battlefield-terrain
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
battlefield-terrain [2025/09/19 09:32] – [TROOPS INSIDE OR BEHIND BUILDINGS] fantasyadmin | battlefield-terrain [2025/09/21 18:09] (current) – [FIRE DAMAGE] fantasyadmin | ||
---|---|---|---|
Line 606: | Line 606: | ||
Magic Sheet). | Magic Sheet). | ||
+ | ==== FIRE DAMAGE ==== | ||
+ | |||
+ | Fire only damages buildings which are | ||
+ | constructed of inflammable material such as wattle | ||
+ | or wood or buildings with thatch roofs. Fire damages | ||
+ | an object at an ever increasing rate. Simply put this | ||
+ | means that on the first turn it causes one point of | ||
+ | damage and then in phase one of turn two, two | ||
+ | points, turn three, three points, then four points | ||
+ | etcetera, until the object is destroyed. | ||
+ | |||
+ | As soon as 50% of the object has been destroyed by | ||
+ | fire, any troops sheltering behind it or if it is part of a | ||
+ | building inside it, must either evacuate the building | ||
+ | or roll for casualties. Fire casualties are checked for | ||
+ | by rolling one D100 per figure. If the score is 51% or | ||
+ | over the figure is killed. If the figure is a character or | ||
+ | monster, instead of being automatically killed, it is | ||
+ | assumed to have received two wounds and must roll | ||
+ | for these on its hit table. Casualties are rolled for in | ||
+ | phase one of every turn thereafter, that the unit, | ||
+ | character or monster remains in the building. | ||
+ | |||
+ | === EXTINGUISHING FIRES === | ||
+ | |||
+ | Extinguishing a fire in the middle of a battle is | ||
+ | difficult but not impossible. | ||
+ | The easy way is to use Arcane Magic. The spell | ||
+ | Extinguish Fire will automatically put out the fire in | ||
+ | any one building, while the spell Downpour will | ||
+ | extinguish any fires that fall within its area. | ||
+ | The hard way is to try and put out a fire by hand. To | ||
+ | extinguish a fire that may affect one of your units, it | ||
+ | must be given the order 'Break Formation, Fire'. In | ||
+ | phase eight of the turn roll one D100 for each figure | ||
+ | involved. On a roll of 50% or more one point of fire is | ||
+ | extinguished. If in one turn all the fire damage for | ||
+ | that turn is extinguished then the fire has been put | ||
+ | out. Otherwise it will continue to burn according to | ||
+ | its usual increasing rate until the building is | ||
+ | destroyed. | ||
+ | |||
+ | Units that are attempting to extinguish a fire, | ||
+ | count as being disordered if they are attacked in the | ||
+ | combat phase of the same turn, and their attacker | ||
+ | enjoys the Combat Modifier for a Flank Attack. | ||
+ | When a fire is extinguished or the fire fighters | ||
+ | give up, they are automatically assumed to reform | ||
+ | into their original formation, at no movement | ||
+ | cost. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [[missile-fire|CHAPTER 8. MISSILE FIRE]] |
battlefield-terrain.1758267139.txt.gz · Last modified: 2025/09/19 09:32 by fantasyadmin