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ban-qualities [2025/09/18 18:40] fantasyadminban-qualities [2025/09/18 18:40] (current) fantasyadmin
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 | 8-17%    | **Magical Flux**: The power of this magic weapon or crystal fluctuates. When the magic is present it functions normally; when absent, it becomes ordinary. Roll D100 before each round of firing/combat. On 30% or less, the magic leaves for one turn. | | 8-17%    | **Magical Flux**: The power of this magic weapon or crystal fluctuates. When the magic is present it functions normally; when absent, it becomes ordinary. Roll D100 before each round of firing/combat. On 30% or less, the magic leaves for one turn. |
 | 18-25%   | **Treachery**: Units under this character’s command do not automatically accept orders. They must take an Order Test with a +10 modifier. The owner cannot be designated a general. | | 18-25%   | **Treachery**: Units under this character’s command do not automatically accept orders. They must take an Order Test with a +10 modifier. The owner cannot be designated a general. |
-| 26-35%   | Wailing: Emits a continual tormented wailing, irritating the owner and those nearby; useless for ambushes. |+| 26-35%   **Wailing**: Emits a continual tormented wailing, irritating the owner and those nearby; useless for ambushes. |
 | 36-42%   | **Instability**: Dimensionally unstable. Roll D100 before each combat round. On 30% or less, the blade flickers out of existence, and the character cannot respond. For missile weapons, a roll under 30% causes disappearance mid-flight with no effect. | | 36-42%   | **Instability**: Dimensionally unstable. Roll D100 before each combat round. On 30% or less, the blade flickers out of existence, and the character cannot respond. For missile weapons, a roll under 30% causes disappearance mid-flight with no effect. |
 | 43-49%   | **Dark Intelligence**: The weapon has a dark intelligence. Roll D100 each phase. On 20% or less, it seizes control for two turns. The character ceases to command his brigade/unit and only attacks followers of the Light. Movement is random toward a suitable target. | | 43-49%   | **Dark Intelligence**: The weapon has a dark intelligence. Roll D100 each phase. On 20% or less, it seizes control for two turns. The character ceases to command his brigade/unit and only attacks followers of the Light. Movement is random toward a suitable target. |
ban-qualities.1758213605.txt.gz · Last modified: 2025/09/18 18:40 by fantasyadmin

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