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battlefield-terrain [2025/09/19 09:30] – [TROOPS INSIDE OR BEHIND BUILDINGS] fantasyadminbattlefield-terrain [2025/09/21 18:09] (current) – [FIRE DAMAGE] fantasyadmin
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 the walls and thatch. the walls and thatch.
  
 +==== COVER FROM BUILDINGS ====
 +
 +Troops inside buildings receive the benefit of the
 +heavy cover modifier when they are being fired on.
 +
 +Combat in buildings can only be initiated by
 +attacking units moving into base-to-base contact
 +with the building's windows or doors. Under such
 +circumstances the occupying troops receive the
 +benefit of heavy cover, while the attackers receive no
 +benefits at all. Attacking troops can only enter a
 +building when they achieve a pushback (see Chapter
 +9: Combat) or if they force the defenders to rout or
 +retire. Once inside both attackers and defenders
 +receive the benefit of medium cover.
 +
 +Troops defending buildings are not obliged to
 +leave the building if they achieve a pushback on the
 +attackers. They only follow up a pushback if they
 +want to. Nor are they obliged to make a pursuit move
 +if they rout the attacker.
 +
 +==== DEFENCE VALUES OF BUILDINGS ====
 +
 +Each door, wall and roof of a building has a defence
 +value. This value represents the amount of damage it
 +can absorb before it collapses. In most battles there is
 +no point in assigning values to buildings until
 +someone announces they want to start demolishing
 +them—as such activity rarely takes place.
 +
 +When the defence value of a door has been reduced
 +to zero it is destroyed. When the defence value of a
 +wall has been reduced to zero it is assumed it has
 +collapsed, or in the case of attacking creatures that a
 +breach has been forced equal to their base size. When
 +the defence value of a roof has been reduced to zero it
 +is presumed it has collapsed or in the case of
 +attacking creatures, the attackers have hacked a
 +hole in it equal to their base size.
 +
 +To find the defence value of any structure roll the
 +dice shown on the table below:
 +
 +^ Structure              ^ Defence Value ^
 +| Dry stonewall          | 3D4           |
 +| Hedge                  | 2D4           |
 +| Fence                  | 1D4           |
 +| Stone/Brick Building   | 3D6           |
 +| Wood/Wattle Building   | 4D4           |
 +| Domestic Door/Roof     | 1D4           |
 +
 +==== DAMAGE TO BUILDINGS ====
 +
 +Only double handed weapons, polearms, fire,
 +magic or creatures of troll size or greater, can
 +seriously damage buildings. Weapons such as rams,
 +catapults and bolt-throwers will be covered in the
 +FANTASY WARLORD supplement BESIEGED.
 +
 +Double handed weapons, polearms and large
 +creatures damage buildings by inflicting hits in the
 +same way troop casualties are normally calculated.
 +Magical weapons are treated slightly differently.
 +Dragon Fire and the spells Fire Ball, Lightning Bolt
 +and Blast of Flame will hit a building automatically
 +and if it is inflammable, set it on fire. When such
 +spells hit a building they cause three points of
 +damage on the first turn, four on the second, five on
 +the third, etcetera until they are extinguished or
 +have destroyed the target. Missiles of Fire and Blades
 +of Fire, if they hit a building, will also set it on fire. In
 +these cases treat the fire according to the fire damage
 +rules detailed below. The spell Minor Earthquake
 +will cause three D6 damage to any buildings, walls
 +etc. caught in its field, while the spell Earth Tremor
 +will cause one D6 damage. Tornadoes automatically
 +destroy any buildings, or those parts of walls, hedges
 +or fences in their path (see the spell for Tornado on
 +page 127), while whirlwinds cause two D6 damage to
 +the wall they hit (see the Failed Magic Table on the
 +Magic Sheet).
 +
 +==== FIRE DAMAGE ====
 +
 +Fire only damages buildings which are
 +constructed of inflammable material such as wattle
 +or wood or buildings with thatch roofs. Fire damages
 +an object at an ever increasing rate. Simply put this
 +means that on the first turn it causes one point of
 +damage and then in phase one of turn two, two
 +points, turn three, three points, then four points
 +etcetera, until the object is destroyed.
 +
 +As soon as 50% of the object has been destroyed by
 +fire, any troops sheltering behind it or if it is part of a
 +building inside it, must either evacuate the building
 +or roll for casualties. Fire casualties are checked for
 +by rolling one D100 per figure. If the score is 51% or
 +over the figure is killed. If the figure is a character or
 +monster, instead of being automatically killed, it is
 +assumed to have received two wounds and must roll
 +for these on its hit table. Casualties are rolled for in
 +phase one of every turn thereafter, that the unit,
 +character or monster remains in the building.
 +
 +=== EXTINGUISHING FIRES ===
 +
 +Extinguishing a fire in the middle of a battle is
 +difficult but not impossible.
 +The easy way is to use Arcane Magic. The spell
 +Extinguish Fire will automatically put out the fire in
 +any one building, while the spell Downpour will
 +extinguish any fires that fall within its area.
 +The hard way is to try and put out a fire by hand. To
 +extinguish a fire that may affect one of your units, it
 +must be given the order 'Break Formation, Fire'. In
 +phase eight of the turn roll one D100 for each figure
 +involved. On a roll of 50% or more one point of fire is
 +extinguished. If in one turn all the fire damage for
 +that turn is extinguished then the fire has been put
 +out. Otherwise it will continue to burn according to
 +its usual increasing rate until the building is
 +destroyed.
 +
 +Units that are attempting to extinguish a fire,
 +count as being disordered if they are attacked in the
 +combat phase of the same turn, and their attacker
 +enjoys the Combat Modifier for a Flank Attack.
 +When a fire is extinguished or the fire fighters
 +give up, they are automatically assumed to reform
 +into their original formation, at no movement
 +cost.
 +
 +----
 +
 +[[missile-fire|CHAPTER 8. MISSILE FIRE]]
battlefield-terrain.1758267000.txt.gz · Last modified: 2025/09/19 09:30 by fantasyadmin

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