User Tools

Site Tools


combat

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
combat [2025/09/19 14:05] – [MONSTERS SLAIN ON THE BATTLEFIELD] fantasyadmincombat [2025/09/24 18:06] (current) – [9. COMBAT] fantasyadmin
Line 1: Line 1:
 ====== 9. COMBAT ====== ====== 9. COMBAT ======
  
-Hand-to-hand combat occurs when two opposing+{{ :tumblr_717a142676bf56ae12d7d39599aebba9_20817455_1280.jpg?400|}} 
 + 
 +**Hand-to-hand combat occurs when two opposing
 units, characters, monsters or any combination units, characters, monsters or any combination
 there of, come into base-to-base contact with each there of, come into base-to-base contact with each
-other. No figure may fight more than once in a turn.+other. No figure may fight more than once in a turn.**
  
 Units, characters and monsters can only initiate Units, characters and monsters can only initiate
Line 11: Line 13:
 opposing sides, receive orders to advance at normal opposing sides, receive orders to advance at normal
 speed and these orders will result in them contacting speed and these orders will result in them contacting
-each other, they will stop 5 cms from each other, or+each other, they will stop 5 cm from each other, or
 remain stationary, if the space between them is remain stationary, if the space between them is
-already 5 cms or less at the start of the turn.+already 5 cm or less at the start of the turn.
  
 ==== WEAPON TYPES ==== ==== WEAPON TYPES ====
Line 450: Line 452:
 units at Combat Height. units at Combat Height.
  
 +====== OVERLAPPING UNITS ======
 +
 +A unit which has won or drawn a round of combat,
 +is in line and has a number of figures unengaged-
 +because its frontage extends beyond that of the
 +enemy, may commit these figures in the next round
 +of combat, if the terrain allows such a move. (For
 +instance, it may not on a bridge or in a narrow street).
 +
 +Uncommitted figures, require no orders and are
 +wheeled into combat in phase one of the game turn.
 +The figures that have wheeled in do not receive any
 +combat modifiers for charging or flank or rear
 +attacks, but they do retain any rank bonuses they
 +may have and any reach advantage their weapons
 +may grant. Units which lap round the foe in this
 +manner are not classed as being disordered and
 +therefore, at the end of the combat, if they are
 +victorious and do not conduct pursuit movement, do
 +not have to be marked with a Disordered counter.
 +They are simply moved back into their original
 +formation.
 +
 +Overlapped defenders, because of the dangerous
 +position they find themselves in, lose their combat
 +modifier for the number of ranks they possess, and
 +may only count those figures in actual base-to-base
 +contact with the overlapping enemy, regardless of
 +the type of weapon they are armed with. However
 +they do not have to take a Morale Test for being
 +attacked in the flank or rear.
 +
 +{{ :overlapping.jpg?400 |}}
 +
 +If a unit is attacked in the flank and wins or draws
 +the fight on that flank, it may on the next turn, wheel
 +in any uncommitted troops on that flank, as in the
 +example.
 +
 +====== PUSHBACKS ======
 +
 +A unit that loses a round of combat is pushed back.
 +A pushback reflects the gradual retreat of a force in
 +the face of a superior enemy. A unit attacked in the
 +front is pushed backwards. A unit attacked in the
 +flank is pushed sideways. A unit attacked in the rear
 +is pushed forwards. A unit attacked simultaneously
 +on two sides moves away from the regiment which
 +has inflicted the most casualties pushing the other
 +enemy unit ahead of it.
 +
 +For each figure an infantry unit loses more than its
 +foe, it is pushed back one centimetre. For each figure
 +a mounted unit loses more than its foe it is pushed
 +back two centimetres. For each figure a flying unit
 +loses more than its foe it is pushed back four
 +centimetres. In all cases the winner moves with the
 +loser and remains in contact for the next round of
 +combat.
 +
 +For pushback purposes all two legged creatures
 +on the ground are classed as infantry. All four legged
 +creatures on the ground are counted as cavalry.
 +
 +Characters and monsters count each hit as 'one
 +figure killed' for the purposes of calculating a
 +pushback. All pushbacks occur before any post
 +combat Morale Tests.
 +
 +===== PUSHBACKS AND INITIATING COMBAT =====
 +
 +As a victorious unit follows up a pushback it may
 +come into contact with another enemy unit. If this
 +happens combat with that new unit is initiated and
 +neither side receives the charge bonus.
 +
 +**Exception: Units defending fortifications, walls,
 +hedges or buildings, which pushback an enemy
 +force do not have to follow up the pushback. If they
 +decline to follow it up then no movement occurs but
 +the loser must still take a Morale Test. If he passes
 +this test, the fight continues in the next phase of
 +combat.**
 +
 +----
 +
 +[[morale|CHAPTER 10. MORALE]]
combat.1758283518.txt.gz · Last modified: 2025/09/19 14:05 by fantasyadmin

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki