User Tools

Site Tools


army-guides

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
army-guides [2025/09/18 21:09] fantasyadminarmy-guides [2025/09/18 21:24] (current) – [OGRE ARMIES] fantasyadmin
Line 32: Line 32:
 maximum of six characters. Of these characters, the maximum of six characters. Of these characters, the
 number of Magic-users, warrior priests and priests number of Magic-users, warrior priests and priests
-should be limited to ensure balanced games. No +should be limited to ensure balanced games. No more than one warrior priest or priest per 100
-  +
- +
- +
-  +
-  +
-more than one warrior priest or priest per 100+
 soldiers should be allowed, and one magic-user per soldiers should be allowed, and one magic-user per
 150 soldiers. Thus an army of 240 soldiers could be 150 soldiers. Thus an army of 240 soldiers could be
Line 57: Line 51:
 on military organisation, contained in the on military organisation, contained in the
 background section of these rules. background section of these rules.
 +
 The figures given in this section are maximums The figures given in this section are maximums
 not minimums and players are allowed up to a 3% not minimums and players are allowed up to a 3%
Line 72: Line 67:
 contained no pikemen, the number of spearmen it contained no pikemen, the number of spearmen it
 could possess would rise to 45%. could possess would rise to 45%.
 +
 The percentages listed under missile weapons only The percentages listed under missile weapons only
 apply to those figures allowed to have such weapons. apply to those figures allowed to have such weapons.
Line 80: Line 76:
 with crossbows (50%). Alternatively, they could all with crossbows (50%). Alternatively, they could all
 be equipped with crossbows (100%). be equipped with crossbows (100%).
 +
 Troops armed with missile weapons should also be Troops armed with missile weapons should also be
 equipped with an ordinary weapon. Equipping them equipped with an ordinary weapon. Equipping them
Line 87: Line 84:
 types, listed on the weapon costs tables are also in types, listed on the weapon costs tables are also in
 force! force!
 +
 +**Example: An army of 100 dwarfs could contain 20
 +crossbowmen with axes, 10 dwarfs armed with
 +halberds and swords, 15 dwarfs armed with pikes and axes, 20 dwarfs armed with double-handed
 +axes, 20 dwarfs armed with spears, and 15 dwarfs
 +armed with maces, of which ten may also be armed
 +with up to three javelins each.**
 +
 +===== DWARVEN ARMIES =====
 +
 +At least 80% of a dwarven army must be armed
 +primarily with ordinary combat weapons. Up to 20%
 +may be armed with missile weapons.
 +
 +^ COMBAT WEAPON TYPE        ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Dagger                    | 100%                       |
 +| Improvised Weapons        | 20%                        |
 +| Sword                     | 50%                        |
 +| Axe, Mace or Hammer       | 100%                       |
 +| Spear                     | 20%                        |
 +| Pike*                     | 15%                        |
 +| Polearm                   | 20%                        |
 +| Double-Handed Weapons     | 35%                        |
 +| Javelin                   | (10%)                      |
 +
 +(*Armies that do not field pikes may count half of this percentage toward polearms and the balance toward spears.)
 +
 +^ MISSILE WEAPONS (UP TO 20% OF ARMY ONLY) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Shortbow   | 25%  |
 +| Crossbow   | 100% |
 +| Firearms   | 25%  |
 +
 +
 +===== HIGH ELF ARMIES =====
 +
 +At least 75% of a high elf army must be armed
 +primarily with ordinary combat weapons. Up to 25%
 +may be armed with missile weapons.
 +
 +^ COMBAT WEAPON TYPE        ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Dagger                    | 100%                       |
 +| Improvised Weapons        | 20%                        |
 +| Sword                     | 100%                       |
 +| Axe, Mace or Hammer       | 30%                        |
 +| Spear                     | 30%                        |
 +| Lance                     | 20%                        |
 +| Pike*                     | 15%                        |
 +| Polearm                   | 15%                        |
 +| Double-Handed Weapons     | 20%                        |
 +| Javelin                   | (20%)                      |
 +
 +(*Armies that do not field pikes may count half of this percentage toward polearms and the balance toward spears.)
 +
 +^ MISSILE WEAPONS (up to 25% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Shortbow   | 50%  |
 +| Elfbow     | 100% |
 +
 +===== WOOD ELF ARMIES =====
 +
 +At least 70% of a wood elf army must be armed
 +primarily with ordinary combat weapons. Up to 30%
 +may be armed with missile weapons.
 +
 +^ COMBAT WEAPON TYPE        ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Dagger                    | 100%                       |
 +| Improvised Weapons        | 30%                        |
 +| Sword                     | 100%                       |
 +| Axe, Mace or Hammer       | 20%                        |
 +| Spear                     | 50%                        |
 +| Lance                     | 20%                        |
 +| Polearm                   | 10%                        |
 +| Double-Handed Weapons     | 20%                        |
 +| Javelin                   | (25%)                      |
 +
 +^ MISSILE WEAPONS (up to 30% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Shortbow   | 50%  |
 +| Elfbow     | 100% |
 +
 +===== HUMAN ARMIES =====
 +
 +
 +The mix of different human armies can vary
 +considerably — see the background information —
 +and these figures provide a rough guide only. At least
 +75% of a human army must be armed primarily with ordinary combat weapons. Up to 25% may be armed
 +with missile weapons.
 +
 +^ COMBAT WEAPON TYPE        ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Dagger                    | 100%                       |
 +| Improvised Weapons        | 30%                        |
 +| Sword                     | 100%                       |
 +| Axe, Mace or Hammer       | 70%                        |
 +| Spear                     | 30%                        |
 +| Lance                     | 20%                        |
 +| Pike*                      | 15%                        |
 +| Polearm                   | 15%                        |
 +| Double-Handed Weapons     | 25%                        |
 +| Javelin                   | (20%)                      |
 +
 +(*Armies that do not field pikes may count half of this percentage toward polearms and the balance toward spears.)
 +
 +^ MISSILE WEAPONS (up to 25% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Sling       | 100% |
 +| Shortbow    | 100% |
 +| Longbow     | 50%  |
 +| Crossbow    | 60%  |
 +
 +===== GOBLIN ARMIES =====
 +
 +At least 70% of a goblin army must be armed
 +primarily with ordinary combat weapons. Up to 30%
 +may be armed with missile weapons. There are
 +minor variations between eatern and western
 +goblins, so their percentages are listed separately.
 +
 +^ Combat Weapon Type       ^ Maximum % allowed - Eastern ^ Maximum % allowed - Western ^
 +| Dagger                   | 100%                         | 100%                         |
 +| Improvised Weapons       | 40%                          | 50%                          |
 +| Sword                    | 50%                          | 30%                          |
 +| Axe, Mace or Hammer      | 30%                          | 50%                          |
 +| Spear                    | 35%                          | 30%                          |
 +| Polearm                  | 15%                          | 20%                          |
 +| Double-Handed Weapons    | 20%                          | 30%                          |
 +| Javelin                  | (25%)                        | (25%)                        |
 +
 +^ MISSILE WEAPONS (up to 30% of army only) ^ Eastern Army ^ Western Army ^
 +| Sling       | 100% | 100% |
 +| Shortbow    | 100% | 100% |
 +| Crossbow    | 30%  | 25%  |
 +
 +===== EASTERN ORC ARMIES =====
 +
 +At least 75% of an eastern orc army must be armed
 +primarily with ordinary combat weapons. Up to 25%
 +may be armed with missile weapons.
 +
 +^ COMBAT WEAPON TYPE        ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Dagger                    | 100%                       |
 +| Improvised Weapons        | 30%                        |
 +| Sword                     | 50%                        |
 +| Axe, Mace or Hammer       | 30%                        |
 +| Spear                     | 35%                        |
 +| Lance                     | 10%                        |
 +| Polearm                   | 20%                        |
 +| Double-Handed Weapons     | 20%                        |
 +| Javelin                   | (25%)                      |
 +
 +^ MISSILE WEAPONS (up to 25% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Shortbow   | 100% |
 +| Longbow    | 40%  |
 +| Crossbow   | 50%  |
 +
 +===== WESTERN ORC ARMIES =====
 +
 +At least 80% of an western orc army must be armed
 +primarily with ordinary combat weapons. Up to 20%
 +may be armed with missile weapons.
 +
 +^ COMBAT WEAPON TYPE        ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Dagger                    | 100%                       |
 +| Improvised Weapons        | 40%                        |
 +| Sword                     | 30%                        |
 +| Axe, Mace or Hammer       | 50%                        |
 +| Spear                     | 30%                        |
 +| Polearm                   | 30%                        |
 +| Double-Handed Weapons     | 25%                        |
 +| Javelin                   | (15%)                      |
 +
 +^ MISSILE WEAPONS (up to 20% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Sling       | 100% |
 +| Shortbow    | 100% |
 +| Longbow     | 40%  |
 +| Crossbow    | 40%  |
 +
 +===== OGRE ARMIES =====
 +
 +At least 80% of an ogre army must be armed
 +primarily with ordinary combat weapons. Up to 20%
 +may be armed with missile weapons.
 +
 +^ COMBAT WEAPON TYPE        ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Dagger                    | 100%                       |
 +| Improvised Weapons        | 20%                        |
 +| Sword                     | 30%                        |
 +| Axe, Mace or Hammer       | 50%                        |
 +| Spear                     | 25%                        |
 +| Polearm                   | 30%                        |
 +| Double-Handed Weapons     | 40%                        |
 +| Javelin                   | (15%)                      |
 +
 +
 +^ MISSILE WEAPONS (up to 20% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Rocks       | 100% |
 +| Crossbow    | 100% |
 +
 +===== TROLLS AND GIANTS =====
 +
 +These creatures do not form armies but are instead
 +encountered as units within other races armies. The
 +main restrictions on the weapons they can be armed
 +with are listed on their profile sheets and the weapon
 +cost tables. An additional restriction, is the fact that
 +all C class trolls are always armed with improvised
 +weapons or rocks, while B class trolls should always
 +be 50% armed with mixed weapons.
 +
 +===== MIXED ARMIES =====
 +
 +Sometimes players may wish to field armies
 +featuring two or more races. The basic mix of
 +weapons within such armies can be defi ned in one of
 +two ways:
 +
 +  - The dominant race's percentages apply. Thus a two hundred figure high elf army using wood elf allied archers would only be allowed up to 50 such archers not the 60 that would be allowed in a similar sized wood elf army.
 +  - Players simply combine two armies, with each one subject to its own restrictions.
 +
 +===== ALLIES AND MERCENARIES =====
 +
 +Allied troops can never form more than 45% of an
 +army (thus a wood elf army of two hundred figures
 +may also field up to 90 high elves.) Mercenary troops
 +can never form more than 23 % of an army, except in
 +the case of human armies where they may form up to
 +40% of an army. The relationship between the races
 +and nations of Vortimax is defined in the
 +background information.
  
army-guides.1758222540.txt.gz · Last modified: 2025/09/18 21:09 by fantasyadmin

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki