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combat [2025/09/28 00:38] – [FLANK OR REAR ATTACKS MADE BY UNITS OR MONSTERS] fantasyadmincombat [2025/09/28 00:39] (current) – [HOW TO DETERMINE CASUALTIES] fantasyadmin
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 and the fight continues on the following turn. and the fight continues on the following turn.
  
-__Example__: The combat depicted in the picture +__Example__: The combat depicted in the picture below is resolved in the following way. The five figures in the Dwarfs front rank are in base-to-base contact with four of the Orcs. As the Dwarfs are armed with spears and the Orcs with polearms both sides can also include their second ranks in the fight. Both Orcs and Dwarfs are clad in chainmail, but the Dwarfs have shields as well. 
-below is resolved in the following way. The five +The Dwarf veterans calculate the effect of their charge by first consulting the Basic Combat Percentage table and then the combat modifiers. On the BCP table they find they have a BCP of 14%. They then check the Combat Modifiers and find the following relevant factors:
-figures in the Dwarfs front rank are in base-to-base +
-contact with four of the Orcs. As the Dwarfs are +
-armed with spears and the Orcs with polearms both +
-sides can also include their second ranks in the +
-fight. Both Orcs and Dwarfs are clad in chainmail, +
-but the Dwarfs have shields as well. +
- +
-The Dwarf veterans calculate the effect of their +
-charge by first consulting the Basic Combat +
-Percentage table and then the combat modifiers. +
-On the BCP table they find they have a BCP of 14%. +
-They then check the Combat Modifiers and find the +
-following relevant factors:+
  
   * Unit Charged into Combat: +10   * Unit Charged into Combat: +10
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   * **Total Modifiers = +26**   * **Total Modifiers = +26**
  
-The Dwarfs MCP therefore equals 14 + 26 = 42% +The Dwarfs MCP therefore equals 14 + 26 = 42% This is multiplied by the number of dwarfs involved in the fight (10) to give 420%. Thus four orcs are killed immediately and there is a 20% chance a fifth orc will also be killed. The dwarfs roll one D100 and score 34% which is a miss, so no more orcs are killed.
-This is multiplied by the number of dwarfs involved +
-in the fight (10) to give 420%. Thus four orcs are +
-killed immediately and there is a 20% chance a fifth +
-orc will also be killed. The dwarfs roll one D100 and +
-score 34% which is a miss, so no more orcs are +
-killed.+
  
-The Orc Urucks then calculate the effectiveness of +The Orc Urucks then calculate the effectiveness of their defence. They consult their Basic Combat Percentages Chart and find they have a BCP of 25% against the Dwarfs' chainmail. Then they check the Combat Modifiers and find the following relevant factors:
-their defence. They consult their Basic Combat +
-Percentages Chart and find they have a BCP of 25% +
-against the Dwarfs' chainmail. Then they check the +
-Combat Modifiers and find the following relevant +
-factors:+
  
   * Fighting Hated Foe: +6   * Fighting Hated Foe: +6
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   * **Total Modifiers = +12**   * **Total Modifiers = +12**
  
-The Orcs MCP therefore equals 25 + 12 = 37% +The Orcs MCP therefore equals 25 + 12 = 37% 
-This is multiplied by the number of Orcs involved in +This is multiplied by the number of Orcs involved in the fight (8) to give 296%. Thus two Dwarfs are killed immediately and the Orcs have a 96% chance of killing a third dwarf. The Orcs roll one D100 and score 84%. As this is less than the 96% required the orcs kill another Dwarf.
-the fight (8) to give 296%. Thus two Dwarfs are +
-killed immediately and the Orcs have a 96% chance +
-of killing a third dwarf. The Orcs roll one D100 and +
-score 84%. As this is less than the 96% required the +
-orcs kill another Dwarf.+
  
 ===== AN EXPLANATION OF THE COMBAT MODIFIERS ===== ===== AN EXPLANATION OF THE COMBAT MODIFIERS =====
combat.1759012699.txt.gz · Last modified: 2025/09/28 00:38 by fantasyadmin

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