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battlefield-terrain [2025/09/27 18:40] – [DAMAGE TO BUILDINGS] fantasyadminbattlefield-terrain [2025/10/02 20:32] (current) – [WALLS, HEDGES AND FENCES] fantasyadmin
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 when it comes to movement. when it comes to movement.
  
-__Example__: A regiment of archers, +__Example__: A regiment of archers, operating in open order, equipped with leather armour, and organised in a line of two ranks, begin phase six 1 cm from a dried-up river bed. The river bed counts as broken ground and is 5 cm wide. The soldiers have a normal move of 20 cm. They move the 1 cm and have 19 cm left, which should be enough to cross the broken ground and move on further still. So how does the commander work out the move?
-operating in open order, equipped with leather +
-armour, and organised in a line of two ranks, begin +
-phase six 1 cm from a dried-up river bed. The river +
-bed counts as broken ground and is 5 cm wide. The +
-soldiers have a normal move of 20 cm. They move +
-the 1 cm and have 19 cm left, which should be +
-enough to cross the broken ground and move on +
-further still. So how does the commander work out +
-the move?+
  
 The soldiers movement is halved moving across The soldiers movement is halved moving across
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 -18 cm = 1 cm). -18 cm = 1 cm).
  
-__Example__: A Regiment of unarmoured Wood +__Example__: A Regiment of unarmoured Wood Elves, in close order and formed in a line one rank deep, begin phase six 3 cm from a ford. There normal move is 24 cm and the ford will cost them 1/4 more to traverse than clear terrain. They advance to the ford using 3 cm of their move and leaving 21 cm still to go. The ford is 8 cm wide and the depth of the elf unit is 2 cm, which equals a total of 10 cm to clear the obstacle. A 1/4 of 10 is 2.5 which means it actually costs the elves 12.5 cm of their allowance to clear the ford, even though they only move forward 10 cm. 12.5 cm + 3 cm = 15.5 cm of their allowance and leaves them with a further 8.5 cm to move over the clear terrain beyond the ford.
-Elves, in close order and formed in a line one rank +
-deep, begin phase six 3 cm from a ford. There +
-normal move is 24 cm and the ford will cost them +
-1/4 more to traverse than clear terrain. They +
-advance to the ford using 3 cm of their move and +
-leaving 21 cm still to go. The ford is 8 cm wide and +
-the depth of the elf unit is 2 cm, which equals a +
-total of 10 cm to clear the obstacle. A 1/4 of 10 is +
-2.5 which means it actually costs the elves 12.5 cm +
-of their allowance to clear the ford, even though +
-they only move forward 10 cm. 12.5 cm + 3 cm +
-= 15.5 cm of their allowance and leaves them with a +
-further 8.5 cm to move over the clear terrain +
-beyond the ford.+
  
 Players should note that movement modifiers are Players should note that movement modifiers are
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 weapon. weapon.
  
-===== RIVERS =====+==== RIVERS ====
  
 Unless specified before a battle begins, rivers are Unless specified before a battle begins, rivers are
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 automatically become disordered. automatically become disordered.
  
-==== LINEAR OBSTACLES ====+===== LINEAR OBSTACLES =====
  
 Linear obstacles include walls, hedges, and fences. Linear obstacles include walls, hedges, and fences.
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 Troops defending a fence are subject to the normal Troops defending a fence are subject to the normal
 rules with regard to pushbacks and pursuit moves. rules with regard to pushbacks and pursuit moves.
- 
-More information on palisades, stone 
-fortifications, ditches, trenches, moats, 
-embankments etcetera, will be provided in the 
-FANTASY WARLORD supplement BESIEGED. 
  
 ==== IMPASSABLE TERRAIN ==== ==== IMPASSABLE TERRAIN ====
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 benefit of heavy cover, while the attackers receive no benefit of heavy cover, while the attackers receive no
 benefits at all. Attacking troops can only enter a benefits at all. Attacking troops can only enter a
-building when they achieve a pushback (see Chapter +building when they achieve a pushback ([[combat|see Chapter 
-9: Combat) or if they force the defenders to rout or+9: Combat]]) or if they force the defenders to rout or
 retire. Once inside both attackers and defenders retire. Once inside both attackers and defenders
 receive the benefit of medium cover. receive the benefit of medium cover.
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 difficult but not impossible. difficult but not impossible.
 The easy way is to use Arcane Magic. The spell The easy way is to use Arcane Magic. The spell
-Extinguish Fire will automatically put out the fire in+[[arcane-magic-spell-lists#extinguish_fire|Extinguish Fire]] will automatically put out the fire in
 any one building, while the spell Downpour will any one building, while the spell Downpour will
 extinguish any fires that fall within its area. extinguish any fires that fall within its area.
battlefield-terrain.1758991225.txt.gz · Last modified: 2025/09/27 18:40 by fantasyadmin

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