combat
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| combat [2025/09/25 21:44] – [GROUND SWARMS V INFANTRY OR CAVALRY] fantasyadmin | combat [2025/09/28 00:39] (current) – [HOW TO DETERMINE CASUALTIES] fantasyadmin | ||
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| weapon) listed in the Basic Firing Percentage Chart | weapon) listed in the Basic Firing Percentage Chart | ||
| on its Profile Sheet, it cannot use that weapon. | on its Profile Sheet, it cannot use that weapon. | ||
| - | For instance, only dwarfs, high elves and humans | + | For instance, only Dwarfs, High Elves and Humans |
| can use pikes. This is because pikemen require | can use pikes. This is because pikemen require | ||
| intensive training and good discipline to handle the | intensive training and good discipline to handle the | ||
| pike effectively, | pike effectively, | ||
| intelligence or patience to meet such demands. | intelligence or patience to meet such demands. | ||
| - | Wood elves, unlike the high elves, have no time for | + | |
| + | Wood Elves, unlike the High Elves, have no time for | ||
| cumbersome drill movements and quite rightly view | cumbersome drill movements and quite rightly view | ||
| pikes as useless weapons for forest warfare. Orcs are | pikes as useless weapons for forest warfare. Orcs are | ||
| too undisciplined, | too undisciplined, | ||
| use pikes. In the few cases where commanders have | use pikes. In the few cases where commanders have | ||
| - | tried to equip orcs with pike, the orcs have proved | + | tried to equip Orcs with pike, the Orcs have proved |
| incapable of moving in neat formations and when | incapable of moving in neat formations and when | ||
| the instructors' | the instructors' | ||
| Line 94: | Line 95: | ||
| In short, units armed with spears or polearms count the first two ranks as being in combat, while those armed with pikes count the first three ranks. Infantry armed with any other weapons can only count those figures in base-to-base contact with the enemy. | In short, units armed with spears or polearms count the first two ranks as being in combat, while those armed with pikes count the first three ranks. Infantry armed with any other weapons can only count those figures in base-to-base contact with the enemy. | ||
| - | |||
| - | **Example: A unit of eight orc boar riders in two | ||
| - | ranks have charged a unit of ten Fenmark | ||
| - | swordsmen in two ranks. The orcs have four figures | ||
| - | in contact with the humans, and only these are | ||
| - | allowed to fight on their side. The humans have five | ||
| - | figures in contact with the orcs and as the unit is | ||
| - | armed with swords only those five can fight.** | ||
| - | **Example: A unit of twelve | + | > __Example__: |
| - | arranged in a line of two ranks, have charged a | + | |
| - | regiment of twelve | + | > __Example__: A unit of twelve cavalry arranged in a line of two ranks, have charged a regiment of twelve soldiers arranged in two ranks and armed with polearms. The cavalry can only count the six figures in base-to-base contact with the enemy. The soldiers, because they are armed with polearms, can count not just the front six soldiers but also the six in the second rank. |
| - | two ranks and armed with polearms. The cavalry | + | |
| - | can only count the six figures in base-to-base | + | |
| - | contact with the enemy. The soldiers | + | |
| - | because they are armed with polearms, can count | + | |
| - | not just the front six soldiers but also the six in the | + | |
| - | second rank.** | + | |
| ==== INFANTRY V. INFANTRY ==== | ==== INFANTRY V. INFANTRY ==== | ||
| Line 137: | Line 124: | ||
| swarm. However, they cannot attack any units that | swarm. However, they cannot attack any units that | ||
| are flying or be attacked by such units except with | are flying or be attacked by such units except with | ||
| - | missile weapons. Swarms will be detailed in the | + | missile weapons. |
| - | FANTASY WARLORD COMMAND PACK. | + | |
| ==== FLYING CREATURES AT COMBAT HEIGHT V GROUND TROOPS ==== | ==== FLYING CREATURES AT COMBAT HEIGHT V GROUND TROOPS ==== | ||
| Line 165: | Line 151: | ||
| to recover from the shock and confusion caused by | to recover from the shock and confusion caused by | ||
| the attack and to organise a new front line. In | the attack and to organise a new front line. In | ||
| - | FANTASY WARLORD this confusion is reflected by the | + | **FANTASY WARLORD** this confusion is reflected by the |
| combat modifier the attacker receives for flank and | combat modifier the attacker receives for flank and | ||
| rear attacks (that appears on the Profile Sheets) and | rear attacks (that appears on the Profile Sheets) and | ||
| Line 191: | Line 177: | ||
| how many his unit really has. | how many his unit really has. | ||
| - | **Example: Twenty | + | > __Example__: Twenty |
| - | five figures have been attacked in the flank by ten | + | |
| - | dwarf spearmen in two ranks of five figures. The | + | |
| - | dwarfs | + | |
| - | and receive all normal Combat Modifiers. But the | + | |
| - | hapless orcs can only count four figures in base-to- | + | |
| - | base contact with the dwarfs and only one rank for | + | |
| - | the purpose of assessing their Combat Modifiers.** | + | |
| ==== FLANK OR REAR ATTACKS MADE BY CHARACTERS ==== | ==== FLANK OR REAR ATTACKS MADE BY CHARACTERS ==== | ||
| Line 218: | Line 197: | ||
| ===== HOW TO DETERMINE CASUALTIES ===== | ===== HOW TO DETERMINE CASUALTIES ===== | ||
| - | All casualties are determined in phase ten of the | + | All casualties are determined in phase ten of the game turn according to the following procedure: |
| - | game turn according to the following procedure: | + | |
| - | - The attacker refers to the Basic Combat Percentage table of his Profile Sheet. He cross references the weapon type his unit is using, with the defender' | + | - The attacker refers to the Basic Combat Percentage table of his Profile Sheet. He cross references the weapon type his unit is using, with the defender' |
| - | - The attacker checks the Combat Modifiers List adding or subtracting all relevant modifiers from his BCP. The result will be his Modified Combat Percentage (MCP). | + | - The attacker checks the Combat Modifiers List adding or subtracting all relevant modifiers from his BCP. The result will be his **Modified Combat Percentage** (MCP). |
| - | - Multiply the MCP by the number of attacking figures eligible to take part in the combat. This will give the Final Combat Percentage (FCP). | + | - Multiply the MCP by the number of attacking figures eligible to take part in the combat. This will give the **Final Combat Percentage** (FCP). |
| - For every 100% scored one enemy figure is killed or character or monster wounded. If there is any percentage left over the attacker rolls one D100 and if he scores under or equal to the remaining percentage a further enemy figure is killed or wound inflicted. | - For every 100% scored one enemy figure is killed or character or monster wounded. If there is any percentage left over the attacker rolls one D100 and if he scores under or equal to the remaining percentage a further enemy figure is killed or wound inflicted. | ||
| - The defender notes down the number of slain figures or lies them on their side. | - The defender notes down the number of slain figures or lies them on their side. | ||
| Line 237: | Line 215: | ||
| and the fight continues on the following turn. | and the fight continues on the following turn. | ||
| - | **Example: The combat depicted in the picture | + | > __Example__: The combat depicted in the picture below is resolved in the following way. The five figures in the Dwarfs |
| - | below is resolved in the following way. The five | + | > The Dwarf veterans calculate the effect of their charge by first consulting the Basic Combat Percentage table and then the combat modifiers. On the BCP table they find they have a BCP of 14%. They then check the Combat Modifiers and find the following relevant factors: |
| - | figures in the dwarfs | + | |
| - | contact with four of the orcs. As the dwarfs | + | |
| - | armed with spears and the orcs with polearms both | + | |
| - | sides can also include their second ranks in the | + | |
| - | fight. Both orcs and dwarfs | + | |
| - | but the dwarfs | + | |
| - | + | ||
| - | **The dwarf veterans calculate the effect of their | + | |
| - | charge by first consulting the Basic Combat | + | |
| - | Percentage table and then the combat modifiers. | + | |
| - | On the BCP table they find they have a BCP of 14%. | + | |
| - | They then check the Combat Modifiers and find the | + | |
| - | following relevant factors:** | + | |
| * Unit Charged into Combat: +10 | * Unit Charged into Combat: +10 | ||
| Line 259: | Line 224: | ||
| * **Total Modifiers = +26** | * **Total Modifiers = +26** | ||
| - | **The dwarfs | + | > The Dwarfs |
| - | This is multiplied by the number of dwarfs involved | + | |
| - | in the fight (10) to give 420%. Thus four orcs are | + | |
| - | killed immediately and there is a 20% chance a fifth | + | |
| - | orc will also be killed. The dwarfs roll one D100 and | + | |
| - | score 34% which is a miss, so no more orcs are | + | |
| - | killed.** | + | |
| - | **The orc urucks | + | > The Orc Urucks |
| - | their defence. They consult their Basic Combat | + | |
| - | Percentages Chart and find they have a BCP of 25% | + | |
| - | against the dwarfs' chainmail. Then they check the | + | |
| - | Combat Modifiers and find the following relevant | + | |
| - | factors:** | + | |
| * Fighting Hated Foe: +6 | * Fighting Hated Foe: +6 | ||
| Line 280: | Line 234: | ||
| * **Total Modifiers = +12** | * **Total Modifiers = +12** | ||
| - | **The orcs MCP therefore equals 25 + 12 = 37% | + | > The Orcs MCP therefore equals 25 + 12 = 37% |
| - | This is multiplied by the number of orcs involved in | + | > This is multiplied by the number of Orcs involved in the fight (8) to give 296%. Thus two Dwarfs |
| - | the fight (8) to give 296%. Thus two dwarfs | + | |
| - | killed immediately and the orcs have a 96% chance | + | |
| - | of killing a third dwarf. The orcs roll one D100 and | + | |
| - | score 84%. As this is less than the 96% required the | + | |
| - | orcs kill another | + | |
| - | ====== AN EXPLANATION OF THE COMBAT MODIFIERS | + | ===== AN EXPLANATION OF THE COMBAT MODIFIERS ===== |
| The Basic Combat Percentages make allowance | The Basic Combat Percentages make allowance | ||
| Line 305: | Line 254: | ||
| (or pursued) into combat. | (or pursued) into combat. | ||
| - | **Important: | + | :!: **Important: |
| ==== FIGHTING A HATED FOE ==== | ==== FIGHTING A HATED FOE ==== | ||
| Line 441: | Line 390: | ||
| in flight, follow the crash rules. | in flight, follow the crash rules. | ||
| - | ====== COMBATS THAT CONTINUE FOR MORE THAN ONE GAME TURN ====== | + | ===== COMBATS THAT CONTINUE FOR MORE THAN ONE GAME TURN ===== |
| If combat between two or more units, characters | If combat between two or more units, characters | ||
| Line 452: | Line 401: | ||
| units at Combat Height. | units at Combat Height. | ||
| - | ====== OVERLAPPING UNITS ====== | + | ===== OVERLAPPING UNITS ===== |
| A unit which has won or drawn a round of combat, | A unit which has won or drawn a round of combat, | ||
| Line 491: | Line 440: | ||
| example. | example. | ||
| - | ====== PUSHBACKS | + | ===== PUSHBACKS ===== |
| A unit that loses a round of combat is pushed back. | A unit that loses a round of combat is pushed back. | ||
| Line 528: | Line 477: | ||
| neither side receives the charge bonus. | neither side receives the charge bonus. | ||
| - | **Exception: | + | :!: **Exception: |
| hedges or buildings, which pushback an enemy | hedges or buildings, which pushback an enemy | ||
| force do not have to follow up the pushback. If they | force do not have to follow up the pushback. If they | ||
| Line 534: | Line 483: | ||
| the loser must still take a Morale Test. If he passes | the loser must still take a Morale Test. If he passes | ||
| this test, the fight continues in the next phase of | this test, the fight continues in the next phase of | ||
| - | combat.** | + | combat. |
| ---- | ---- | ||
| [[morale|CHAPTER 10. MORALE]] | [[morale|CHAPTER 10. MORALE]] | ||
combat.1758829461.txt.gz · Last modified: 2025/09/25 21:44 by fantasyadmin
