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combat [2025/09/19 14:06] – [OVERLAPPING UNITS] fantasyadmincombat [2025/09/24 18:06] (current) – [9. COMBAT] fantasyadmin
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 ====== 9. COMBAT ====== ====== 9. COMBAT ======
  
-Hand-to-hand combat occurs when two opposing+{{ :tumblr_717a142676bf56ae12d7d39599aebba9_20817455_1280.jpg?400|}} 
 + 
 +**Hand-to-hand combat occurs when two opposing
 units, characters, monsters or any combination units, characters, monsters or any combination
 there of, come into base-to-base contact with each there of, come into base-to-base contact with each
-other. No figure may fight more than once in a turn.+other. No figure may fight more than once in a turn.**
  
 Units, characters and monsters can only initiate Units, characters and monsters can only initiate
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 opposing sides, receive orders to advance at normal opposing sides, receive orders to advance at normal
 speed and these orders will result in them contacting speed and these orders will result in them contacting
-each other, they will stop 5 cms from each other, or+each other, they will stop 5 cm from each other, or
 remain stationary, if the space between them is remain stationary, if the space between them is
-already 5 cms or less at the start of the turn.+already 5 cm or less at the start of the turn.
  
 ==== WEAPON TYPES ==== ==== WEAPON TYPES ====
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 they do not have to take a Morale Test for being they do not have to take a Morale Test for being
 attacked in the flank or rear. attacked in the flank or rear.
 +
 +{{ :overlapping.jpg?400 |}}
  
 If a unit is attacked in the flank and wins or draws If a unit is attacked in the flank and wins or draws
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 example. example.
  
-{{ :overlapping.jpg?400 |}}+====== PUSHBACKS ====== 
 + 
 +A unit that loses a round of combat is pushed back. 
 +A pushback reflects the gradual retreat of a force in 
 +the face of a superior enemy. A unit attacked in the 
 +front is pushed backwards. A unit attacked in the 
 +flank is pushed sideways. A unit attacked in the rear 
 +is pushed forwards. A unit attacked simultaneously 
 +on two sides moves away from the regiment which 
 +has inflicted the most casualties pushing the other 
 +enemy unit ahead of it. 
 + 
 +For each figure an infantry unit loses more than its 
 +foe, it is pushed back one centimetre. For each figure 
 +a mounted unit loses more than its foe it is pushed 
 +back two centimetres. For each figure a flying unit 
 +loses more than its foe it is pushed back four 
 +centimetres. In all cases the winner moves with the 
 +loser and remains in contact for the next round of 
 +combat. 
 + 
 +For pushback purposes all two legged creatures 
 +on the ground are classed as infantry. All four legged 
 +creatures on the ground are counted as cavalry. 
 + 
 +Characters and monsters count each hit as 'one 
 +figure killed' for the purposes of calculating a 
 +pushback. All pushbacks occur before any post 
 +combat Morale Tests. 
 + 
 +===== PUSHBACKS AND INITIATING COMBAT ===== 
 + 
 +As a victorious unit follows up a pushback it may 
 +come into contact with another enemy unit. If this 
 +happens combat with that new unit is initiated and 
 +neither side receives the charge bonus. 
 + 
 +**ExceptionUnits defending fortifications, walls, 
 +hedges or buildings, which pushback an enemy 
 +force do not have to follow up the pushbackIf they 
 +decline to follow it up then no movement occurs but 
 +the loser must still take a Morale Test. If he passes 
 +this test, the fight continues in the next phase of 
 +combat.** 
 + 
 +---- 
 + 
 +[[morale|CHAPTER 10. MORALE]]
combat.1758283585.txt.gz · Last modified: 2025/09/19 14:06 by fantasyadmin

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