Thus an army of 100 figures could | ||
+ | contain: 20 A class troops, 50 B class and 30 C class. | ||
+ | Alternatively it could contain 70 B class and 30 C | ||
+ | class, or 10 A class, 50 B class and 40 C class. | ||
+ | |||
+ | ===== CAVALRY AND INFANTRY ===== | ||
+ | |||
+ | There are no restrictions, | ||
+ | the background information on the ratio of cavalry | ||
+ | to infantry in an army. | ||
+ | |||
+ | ===== CHARACTERS ===== | ||
+ | |||
+ | With regard to characters, it is suggested that each | ||
+ | army should have no more than one per 40 soldiers. | ||
+ | Thus an army of 240 soldiers could be led by a | ||
+ | maximum of six characters. Of these characters, the | ||
+ | number of Magic-users, | ||
+ | should be limited to ensure balanced games. No more than one warrior priest or priest per 100 | ||
+ | soldiers should be allowed, and one magic-user per | ||
+ | 150 soldiers. Thus an army of 240 soldiers could be | ||
+ | supported by one warrior priest, one magic-user and | ||
+ | four other characters drawn from the classes of | ||
+ | Warrior Heroes, Thieves and Discipline Masters. | ||
+ | |||
+ | ===== MONSTERS ===== | ||
+ | |||
+ | Players are advised to field no more than one | ||
+ | monster per 100 soldiers. | ||
+ | |||
+ | ===== WEAPON MIXES ===== | ||
+ | |||
+ | The type and mix of weapons varies from race to | ||
+ | race. Below are general guides that may be used in | ||
+ | conjunction with and modified by the information | ||
+ | on military organisation, | ||
+ | background section of these rules. | ||
+ | |||
+ | The figures given in this section are maximums | ||
+ | not minimums and players are allowed up to a 3% | ||
+ | leeway. The percentages for ordinary combat | ||
+ | weapons are given first and for missile weapons | ||
+ | second. Players will note that javelins can be used to | ||
+ | equip troops armed with ordinary combat weapons | ||
+ | and do not count against any overall percentages or | ||
+ | against the missile percentage. Thus the percentage | ||
+ | for javelins is listed in brackets under combat | ||
+ | weapons. The percentage for spears may be raised if a | ||
+ | player forgoes his percentage allowances for pikes | ||
+ | and or polearms. It is raised by the same figure as that | ||
+ | which is passed over. Thus if a high elf army | ||
+ | contained no pikemen, the number of spearmen it | ||
+ | could possess would rise to 45%. | ||
+ | |||
+ | The percentages listed under missile weapons only | ||
+ | apply to those figures allowed to have such weapons. | ||
+ | Thus in a dwarven army of 200 figures, up to 40 may | ||
+ | be armed with missile weapons. Of these, a | ||
+ | maximum of 10 could be equipped with firearms | ||
+ | (25%), 10 with shortbows (25%) and the balance | ||
+ | with crossbows (50%). Alternatively, | ||
+ | be equipped with crossbows (100%). | ||
+ | |||
+ | Troops armed with missile weapons should also be | ||
+ | equipped with an ordinary weapon. Equipping them | ||
+ | with such weapons does count toward the overall | ||
+ | percentage for that particular weapon type. Players | ||
+ | should also note that the restriction on weapon | ||
+ | types, listed on the weapon costs tables are also in | ||
+ | force! | ||
+ | |||
+ | **Example: An army of 100 dwarfs could contain 20 | ||
+ | crossbowmen with axes, 10 dwarfs armed with | ||
+ | halberds and swords, 15 dwarfs armed with pikes and axes, 20 dwarfs armed with double-handed | ||
+ | axes, 20 dwarfs armed with spears, and 15 dwarfs | ||
+ | armed with maces, of which ten may also be armed | ||
+ | with up to three javelins each.** | ||
+ | |||
+ | ===== DWARVEN ARMIES ===== | ||
+ | |||
+ | At least 80% of a dwarven army must be armed | ||
+ | primarily with ordinary combat weapons. Up to 20% | ||
+ | may be armed with missile weapons. | ||
+ | |||
+ | ^ COMBAT WEAPON TYPE ^ MAXIMUM % ALLOWED PER ARMY ^ | ||
+ | | Dagger | ||
+ | | Improvised Weapons | ||
+ | | Sword | 50% | | ||
+ | | Axe, Mace or Hammer | ||
+ | | Spear | 20% | | ||
+ | | Pike* | 15% | | ||
+ | | Polearm | ||
+ | | Double-Handed Weapons | ||
+ | | Javelin | ||
+ | |||
+ | (*Armies that do not field pikes may count half of this percentage toward polearms and the balance toward spears.) | ||
+ | |||
+ | ^ MISSILE WEAPONS (UP TO 20% OF ARMY ONLY) ^ MAXIMUM % ALLOWED PER ARMY ^ | ||
+ | | Shortbow | ||
+ | | Crossbow | ||
+ | | Firearms | ||
+ | |||
+ | |||
+ | ===== HIGH ELF ARMIES ===== | ||
+ | |||
+ | At least 75% of a high elf army must be armed | ||
+ | primarily with ordinary combat weapons. Up to 25% | ||
+ | may be armed with missile weapons. | ||
+ | |||
+ | ^ COMBAT WEAPON TYPE ^ MAXIMUM % ALLOWED PER ARMY ^ | ||
+ | | Dagger | ||
+ | | Improvised Weapons | ||
+ | | Sword | 100% | | ||
+ | | Axe, Mace or Hammer | ||
+ | | Spear | 30% | | ||
+ | | Lance | 20% | | ||
+ | | Pike* | 15% | | ||
+ | | Polearm | ||
+ | | Double-Handed Weapons | ||
+ | | Javelin | ||
+ | |||
+ | (*Armies that do not field pikes may count half of this percentage toward polearms and the balance toward spears.) | ||
+ | |||
+ | ^ MISSILE WEAPONS (up to 25% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^ | ||
+ | | Shortbow | ||
+ | | Elfbow | ||
+ | |||
+ | ===== WOOD ELF ARMIES ===== | ||
+ | |||
+ | At least 70% of a wood elf army must be armed | ||
+ | primarily with ordinary combat weapons. Up to 30% | ||
+ | may be armed with missile weapons. | ||
+ | |||
+ | ^ COMBAT WEAPON TYPE ^ MAXIMUM % ALLOWED PER ARMY ^ | ||
+ | | Dagger | ||
+ | | Improvised Weapons | ||
+ | | Sword | 100% | | ||
+ | | Axe, Mace or Hammer | ||
+ | | Spear | 50% | | ||
+ | | Lance | 20% | | ||
+ | | Polearm | ||
+ | | Double-Handed Weapons | ||
+ | | Javelin | ||
+ | |||
+ | ^ MISSILE WEAPONS (up to 30% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^ | ||
+ | | Shortbow | ||
+ | | Elfbow | ||
+ | |||
+ | ===== HUMAN ARMIES ===== | ||
+ | |||
+ | |||
+ | The mix of different human armies can vary | ||
+ | considerably — see the background information — | ||
+ | and these figures provide a rough guide only. At least | ||
+ | 75% of a human army must be armed primarily with ordinary combat weapons. Up to 25% may be armed | ||
+ | with missile weapons. | ||
+ | |||
+ | ^ COMBAT WEAPON TYPE ^ MAXIMUM % ALLOWED PER ARMY ^ | ||
+ | | Dagger | ||
+ | | Improvised Weapons | ||
+ | | Sword | 100% | | ||
+ | | Axe, Mace or Hammer | ||
+ | | Spear | 30% | | ||
+ | | Lance | 20% | | ||
+ | | Pike* | 15% | | ||
+ | | Polearm | ||
+ | | Double-Handed Weapons | ||
+ | | Javelin | ||
+ | |||
+ | (*Armies that do not field pikes may count half of this percentage toward polearms and the balance toward spears.) | ||
+ | |||
+ | ^ MISSILE WEAPONS (up to 25% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^ | ||
+ | | Sling | 100% | | ||
+ | | Shortbow | ||
+ | | Longbow | ||
+ | | Crossbow | ||
+ | |||
+ | ===== GOBLIN ARMIES ===== | ||
+ | |||
+ | At least 70% of a goblin army must be armed | ||
+ | primarily with ordinary combat weapons. Up to 30% | ||
+ | may be armed with missile weapons. There are | ||
+ | minor variations between eatern and western | ||
+ | goblins, so their percentages are listed separately. | ||
+ | |||
+ | ^ Combat Weapon Type ^ Maximum % allowed - Eastern ^ Maximum % allowed - Western ^ | ||
+ | | Dagger | ||
+ | | Improvised Weapons | ||
+ | | Sword | 50% | 30% | | ||
+ | | Axe, Mace or Hammer | ||
+ | | Spear | 35% | 30% | | ||
+ | | Polearm | ||
+ | | Double-Handed Weapons | ||
+ | | Javelin | ||
+ | |||
+ | ^ MISSILE WEAPONS (up to 30% of army only) ^ Eastern Army ^ Western Army ^ | ||
+ | | Sling | 100% | 100% | | ||
+ | | Shortbow | ||
+ | | Crossbow | ||
+ | |||
+ | ===== EASTERN ORC ARMIES ===== | ||
+ | |||
+ | At least 75% of an eastern orc army must be armed | ||
+ | primarily with ordinary combat weapons. Up to 25% | ||
+ | may be armed with missile weapons. | ||
+ | |||
+ | ^ COMBAT WEAPON TYPE ^ MAXIMUM % ALLOWED PER ARMY ^ | ||
+ | | Dagger | ||
+ | | Improvised Weapons | ||
+ | | Sword | 50% | | ||
+ | | Axe, Mace or Hammer | ||
+ | | Spear | 35% | | ||
+ | | Lance | 10% | | ||
+ | | Polearm | ||
+ | | Double-Handed Weapons | ||
+ | | Javelin | ||
+ | |||
+ | ^ MISSILE WEAPONS (up to 25% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^ | ||
+ | | Shortbow | ||
+ | | Longbow | ||
+ | | Crossbow | ||
+ | |||
+ | ===== WESTERN ORC ARMIES ===== | ||
+ | |||
+ | At least 80% of an western orc army must be armed | ||
+ | primarily with ordinary combat weapons. Up to 20% | ||
+ | may be armed with missile weapons. | ||
+ | |||
+ | ^ COMBAT WEAPON TYPE ^ MAXIMUM % ALLOWED PER ARMY ^ | ||
+ | | Dagger | ||
+ | | Improvised Weapons | ||
+ | | Sword | 30% | | ||
+ | | Axe, Mace or Hammer | ||
+ | | Spear | 30% | | ||
+ | | Polearm | ||
+ | | Double-Handed Weapons | ||
+ | | Javelin | ||
+ | |||
+ | ^ MISSILE WEAPONS (up to 20% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^ | ||
+ | | Sling | 100% | | ||
+ | | Shortbow | ||
+ | | Longbow | ||
+ | | Crossbow | ||
+ | |||
+ | ===== OGRE ARMIES ===== | ||
+ | |||
+ | At least 80% of an ogre army must be armed | ||
+ | primarily with ordinary combat weapons. Up to 20% | ||
+ | may be armed with missile weapons. | ||
+ | |||
+ | ^ COMBAT WEAPON TYPE ^ MAXIMUM % ALLOWED PER ARMY ^ | ||
+ | | Dagger | ||
+ | | Improvised Weapons | ||
+ | | Sword | 30% | | ||
+ | | Axe, Mace or Hammer | ||
+ | | Spear | 25% | | ||
+ | | Polearm | ||
+ | | Double-Handed Weapons | ||
+ | | Javelin | ||
+ | |||
+ | |||
+ | ^ MISSILE WEAPONS (up to 20% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^ | ||
+ | | Rocks | 100% | | ||
+ | | Crossbow | ||
+ | |||
+ | ===== TROLLS AND GIANTS ===== | ||
+ | |||
+ | These creatures do not form armies but are instead | ||
+ | encountered as units within other races armies. The | ||
+ | main restrictions on the weapons they can be armed | ||
+ | with are listed on their profile sheets and the weapon | ||
+ | cost tables. An additional restriction, | ||
+ | all C class trolls are always armed with improvised | ||
+ | weapons or rocks, while B class trolls should always | ||
+ | be 50% armed with mixed weapons. | ||
+ | |||
+ | ===== MIXED ARMIES ===== | ||
+ | |||
+ | Sometimes players may wish to field armies | ||
+ | featuring two or more races. The basic mix of | ||
+ | weapons within such armies can be defi ned in one of | ||
+ | two ways: | ||
+ | |||
+ | - The dominant race's percentages apply. Thus a two hundred figure high elf army using wood elf allied archers would only be allowed up to 50 such archers not the 60 that would be allowed in a similar sized wood elf army. | ||
+ | - Players simply combine two armies, with each one subject to its own restrictions. | ||
+ | |||
+ | ===== ALLIES AND MERCENARIES ===== | ||
+ | |||
+ | Allied troops can never form more than 45% of an | ||
+ | army (thus a wood elf army of two hundred figures | ||
+ | may also field up to 90 high elves.) Mercenary troops | ||
+ | can never form more than 23 % of an army, except in | ||
+ | the case of human armies where they may form up to | ||
+ | 40% of an army. The relationship between the races | ||
+ | and nations of Vortimax is defined in the | ||
+ | background information. | ||
army-guides.1758219433.txt.gz · Last modified: 2025/09/18 20:17 by fantasyadmin