combat
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combat [2025/09/19 14:05] – [COMBATS THAT CONTINUE FOR MORE THAN ONE GAME TURN] fantasyadmin | combat [2025/09/24 18:06] (current) – [9. COMBAT] fantasyadmin | ||
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====== 9. COMBAT ====== | ====== 9. COMBAT ====== | ||
- | Hand-to-hand combat occurs when two opposing | + | {{ : |
+ | |||
+ | **Hand-to-hand combat occurs when two opposing | ||
units, characters, monsters or any combination | units, characters, monsters or any combination | ||
there of, come into base-to-base contact with each | there of, come into base-to-base contact with each | ||
- | other. No figure may fight more than once in a turn. | + | other. No figure may fight more than once in a turn.** |
Units, characters and monsters can only initiate | Units, characters and monsters can only initiate | ||
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opposing sides, receive orders to advance at normal | opposing sides, receive orders to advance at normal | ||
speed and these orders will result in them contacting | speed and these orders will result in them contacting | ||
- | each other, they will stop 5 cms from each other, or | + | each other, they will stop 5 cm from each other, or |
remain stationary, if the space between them is | remain stationary, if the space between them is | ||
- | already 5 cms or less at the start of the turn. | + | already 5 cm or less at the start of the turn. |
==== WEAPON TYPES ==== | ==== WEAPON TYPES ==== | ||
Line 481: | Line 483: | ||
they do not have to take a Morale Test for being | they do not have to take a Morale Test for being | ||
attacked in the flank or rear. | attacked in the flank or rear. | ||
+ | |||
+ | {{ : | ||
If a unit is attacked in the flank and wins or draws | If a unit is attacked in the flank and wins or draws | ||
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example. | example. | ||
+ | ====== PUSHBACKS ====== | ||
+ | |||
+ | A unit that loses a round of combat is pushed back. | ||
+ | A pushback reflects the gradual retreat of a force in | ||
+ | the face of a superior enemy. A unit attacked in the | ||
+ | front is pushed backwards. A unit attacked in the | ||
+ | flank is pushed sideways. A unit attacked in the rear | ||
+ | is pushed forwards. A unit attacked simultaneously | ||
+ | on two sides moves away from the regiment which | ||
+ | has inflicted the most casualties pushing the other | ||
+ | enemy unit ahead of it. | ||
+ | |||
+ | For each figure an infantry unit loses more than its | ||
+ | foe, it is pushed back one centimetre. For each figure | ||
+ | a mounted unit loses more than its foe it is pushed | ||
+ | back two centimetres. For each figure a flying unit | ||
+ | loses more than its foe it is pushed back four | ||
+ | centimetres. In all cases the winner moves with the | ||
+ | loser and remains in contact for the next round of | ||
+ | combat. | ||
+ | |||
+ | For pushback purposes all two legged creatures | ||
+ | on the ground are classed as infantry. All four legged | ||
+ | creatures on the ground are counted as cavalry. | ||
+ | |||
+ | Characters and monsters count each hit as 'one | ||
+ | figure killed' | ||
+ | pushback. All pushbacks occur before any post | ||
+ | combat Morale Tests. | ||
+ | |||
+ | ===== PUSHBACKS AND INITIATING COMBAT ===== | ||
+ | |||
+ | As a victorious unit follows up a pushback it may | ||
+ | come into contact with another enemy unit. If this | ||
+ | happens combat with that new unit is initiated and | ||
+ | neither side receives the charge bonus. | ||
+ | |||
+ | **Exception: | ||
+ | hedges or buildings, which pushback an enemy | ||
+ | force do not have to follow up the pushback. If they | ||
+ | decline to follow it up then no movement occurs but | ||
+ | the loser must still take a Morale Test. If he passes | ||
+ | this test, the fight continues in the next phase of | ||
+ | combat.** | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [[morale|CHAPTER 10. MORALE]] |
combat.1758283547.txt.gz · Last modified: 2025/09/19 14:05 by fantasyadmin