combat
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| combat [2025/09/27 18:52] – [CHARGED INTO COMBAT] fantasyadmin | combat [2025/09/28 00:39] (current) – [HOW TO DETERMINE CASUALTIES] fantasyadmin | ||
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| In short, units armed with spears or polearms count the first two ranks as being in combat, while those armed with pikes count the first three ranks. Infantry armed with any other weapons can only count those figures in base-to-base contact with the enemy. | In short, units armed with spears or polearms count the first two ranks as being in combat, while those armed with pikes count the first three ranks. Infantry armed with any other weapons can only count those figures in base-to-base contact with the enemy. | ||
| - | |||
| - | __Example__: | ||
| - | ranks have charged a unit of ten | ||
| - | swordsmen in two ranks. The Orcs have four figures | ||
| - | in contact with the humans, and only these are | ||
| - | allowed to fight on their side. The Humans have five | ||
| - | figures in contact with the orcs and as the unit is | ||
| - | armed with swords only those five can fight. | ||
| - | __Example__: | + | > __Example__: |
| - | arranged in a line of two ranks, have charged a | + | |
| - | regiment of twelve soldiers arranged in | + | > __Example__: |
| - | two ranks and armed with polearms. The cavalry | + | |
| - | can only count the six figures in base-to-base | + | |
| - | contact with the enemy. The soldiers, | + | |
| - | because they are armed with polearms, can count | + | |
| - | not just the front six soldiers but also the six in the | + | |
| - | second rank. | + | |
| ==== INFANTRY V. INFANTRY ==== | ==== INFANTRY V. INFANTRY ==== | ||
| Line 191: | Line 177: | ||
| how many his unit really has. | how many his unit really has. | ||
| - | __Example__: | + | > __Example__: |
| - | five figures have been attacked in the flank by ten | + | |
| - | Dwarf spearmen in two ranks of five figures. The | + | |
| - | Dwarfs can count all ten of their figures in the attack | + | |
| - | and receive all normal Combat Modifiers. But the | + | |
| - | hapless orcs can only count four figures in base-to- | + | |
| - | base contact with the dwarfs and only one rank for | + | |
| - | the purpose of assessing their Combat Modifiers. | + | |
| ==== FLANK OR REAR ATTACKS MADE BY CHARACTERS ==== | ==== FLANK OR REAR ATTACKS MADE BY CHARACTERS ==== | ||
| Line 236: | Line 215: | ||
| and the fight continues on the following turn. | and the fight continues on the following turn. | ||
| - | __Example__: | + | > __Example__: |
| - | below is resolved in the following way. The five | + | > The Dwarf veterans calculate the effect of their charge by first consulting the Basic Combat Percentage table and then the combat modifiers. On the BCP table they find they have a BCP of 14%. They then check the Combat Modifiers and find the following relevant factors: |
| - | figures in the Dwarfs front rank are in base-to-base | + | |
| - | contact with four of the Orcs. As the Dwarfs are | + | |
| - | armed with spears and the Orcs with polearms both | + | |
| - | sides can also include their second ranks in the | + | |
| - | fight. Both Orcs and Dwarfs are clad in chainmail, | + | |
| - | but the Dwarfs have shields as well. | + | |
| - | + | ||
| - | The Dwarf veterans calculate the effect of their | + | |
| - | charge by first consulting the Basic Combat | + | |
| - | Percentage table and then the combat modifiers. | + | |
| - | On the BCP table they find they have a BCP of 14%. | + | |
| - | They then check the Combat Modifiers and find the | + | |
| - | following relevant factors: | + | |
| * Unit Charged into Combat: +10 | * Unit Charged into Combat: +10 | ||
| Line 258: | Line 224: | ||
| * **Total Modifiers = +26** | * **Total Modifiers = +26** | ||
| - | The Dwarfs MCP therefore equals 14 + 26 = 42% | + | > The Dwarfs MCP therefore equals 14 + 26 = 42% This is multiplied by the number of dwarfs involved in the fight (10) to give 420%. Thus four orcs are killed immediately and there is a 20% chance a fifth orc will also be killed. The dwarfs roll one D100 and score 34% which is a miss, so no more orcs are killed. |
| - | This is multiplied by the number of dwarfs involved | + | |
| - | in the fight (10) to give 420%. Thus four orcs are | + | |
| - | killed immediately and there is a 20% chance a fifth | + | |
| - | orc will also be killed. The dwarfs roll one D100 and | + | |
| - | score 34% which is a miss, so no more orcs are | + | |
| - | killed. | + | |
| - | The Orc Urucks then calculate the effectiveness of | + | > The Orc Urucks then calculate the effectiveness of their defence. They consult their Basic Combat Percentages Chart and find they have a BCP of 25% against the Dwarfs' |
| - | their defence. They consult their Basic Combat | + | |
| - | Percentages Chart and find they have a BCP of 25% | + | |
| - | against the Dwarfs' | + | |
| - | Combat Modifiers and find the following relevant | + | |
| - | factors: | + | |
| * Fighting Hated Foe: +6 | * Fighting Hated Foe: +6 | ||
| Line 279: | Line 234: | ||
| * **Total Modifiers = +12** | * **Total Modifiers = +12** | ||
| - | The Orcs MCP therefore equals 25 + 12 = 37% | + | > The Orcs MCP therefore equals 25 + 12 = 37% |
| - | This is multiplied by the number of Orcs involved in | + | > This is multiplied by the number of Orcs involved in the fight (8) to give 296%. Thus two Dwarfs are killed immediately and the Orcs have a 96% chance of killing a third dwarf. The Orcs roll one D100 and score 84%. As this is less than the 96% required the orcs kill another Dwarf. |
| - | the fight (8) to give 296%. Thus two Dwarfs are | + | |
| - | killed immediately and the Orcs have a 96% chance | + | |
| - | of killing a third dwarf. The Orcs roll one D100 and | + | |
| - | score 84%. As this is less than the 96% required the | + | |
| - | orcs kill another Dwarf. | + | |
| - | ====== AN EXPLANATION OF THE COMBAT MODIFIERS | + | ===== AN EXPLANATION OF THE COMBAT MODIFIERS ===== |
| The Basic Combat Percentages make allowance | The Basic Combat Percentages make allowance | ||
| Line 440: | Line 390: | ||
| in flight, follow the crash rules. | in flight, follow the crash rules. | ||
| - | ====== COMBATS THAT CONTINUE FOR MORE THAN ONE GAME TURN ====== | + | ===== COMBATS THAT CONTINUE FOR MORE THAN ONE GAME TURN ===== |
| If combat between two or more units, characters | If combat between two or more units, characters | ||
| Line 451: | Line 401: | ||
| units at Combat Height. | units at Combat Height. | ||
| - | ====== OVERLAPPING UNITS ====== | + | ===== OVERLAPPING UNITS ===== |
| A unit which has won or drawn a round of combat, | A unit which has won or drawn a round of combat, | ||
| Line 490: | Line 440: | ||
| example. | example. | ||
| - | ====== PUSHBACKS | + | ===== PUSHBACKS ===== |
| A unit that loses a round of combat is pushed back. | A unit that loses a round of combat is pushed back. | ||
| Line 527: | Line 477: | ||
| neither side receives the charge bonus. | neither side receives the charge bonus. | ||
| - | **Exception: | + | :!: **Exception: |
| hedges or buildings, which pushback an enemy | hedges or buildings, which pushback an enemy | ||
| force do not have to follow up the pushback. If they | force do not have to follow up the pushback. If they | ||
| Line 533: | Line 483: | ||
| the loser must still take a Morale Test. If he passes | the loser must still take a Morale Test. If he passes | ||
| this test, the fight continues in the next phase of | this test, the fight continues in the next phase of | ||
| - | combat.** | + | combat. |
| ---- | ---- | ||
| [[morale|CHAPTER 10. MORALE]] | [[morale|CHAPTER 10. MORALE]] | ||
combat.1758991939.txt.gz · Last modified: 2025/09/27 18:52 by fantasyadmin
