combat
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combat [2025/09/19 14:07] – [OVERLAPPING UNITS] fantasyadmin | combat [2025/09/25 21:45] (current) – [CHARGED INTO COMBAT] fantasyadmin | ||
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====== 9. COMBAT ====== | ====== 9. COMBAT ====== | ||
- | Hand-to-hand combat occurs when two opposing | + | {{ : |
+ | |||
+ | **Hand-to-hand combat occurs when two opposing | ||
units, characters, monsters or any combination | units, characters, monsters or any combination | ||
there of, come into base-to-base contact with each | there of, come into base-to-base contact with each | ||
- | other. No figure may fight more than once in a turn. | + | other. No figure may fight more than once in a turn.** |
Units, characters and monsters can only initiate | Units, characters and monsters can only initiate | ||
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opposing sides, receive orders to advance at normal | opposing sides, receive orders to advance at normal | ||
speed and these orders will result in them contacting | speed and these orders will result in them contacting | ||
- | each other, they will stop 5 cms from each other, or | + | each other, they will stop 5 cm from each other, or |
remain stationary, if the space between them is | remain stationary, if the space between them is | ||
- | already 5 cms or less at the start of the turn. | + | already 5 cm or less at the start of the turn. |
==== WEAPON TYPES ==== | ==== WEAPON TYPES ==== | ||
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===== WHO GETS TO FIGHT? ===== | ===== WHO GETS TO FIGHT? ===== | ||
- | ==== CAVALRY V CAVALRY ==== | + | ==== CAVALRY V. CAVALRY ==== |
In combat between two mounted units all the | In combat between two mounted units all the | ||
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with the enemy. | with the enemy. | ||
- | ==== CAVALRY V INFANTRY ==== | + | ==== CAVALRY V. INFANTRY ==== |
In combat that involves cavalry and infantry, only | In combat that involves cavalry and infantry, only | ||
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second rank.** | second rank.** | ||
- | ==== INFANTRY V INFANTRY ==== | + | ==== INFANTRY V. INFANTRY ==== |
In combat involving two infantry regiments, | In combat involving two infantry regiments, | ||
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unit becomes disordered. | unit becomes disordered. | ||
- | ==== GROUND SWARMS V INFANTRY OR CAVALRY ==== | + | ==== GROUND SWARMS V. INFANTRY OR CAVALRY ==== |
Ground swarms whenever they are in combat with | Ground swarms whenever they are in combat with | ||
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===== HOW TO DETERMINE CASUALTIES ===== | ===== HOW TO DETERMINE CASUALTIES ===== | ||
- | All casualties are determined in phase ten of the | + | All casualties are determined in phase ten of the game turn according to the following procedure: |
- | game turn according to the following procedure: | + | |
- | - The attacker refers to the Basic Combat Percentage table of his Profile Sheet. He cross references the weapon type his unit is using, with the defender' | + | - The attacker refers to the Basic Combat Percentage table of his Profile Sheet. He cross references the weapon type his unit is using, with the defender' |
- | - The attacker checks the Combat Modifiers List adding or subtracting all relevant modifiers from his BCP. The result will be his Modified Combat Percentage (MCP). | + | - The attacker checks the Combat Modifiers List adding or subtracting all relevant modifiers from his BCP. The result will be his **Modified Combat Percentage** (MCP). |
- | - Multiply the MCP by the number of attacking figures eligible to take part in the combat. This will give the Final Combat Percentage (FCP). | + | - Multiply the MCP by the number of attacking figures eligible to take part in the combat. This will give the **Final Combat Percentage** (FCP). |
- For every 100% scored one enemy figure is killed or character or monster wounded. If there is any percentage left over the attacker rolls one D100 and if he scores under or equal to the remaining percentage a further enemy figure is killed or wound inflicted. | - For every 100% scored one enemy figure is killed or character or monster wounded. If there is any percentage left over the attacker rolls one D100 and if he scores under or equal to the remaining percentage a further enemy figure is killed or wound inflicted. | ||
- The defender notes down the number of slain figures or lies them on their side. | - The defender notes down the number of slain figures or lies them on their side. | ||
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(or pursued) into combat. | (or pursued) into combat. | ||
- | **Important: | + | :!: **Important: |
==== FIGHTING A HATED FOE ==== | ==== FIGHTING A HATED FOE ==== | ||
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combat.** | combat.** | ||
+ | ---- | ||
+ | |||
+ | [[morale|CHAPTER 10. MORALE]] |
combat.1758283628.txt.gz · Last modified: 2025/09/19 14:07 by fantasyadmin