creating-an-army
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| creating-an-army [2025/09/27 18:14] – [BLADE MAGIC] fantasyadmin | creating-an-army [2025/10/07 13:49] (current) – fantasyadmin | ||
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| its foe. | its foe. | ||
| - | For example, | + | For example, |
| With regard to the nature and reasons for hated foes | With regard to the nature and reasons for hated foes | ||
| Line 105: | Line 105: | ||
| ===== ORGANISING AN ARMY ===== | ===== ORGANISING AN ARMY ===== | ||
| - | In FANTASY WARLORD armies are composed of the | + | In **FANTASY WARLORD** armies are composed of the |
| following troop types: soldiers, animals, monsters | following troop types: soldiers, animals, monsters | ||
| and characters. | and characters. | ||
| Line 181: | Line 181: | ||
| have to take a rough average so you can define the | have to take a rough average so you can define the | ||
| unit's armour type. The Lungeaters can be classified | unit's armour type. The Lungeaters can be classified | ||
| - | as all wearing leather armour. Why? Because two- | + | as all wearing leather armour. Why? Because two-thirds of them have leather armour and of the other |
| - | thirds of them have leather armour and of the other | + | |
| five, two have superior armour to leather, which | five, two have superior armour to leather, which | ||
| tends to balance out the last three who have no | tends to balance out the last three who have no | ||
| Line 204: | Line 203: | ||
| with two ranks instead of one! ([[combat|See Combat]]). | with two ranks instead of one! ([[combat|See Combat]]). | ||
| - | In FANTASY WARLORD each unit is assumed to be | + | In **FANTASY WARLORD** each unit is assumed to be |
| made up of troops of similar morale and training, | made up of troops of similar morale and training, | ||
| because it is common military practice to form such | because it is common military practice to form such | ||
| Line 285: | Line 284: | ||
| =====CHARACTERS ===== | =====CHARACTERS ===== | ||
| - | Characters are of vital importance in FANTASY | + | Characters are of vital importance in **FANTASY |
| - | WARLORD, because without them you will be unable | + | WARLORD**, because without them you will be unable |
| to brigade or easily command your troops. A | to brigade or easily command your troops. A | ||
| character is any person with special powers or | character is any person with special powers or | ||
| Line 347: | Line 346: | ||
| All characters have individual strengths and | All characters have individual strengths and | ||
| - | powers. If you are playing a FANTASY WARLORD | + | powers. If you are playing a **FANTASY WARLORD** |
| scenario these factors will be provided in the | scenario these factors will be provided in the | ||
| background information. If you are playing your | background information. If you are playing your | ||
| Line 399: | Line 398: | ||
| be that character' | be that character' | ||
| - | //**Example: Hergist Redhand is a priest and | + | > __Example__: Hergist Redhand is a priest and therefore must roll one D3 to find out what his CF will be. He rolls a 3 and this is entered on his Character Sheet as his Command Factor. |
| - | therefore must roll one D3 to find out what his CF | + | |
| - | will be. He rolls a 3 and this is entered on his | + | |
| - | Character Sheet as his Command Factor.**// | + | |
| ===== MORALE FACTOR ===== | ===== MORALE FACTOR ===== | ||
| Line 422: | Line 418: | ||
| subtraction of any modifiers is that character' | subtraction of any modifiers is that character' | ||
| - | //**Example: Admagio Yelbadden is a light fingered | + | > __Example__: Admagio Yelbadden is a light fingered thief. To find his MF he must roll one D3. With his usual panache he rolls a two and this becomes his MF. |
| - | thief. To find his MF he must roll one D3. With his | + | |
| - | usual panache he rolls a two and this becomes his | + | |
| - | MF.**// | + | |
| ===== COMBAT MODIFIERS ===== | ===== COMBAT MODIFIERS ===== | ||
| Line 544: | Line 537: | ||
| | 96-100% | | 96-100% | ||
| - | __Example__ : A player wishes to generate an elven | + | > __Example__ : A player wishes to generate an elven Warrior Hero called Elberon. To discover Elberon' |
| - | Warrior Hero called Elberon. To discover Elberon' | + | > The player chooses the skill Expert Spearman as this is the weapon his hero is armed with and then rolls one D100 twice, to discover the hero's other Skills and Attributes. Elberon scores 58% and 97%. This means that in addition to being an expert spearmen he also has the ability to change into a werelion and he has the attribute of Endurance, so he can ignore the first wound he receives in battle. Thus the final low down on the new Warrior Hero is as follows: |
| - | Command Factor he rolls one D6 and scores 4. He | + | |
| - | then rolls one D4 for Elberon' | + | |
| - | gets a 4. He adds one to this score to find he has a MF | + | |
| - | of 5. As Elberon is an elf, and elves are under eight | + | |
| - | feet in height, the player rolls ten D10 to discover | + | |
| - | his character' | + | |
| - | 7, 6, 2, 5, 8,4 and 1; which results in the new | + | |
| - | Warrior Hero having a modifier of 55%. To discover | + | |
| - | Elberon' | + | |
| - | D100 and scores 39%. This means his character is | + | |
| - | a Minor Hero (Champion) with three skills. | + | |
| - | + | ||
| - | The player chooses the skill Expert Spearman as | + | |
| - | this is the weapon his hero is armed with and then | + | |
| - | rolls one D100 twice, to discover the hero's other | + | |
| - | Skills and Attributes. Elberon scores 58% and | + | |
| - | 97%. This means that in addition to being an expert | + | |
| - | spearmen he also has the ability to change into a | + | |
| - | werelion and he has the attribute of Endurance, so | + | |
| - | he can ignore the first wound he receives in battle. | + | |
| - | Thus the final low down on the new Warrior Hero | + | |
| - | is as follows: | + | |
| ^ Name ^ Elberon ^ | ^ Name ^ Elberon ^ | ||
| Line 882: | Line 853: | ||
| | 54-59% | | 54-59% | ||
| | 60-65% | | 60-65% | ||
| - | | 66-70% | + | | 66-70% |
| - | | 71-75% | + | | 71-75% |
| | 76-81% | | 76-81% | ||
| | 82-85% | | 82-85% | ||
| Line 1037: | Line 1008: | ||
| out of use and therefore inoperative.** | out of use and therefore inoperative.** | ||
| - | Please refer to the [[blade-magic|Blade Magic table]] to choose your magic weapon. | + | Please refer to the [[blade-magic|Blade Magic table]] to choose your magic weapon |
creating-an-army.1758989652.txt.gz · Last modified: 2025/09/27 18:14 by fantasyadmin
