combat
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
combat [2025/09/19 14:04] – [ENEMY IS DISORDERED] fantasyadmin | combat [2025/09/24 18:06] (current) – [9. COMBAT] fantasyadmin | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== 9. COMBAT ====== | ====== 9. COMBAT ====== | ||
- | Hand-to-hand combat occurs when two opposing | + | {{ : |
+ | |||
+ | **Hand-to-hand combat occurs when two opposing | ||
units, characters, monsters or any combination | units, characters, monsters or any combination | ||
there of, come into base-to-base contact with each | there of, come into base-to-base contact with each | ||
- | other. No figure may fight more than once in a turn. | + | other. No figure may fight more than once in a turn.** |
Units, characters and monsters can only initiate | Units, characters and monsters can only initiate | ||
Line 11: | Line 13: | ||
opposing sides, receive orders to advance at normal | opposing sides, receive orders to advance at normal | ||
speed and these orders will result in them contacting | speed and these orders will result in them contacting | ||
- | each other, they will stop 5 cms from each other, or | + | each other, they will stop 5 cm from each other, or |
remain stationary, if the space between them is | remain stationary, if the space between them is | ||
- | already 5 cms or less at the start of the turn. | + | already 5 cm or less at the start of the turn. |
==== WEAPON TYPES ==== | ==== WEAPON TYPES ==== | ||
Line 439: | Line 441: | ||
in flight, follow the crash rules. | in flight, follow the crash rules. | ||
+ | ====== COMBATS THAT CONTINUE FOR MORE THAN ONE GAME TURN ====== | ||
+ | |||
+ | If combat between two or more units, characters | ||
+ | and monsters, is not resolved in one game turn, it | ||
+ | will continue into subsequent game turns until one | ||
+ | side routs or retires. | ||
+ | |||
+ | Units engaged in combat with the enemy cannot | ||
+ | be ordered to leave that combat unless they are flying | ||
+ | units at Combat Height. | ||
+ | |||
+ | ====== OVERLAPPING UNITS ====== | ||
+ | |||
+ | A unit which has won or drawn a round of combat, | ||
+ | is in line and has a number of figures unengaged- | ||
+ | because its frontage extends beyond that of the | ||
+ | enemy, may commit these figures in the next round | ||
+ | of combat, if the terrain allows such a move. (For | ||
+ | instance, it may not on a bridge or in a narrow street). | ||
+ | |||
+ | Uncommitted figures, require no orders and are | ||
+ | wheeled into combat in phase one of the game turn. | ||
+ | The figures that have wheeled in do not receive any | ||
+ | combat modifiers for charging or flank or rear | ||
+ | attacks, but they do retain any rank bonuses they | ||
+ | may have and any reach advantage their weapons | ||
+ | may grant. Units which lap round the foe in this | ||
+ | manner are not classed as being disordered and | ||
+ | therefore, at the end of the combat, if they are | ||
+ | victorious and do not conduct pursuit movement, do | ||
+ | not have to be marked with a Disordered counter. | ||
+ | They are simply moved back into their original | ||
+ | formation. | ||
+ | |||
+ | Overlapped defenders, because of the dangerous | ||
+ | position they find themselves in, lose their combat | ||
+ | modifier for the number of ranks they possess, and | ||
+ | may only count those figures in actual base-to-base | ||
+ | contact with the overlapping enemy, regardless of | ||
+ | the type of weapon they are armed with. However | ||
+ | they do not have to take a Morale Test for being | ||
+ | attacked in the flank or rear. | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | If a unit is attacked in the flank and wins or draws | ||
+ | the fight on that flank, it may on the next turn, wheel | ||
+ | in any uncommitted troops on that flank, as in the | ||
+ | example. | ||
+ | |||
+ | ====== PUSHBACKS ====== | ||
+ | |||
+ | A unit that loses a round of combat is pushed back. | ||
+ | A pushback reflects the gradual retreat of a force in | ||
+ | the face of a superior enemy. A unit attacked in the | ||
+ | front is pushed backwards. A unit attacked in the | ||
+ | flank is pushed sideways. A unit attacked in the rear | ||
+ | is pushed forwards. A unit attacked simultaneously | ||
+ | on two sides moves away from the regiment which | ||
+ | has inflicted the most casualties pushing the other | ||
+ | enemy unit ahead of it. | ||
+ | |||
+ | For each figure an infantry unit loses more than its | ||
+ | foe, it is pushed back one centimetre. For each figure | ||
+ | a mounted unit loses more than its foe it is pushed | ||
+ | back two centimetres. For each figure a flying unit | ||
+ | loses more than its foe it is pushed back four | ||
+ | centimetres. In all cases the winner moves with the | ||
+ | loser and remains in contact for the next round of | ||
+ | combat. | ||
+ | |||
+ | For pushback purposes all two legged creatures | ||
+ | on the ground are classed as infantry. All four legged | ||
+ | creatures on the ground are counted as cavalry. | ||
+ | |||
+ | Characters and monsters count each hit as 'one | ||
+ | figure killed' | ||
+ | pushback. All pushbacks occur before any post | ||
+ | combat Morale Tests. | ||
+ | |||
+ | ===== PUSHBACKS AND INITIATING COMBAT ===== | ||
+ | |||
+ | As a victorious unit follows up a pushback it may | ||
+ | come into contact with another enemy unit. If this | ||
+ | happens combat with that new unit is initiated and | ||
+ | neither side receives the charge bonus. | ||
+ | |||
+ | **Exception: | ||
+ | hedges or buildings, which pushback an enemy | ||
+ | force do not have to follow up the pushback. If they | ||
+ | decline to follow it up then no movement occurs but | ||
+ | the loser must still take a Morale Test. If he passes | ||
+ | this test, the fight continues in the next phase of | ||
+ | combat.** | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [[morale|CHAPTER 10. MORALE]] |
combat.1758283478.txt.gz · Last modified: 2025/09/19 14:04 by fantasyadmin