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army-guides [2025/09/18 21:12] – [WEAPON MIXES] fantasyadminarmy-guides [2025/09/18 21:24] (current) – [OGRE ARMIES] fantasyadmin
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 (*Armies that do not field pikes may count half of this percentage toward polearms and the balance toward spears.) (*Armies that do not field pikes may count half of this percentage toward polearms and the balance toward spears.)
 +
 +^ MISSILE WEAPONS (UP TO 20% OF ARMY ONLY) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Shortbow   | 25%  |
 +| Crossbow   | 100% |
 +| Firearms   | 25%  |
 +
 +
 +===== HIGH ELF ARMIES =====
 +
 +At least 75% of a high elf army must be armed
 +primarily with ordinary combat weapons. Up to 25%
 +may be armed with missile weapons.
 +
 +^ COMBAT WEAPON TYPE        ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Dagger                    | 100%                       |
 +| Improvised Weapons        | 20%                        |
 +| Sword                     | 100%                       |
 +| Axe, Mace or Hammer       | 30%                        |
 +| Spear                     | 30%                        |
 +| Lance                     | 20%                        |
 +| Pike*                     | 15%                        |
 +| Polearm                   | 15%                        |
 +| Double-Handed Weapons     | 20%                        |
 +| Javelin                   | (20%)                      |
 +
 +(*Armies that do not field pikes may count half of this percentage toward polearms and the balance toward spears.)
 +
 +^ MISSILE WEAPONS (up to 25% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Shortbow   | 50%  |
 +| Elfbow     | 100% |
 +
 +===== WOOD ELF ARMIES =====
 +
 +At least 70% of a wood elf army must be armed
 +primarily with ordinary combat weapons. Up to 30%
 +may be armed with missile weapons.
 +
 +^ COMBAT WEAPON TYPE        ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Dagger                    | 100%                       |
 +| Improvised Weapons        | 30%                        |
 +| Sword                     | 100%                       |
 +| Axe, Mace or Hammer       | 20%                        |
 +| Spear                     | 50%                        |
 +| Lance                     | 20%                        |
 +| Polearm                   | 10%                        |
 +| Double-Handed Weapons     | 20%                        |
 +| Javelin                   | (25%)                      |
 +
 +^ MISSILE WEAPONS (up to 30% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Shortbow   | 50%  |
 +| Elfbow     | 100% |
 +
 +===== HUMAN ARMIES =====
 +
 +
 +The mix of different human armies can vary
 +considerably — see the background information —
 +and these figures provide a rough guide only. At least
 +75% of a human army must be armed primarily with ordinary combat weapons. Up to 25% may be armed
 +with missile weapons.
 +
 +^ COMBAT WEAPON TYPE        ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Dagger                    | 100%                       |
 +| Improvised Weapons        | 30%                        |
 +| Sword                     | 100%                       |
 +| Axe, Mace or Hammer       | 70%                        |
 +| Spear                     | 30%                        |
 +| Lance                     | 20%                        |
 +| Pike*                      | 15%                        |
 +| Polearm                   | 15%                        |
 +| Double-Handed Weapons     | 25%                        |
 +| Javelin                   | (20%)                      |
 +
 +(*Armies that do not field pikes may count half of this percentage toward polearms and the balance toward spears.)
 +
 +^ MISSILE WEAPONS (up to 25% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Sling       | 100% |
 +| Shortbow    | 100% |
 +| Longbow     | 50%  |
 +| Crossbow    | 60%  |
 +
 +===== GOBLIN ARMIES =====
 +
 +At least 70% of a goblin army must be armed
 +primarily with ordinary combat weapons. Up to 30%
 +may be armed with missile weapons. There are
 +minor variations between eatern and western
 +goblins, so their percentages are listed separately.
 +
 +^ Combat Weapon Type       ^ Maximum % allowed - Eastern ^ Maximum % allowed - Western ^
 +| Dagger                   | 100%                         | 100%                         |
 +| Improvised Weapons       | 40%                          | 50%                          |
 +| Sword                    | 50%                          | 30%                          |
 +| Axe, Mace or Hammer      | 30%                          | 50%                          |
 +| Spear                    | 35%                          | 30%                          |
 +| Polearm                  | 15%                          | 20%                          |
 +| Double-Handed Weapons    | 20%                          | 30%                          |
 +| Javelin                  | (25%)                        | (25%)                        |
 +
 +^ MISSILE WEAPONS (up to 30% of army only) ^ Eastern Army ^ Western Army ^
 +| Sling       | 100% | 100% |
 +| Shortbow    | 100% | 100% |
 +| Crossbow    | 30%  | 25%  |
 +
 +===== EASTERN ORC ARMIES =====
 +
 +At least 75% of an eastern orc army must be armed
 +primarily with ordinary combat weapons. Up to 25%
 +may be armed with missile weapons.
 +
 +^ COMBAT WEAPON TYPE        ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Dagger                    | 100%                       |
 +| Improvised Weapons        | 30%                        |
 +| Sword                     | 50%                        |
 +| Axe, Mace or Hammer       | 30%                        |
 +| Spear                     | 35%                        |
 +| Lance                     | 10%                        |
 +| Polearm                   | 20%                        |
 +| Double-Handed Weapons     | 20%                        |
 +| Javelin                   | (25%)                      |
 +
 +^ MISSILE WEAPONS (up to 25% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Shortbow   | 100% |
 +| Longbow    | 40%  |
 +| Crossbow   | 50%  |
 +
 +===== WESTERN ORC ARMIES =====
 +
 +At least 80% of an western orc army must be armed
 +primarily with ordinary combat weapons. Up to 20%
 +may be armed with missile weapons.
 +
 +^ COMBAT WEAPON TYPE        ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Dagger                    | 100%                       |
 +| Improvised Weapons        | 40%                        |
 +| Sword                     | 30%                        |
 +| Axe, Mace or Hammer       | 50%                        |
 +| Spear                     | 30%                        |
 +| Polearm                   | 30%                        |
 +| Double-Handed Weapons     | 25%                        |
 +| Javelin                   | (15%)                      |
 +
 +^ MISSILE WEAPONS (up to 20% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Sling       | 100% |
 +| Shortbow    | 100% |
 +| Longbow     | 40%  |
 +| Crossbow    | 40%  |
 +
 +===== OGRE ARMIES =====
 +
 +At least 80% of an ogre army must be armed
 +primarily with ordinary combat weapons. Up to 20%
 +may be armed with missile weapons.
 +
 +^ COMBAT WEAPON TYPE        ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Dagger                    | 100%                       |
 +| Improvised Weapons        | 20%                        |
 +| Sword                     | 30%                        |
 +| Axe, Mace or Hammer       | 50%                        |
 +| Spear                     | 25%                        |
 +| Polearm                   | 30%                        |
 +| Double-Handed Weapons     | 40%                        |
 +| Javelin                   | (15%)                      |
 +
 +
 +^ MISSILE WEAPONS (up to 20% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^
 +| Rocks       | 100% |
 +| Crossbow    | 100% |
 +
 +===== TROLLS AND GIANTS =====
 +
 +These creatures do not form armies but are instead
 +encountered as units within other races armies. The
 +main restrictions on the weapons they can be armed
 +with are listed on their profile sheets and the weapon
 +cost tables. An additional restriction, is the fact that
 +all C class trolls are always armed with improvised
 +weapons or rocks, while B class trolls should always
 +be 50% armed with mixed weapons.
 +
 +===== MIXED ARMIES =====
 +
 +Sometimes players may wish to field armies
 +featuring two or more races. The basic mix of
 +weapons within such armies can be defi ned in one of
 +two ways:
 +
 +  - The dominant race's percentages apply. Thus a two hundred figure high elf army using wood elf allied archers would only be allowed up to 50 such archers not the 60 that would be allowed in a similar sized wood elf army.
 +  - Players simply combine two armies, with each one subject to its own restrictions.
 +
 +===== ALLIES AND MERCENARIES =====
 +
 +Allied troops can never form more than 45% of an
 +army (thus a wood elf army of two hundred figures
 +may also field up to 90 high elves.) Mercenary troops
 +can never form more than 23 % of an army, except in
 +the case of human armies where they may form up to
 +40% of an army. The relationship between the races
 +and nations of Vortimax is defined in the
 +background information.
 +
army-guides.1758222727.txt.gz · Last modified: 2025/09/18 21:12 by fantasyadmin

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