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army-guides [2025/09/18 20:17] – created fantasyadminarmy-guides [2025/09/18 21:24] (current) – [OGRE ARMIES] fantasyadmin
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 ====== ARMY GUIDES ====== ====== ARMY GUIDES ======
 +
 +Information on the make-up of the different
 +armies of Vortimax is provided in the background
 +information at the end of this book. Full and far more
 +detailed army lists will be published at a later date.
 +However, players who desire some guidance can use
 +the following parameters, as modified by the
 +information in the background details.
 +
 +===== MORALE CLASS =====
 +
 +An average army should be made up out of the
 +following morale classes: a minimum 50% B class
 +and 30% C class, with the balance being made up of A
 +B or C class troops. Thus an army of 100 figures could
 +contain: 20 A class troops, 50 B class and 30 C class.
 +Alternatively it could contain 70 B class and 30 C
 +class, or 10 A class, 50 B class and 40 C class.
 +
 +===== CAVALRY AND INFANTRY =====
 +
 +There are no restrictions, beyond those given in
 +the background information on the ratio of cavalry
 +to infantry in an army.
 +
 +===== CHARACTERS =====
 +
 +With regard to characters, it is suggested that each
 +army should have no more than one per 40 soldiers.
 +Thus an army of 240 soldiers could be led by a
 +maximum of six characters. Of these characters, the
 +number of Magic-users, warrior priests and priests
 +should be limited to ensure balanced games. No more than one warrior priest or priest per 100
 +soldiers should be allowed, and one magic-user per
 +150 soldiers. Thus an army of 240 soldiers could be
 +supported by one warrior priest, one magic-user and
 +four other characters drawn from the classes of
 +Warrior Heroes, Thieves and Discipline Masters.
 +
 +===== MONSTERS =====
 +
 +Players are advised to field no more than one
 +monster per 100 soldiers.
 +
 +===== WEAPON MIXES =====
 +
 +The type and mix of weapons varies from race to
 +race. Below are general guides that may be used in
 +conjunction with and modified by the information
 +on military organisation, contained in the
 +background section of these rules.
 +
 +The figures given in this section are maximums
 +not minimums and players are allowed up to a 3%
 +leeway. The percentages for ordinary combat
 +weapons are given first and for missile weapons
 +second. Players will note that javelins can be used to
 +equip troops armed with ordinary combat weapons
 +and do not count against any overall percentages or
 +against the missile percentage. Thus the percentage
 +for javelins is listed in brackets under combat
 +weapons. The percentage for spears may be raised if a
 +player forgoes his percentage allowances for pikes
 +and or polearms. It is raised by the same figure as that
 +which is passed over. Thus if a high elf army
 +contained no pikemen, the number of spearmen it
 +could possess would rise to 45%.
 +
 +The percentages listed under missile weapons only
 +apply to those figures allowed to have such weapons.
 +Thus in a dwarven army of 200 figures, up to 40 may
 +be armed with missile weapons. Of these, a
 +maximum of 10 could be equipped with firearms
 +(25%), 10 with shortbows (25%) and the balance
 +with crossbows (50%). Alternatively, they could all
 +be equipped with crossbows (100%).
 +
 +Troops armed with missile weapons should also be
 +equipped with an ordinary weapon. Equipping them
 +with such weapons does count toward the overall
 +percentage for that particular weapon type. Players
 +should also note that the restriction on weapon
 +types, listed on the weapon costs tables are also in
 +force!
 +
 +**Example: An army of 100 dwarfs could contain 20
 +crossbowmen with axes, 10 dwarfs armed with
 +halberds and swords, 15 dwarfs armed with pikes and axes, 20 dwarfs armed with double-handed
 +axes, 20 dwarfs armed with spears, and 15 dwarfs
 +armed with maces, of which ten may also be armed
 +with up to three javelins each.**
 +
 +===== DWARVEN ARMIES =====
 +
 +At least 80% of a dwarven army must be armed
 +primarily with ordinary combat weapons. Up to 20%
 +may be armed with missile weapons.
 +
 +^ COMBAT WEAPON TYPE        ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Dagger                    | 100%                       |
 +| Improvised Weapons        | 20%                        |
 +| Sword                     | 50%                        |
 +| Axe, Mace or Hammer       | 100%                       |
 +| Spear                     | 20%                        |
 +| Pike*                     | 15%                        |
 +| Polearm                   | 20%                        |
 +| Double-Handed Weapons     | 35%                        |
 +| Javelin                   | (10%)                      |
 +
 +(*Armies that do not field pikes may count half of this percentage toward polearms and the balance toward spears.)
 +
 +^ MISSILE WEAPONS (UP TO 20% OF ARMY ONLY) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Shortbow   | 25%  |
 +| Crossbow   | 100% |
 +| Firearms   | 25%  |
 +
 +
 +===== HIGH ELF ARMIES =====
 +
 +At least 75% of a high elf army must be armed
 +primarily with ordinary combat weapons. Up to 25%
 +may be armed with missile weapons.
 +
 +^ COMBAT WEAPON TYPE        ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Dagger                    | 100%                       |
 +| Improvised Weapons        | 20%                        |
 +| Sword                     | 100%                       |
 +| Axe, Mace or Hammer       | 30%                        |
 +| Spear                     | 30%                        |
 +| Lance                     | 20%                        |
 +| Pike*                     | 15%                        |
 +| Polearm                   | 15%                        |
 +| Double-Handed Weapons     | 20%                        |
 +| Javelin                   | (20%)                      |
 +
 +(*Armies that do not field pikes may count half of this percentage toward polearms and the balance toward spears.)
 +
 +^ MISSILE WEAPONS (up to 25% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Shortbow   | 50%  |
 +| Elfbow     | 100% |
 +
 +===== WOOD ELF ARMIES =====
 +
 +At least 70% of a wood elf army must be armed
 +primarily with ordinary combat weapons. Up to 30%
 +may be armed with missile weapons.
 +
 +^ COMBAT WEAPON TYPE        ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Dagger                    | 100%                       |
 +| Improvised Weapons        | 30%                        |
 +| Sword                     | 100%                       |
 +| Axe, Mace or Hammer       | 20%                        |
 +| Spear                     | 50%                        |
 +| Lance                     | 20%                        |
 +| Polearm                   | 10%                        |
 +| Double-Handed Weapons     | 20%                        |
 +| Javelin                   | (25%)                      |
 +
 +^ MISSILE WEAPONS (up to 30% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Shortbow   | 50%  |
 +| Elfbow     | 100% |
 +
 +===== HUMAN ARMIES =====
 +
 +
 +The mix of different human armies can vary
 +considerably — see the background information —
 +and these figures provide a rough guide only. At least
 +75% of a human army must be armed primarily with ordinary combat weapons. Up to 25% may be armed
 +with missile weapons.
 +
 +^ COMBAT WEAPON TYPE        ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Dagger                    | 100%                       |
 +| Improvised Weapons        | 30%                        |
 +| Sword                     | 100%                       |
 +| Axe, Mace or Hammer       | 70%                        |
 +| Spear                     | 30%                        |
 +| Lance                     | 20%                        |
 +| Pike*                      | 15%                        |
 +| Polearm                   | 15%                        |
 +| Double-Handed Weapons     | 25%                        |
 +| Javelin                   | (20%)                      |
 +
 +(*Armies that do not field pikes may count half of this percentage toward polearms and the balance toward spears.)
 +
 +^ MISSILE WEAPONS (up to 25% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Sling       | 100% |
 +| Shortbow    | 100% |
 +| Longbow     | 50%  |
 +| Crossbow    | 60%  |
 +
 +===== GOBLIN ARMIES =====
 +
 +At least 70% of a goblin army must be armed
 +primarily with ordinary combat weapons. Up to 30%
 +may be armed with missile weapons. There are
 +minor variations between eatern and western
 +goblins, so their percentages are listed separately.
 +
 +^ Combat Weapon Type       ^ Maximum % allowed - Eastern ^ Maximum % allowed - Western ^
 +| Dagger                   | 100%                         | 100%                         |
 +| Improvised Weapons       | 40%                          | 50%                          |
 +| Sword                    | 50%                          | 30%                          |
 +| Axe, Mace or Hammer      | 30%                          | 50%                          |
 +| Spear                    | 35%                          | 30%                          |
 +| Polearm                  | 15%                          | 20%                          |
 +| Double-Handed Weapons    | 20%                          | 30%                          |
 +| Javelin                  | (25%)                        | (25%)                        |
 +
 +^ MISSILE WEAPONS (up to 30% of army only) ^ Eastern Army ^ Western Army ^
 +| Sling       | 100% | 100% |
 +| Shortbow    | 100% | 100% |
 +| Crossbow    | 30%  | 25%  |
 +
 +===== EASTERN ORC ARMIES =====
 +
 +At least 75% of an eastern orc army must be armed
 +primarily with ordinary combat weapons. Up to 25%
 +may be armed with missile weapons.
 +
 +^ COMBAT WEAPON TYPE        ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Dagger                    | 100%                       |
 +| Improvised Weapons        | 30%                        |
 +| Sword                     | 50%                        |
 +| Axe, Mace or Hammer       | 30%                        |
 +| Spear                     | 35%                        |
 +| Lance                     | 10%                        |
 +| Polearm                   | 20%                        |
 +| Double-Handed Weapons     | 20%                        |
 +| Javelin                   | (25%)                      |
 +
 +^ MISSILE WEAPONS (up to 25% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Shortbow   | 100% |
 +| Longbow    | 40%  |
 +| Crossbow   | 50%  |
 +
 +===== WESTERN ORC ARMIES =====
 +
 +At least 80% of an western orc army must be armed
 +primarily with ordinary combat weapons. Up to 20%
 +may be armed with missile weapons.
 +
 +^ COMBAT WEAPON TYPE        ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Dagger                    | 100%                       |
 +| Improvised Weapons        | 40%                        |
 +| Sword                     | 30%                        |
 +| Axe, Mace or Hammer       | 50%                        |
 +| Spear                     | 30%                        |
 +| Polearm                   | 30%                        |
 +| Double-Handed Weapons     | 25%                        |
 +| Javelin                   | (15%)                      |
 +
 +^ MISSILE WEAPONS (up to 20% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Sling       | 100% |
 +| Shortbow    | 100% |
 +| Longbow     | 40%  |
 +| Crossbow    | 40%  |
 +
 +===== OGRE ARMIES =====
 +
 +At least 80% of an ogre army must be armed
 +primarily with ordinary combat weapons. Up to 20%
 +may be armed with missile weapons.
 +
 +^ COMBAT WEAPON TYPE        ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Dagger                    | 100%                       |
 +| Improvised Weapons        | 20%                        |
 +| Sword                     | 30%                        |
 +| Axe, Mace or Hammer       | 50%                        |
 +| Spear                     | 25%                        |
 +| Polearm                   | 30%                        |
 +| Double-Handed Weapons     | 40%                        |
 +| Javelin                   | (15%)                      |
 +
 +
 +^ MISSILE WEAPONS (up to 20% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Rocks       | 100% |
 +| Crossbow    | 100% |
 +
 +===== TROLLS AND GIANTS =====
 +
 +These creatures do not form armies but are instead
 +encountered as units within other races armies. The
 +main restrictions on the weapons they can be armed
 +with are listed on their profile sheets and the weapon
 +cost tables. An additional restriction, is the fact that
 +all C class trolls are always armed with improvised
 +weapons or rocks, while B class trolls should always
 +be 50% armed with mixed weapons.
 +
 +===== MIXED ARMIES =====
 +
 +Sometimes players may wish to field armies
 +featuring two or more races. The basic mix of
 +weapons within such armies can be defi ned in one of
 +two ways:
 +
 +  - The dominant race's percentages apply. Thus a two hundred figure high elf army using wood elf allied archers would only be allowed up to 50 such archers not the 60 that would be allowed in a similar sized wood elf army.
 +  - Players simply combine two armies, with each one subject to its own restrictions.
 +
 +===== ALLIES AND MERCENARIES =====
 +
 +Allied troops can never form more than 45% of an
 +army (thus a wood elf army of two hundred figures
 +may also field up to 90 high elves.) Mercenary troops
 +can never form more than 23 % of an army, except in
 +the case of human armies where they may form up to
 +40% of an army. The relationship between the races
 +and nations of Vortimax is defined in the
 +background information.
  
army-guides.1758219433.txt.gz · Last modified: 2025/09/18 20:17 by fantasyadmin

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