creating-an-army
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creating-an-army [2025/09/20 22:34] – [SOLDIERS] fantasyadmin | creating-an-army [2025/09/24 12:17] (current) – [CHARACTERS] fantasyadmin | ||
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own economic expansion or preservation. | own economic expansion or preservation. | ||
- | ===== ALLEGIANCE | + | ===== ALIGNMENT |
At present, all the sentient creatures of the | At present, all the sentient creatures of the | ||
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situation that brought the armies together. | situation that brought the armies together. | ||
+ | |||
+ | {{ :: | ||
===== ORGANISING AN ARMY ===== | ===== ORGANISING AN ARMY ===== | ||
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Units cannot be combined, once a battle has | Units cannot be combined, once a battle has | ||
commenced, to act as one larger unit. They can only | commenced, to act as one larger unit. They can only | ||
- | be linked through brigade control. ([[army-organisation|See Brigade | + | be linked through brigade control. ([[army-organisation# |
Control]]). | Control]]). | ||
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or C morale types. | or C morale types. | ||
- | **A class troops** are the best troops available for | + | * **A class troops** are the best troops available for each race. They represent highly trained, elite troops, with invaluable combat experience and the best morale in the army. |
- | each race. They represent highly trained, elite | + | |
- | troops, with invaluable combat experience and the | + | |
- | best morale in the army. | + | |
- | + | ||
- | **B class troops** represent regular soldiers who | + | |
- | have had some training and are veterans of past wars. | + | |
- | + | ||
- | **C class troops** represent poorly trained or levy | + | |
- | troops, who lack firsthand experience of warfare and | + | |
- | suffer from poor morale. | + | |
Every unit in your army must be rated either A, B | Every unit in your army must be rated either A, B | ||
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supplements. | supplements. | ||
- | =====CHARACTERS ===== | + | {{ :: |
Characters are of vital importance in FANTASY | Characters are of vital importance in FANTASY | ||
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=====COMMAND FACTOR ===== | =====COMMAND FACTOR ===== | ||
- | Every character has a Command Factor (CF) | + | Every character has a **Command Factor (CF)** |
which defines how many units he or she can control | which defines how many units he or she can control | ||
during a battle. The higher a character' | during a battle. The higher a character' | ||
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=====MORALE FACTOR ===== | =====MORALE FACTOR ===== | ||
- | Every character has a Morale Factor (MF) which | + | Every character has a **Morale Factor (MF)** which |
determines their ability to inspire the troops under | determines their ability to inspire the troops under | ||
their command. (See Chapter 3: Army Organisation | their command. (See Chapter 3: Army Organisation | ||
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ignores that roll and rolls again. | ignores that roll and rolls again. | ||
- | **Exception : The Skill of Animal Control. Each | + | :!: **Exception : The Skill of Animal Control. Each |
time you roll this skill you must choose what animal | time you roll this skill you must choose what animal | ||
type the character can control. Thus if a Discipline | type the character can control. Thus if a Discipline | ||
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character type and information on how to work out | character type and information on how to work out | ||
their skills, attributes etc. The points value of | their skills, attributes etc. The points value of | ||
- | each character type is listed | + | each character type is [[costing-your-army|listed |
===== WARRIOR HEROES ===== | ===== WARRIOR HEROES ===== | ||
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| 96-100% | | 96-100% | ||
- | Example | + | __Example__ |
Warrior Hero called Elberon. To discover Elberon' | Warrior Hero called Elberon. To discover Elberon' | ||
Command Factor he rolls one D6 and scores 4. He | Command Factor he rolls one D6 and scores 4. He | ||
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one D100. | one D100. | ||
- | **Warning: | + | :!: **Warning: |
score. Orcs and goblins must subtract 10%. Trolls | score. Orcs and goblins must subtract 10%. Trolls | ||
and Giants must subtract 20%. | and Giants must subtract 20%. | ||
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reduced chance of injury. In such a case the victim | reduced chance of injury. In such a case the victim | ||
may add 20% to his die roll to increase his chances of | may add 20% to his die roll to increase his chances of | ||
- | avoiding injury (see Dragon Flame on page 97). | + | avoiding injury ([[missile-fire# |
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one D100. If they roll 25% or less then the item has | one D100. If they roll 25% or less then the item has | ||
some sort of flaw and they must roll on the Bane | some sort of flaw and they must roll on the Bane | ||
- | Quality Table to discover what it is (see page 38). | + | Quality Table to discover what it is (see [[ban-qualities|Bane |
+ | Quality Table]]). | ||
===== THE PRICE OF DARKNESS ===== | ===== THE PRICE OF DARKNESS ===== | ||
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Dark magic item they select. If they roll 35% or less | Dark magic item they select. If they roll 35% or less | ||
then the item has a bane quality and they must roll | then the item has a bane quality and they must roll | ||
- | on the Bane Quality Table to discover its flaw (see | + | on the Bane Quality Table to discover its flaw ([[ban-qualities|see |
- | page 38). | + | Bane Quality Table]]). |
===== BLADE MAGIC ===== | ===== BLADE MAGIC ===== | ||
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out of use and therefore inoperative.** | out of use and therefore inoperative.** | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [[army-organisation|CHAPTER 3. ARMY ORGANISATION]] |
creating-an-army.1758400450.txt.gz · Last modified: 2025/09/20 22:34 by fantasyadmin