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creating-an-army [2025/09/27 23:03] – [MORALE FACTOR] fantasyadmincreating-an-army [2025/10/07 13:49] (current) fantasyadmin
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 its foe. its foe.
  
-For example, orcs have a consuming hatred of Elves, Goblins have a vicious hatred for Dwarves, and Hobgoblins have a terrible hatred for Saurians and Men. However, other factors have also come into play over time. Thus, the High Elves have come to hate the Orcs, while the Dwarves have learned to hate Orcs, Goblins, Trolls and Ogres. The hated foes of each race, if any, are listed on the profile sheets.+For example, Orcs have a consuming hatred of Elves, Goblins have a vicious hatred for Dwarves, and Hobgoblins have a terrible hatred for Saurians and Men. However, other factors have also come into play over time. Thus, the High Elves have come to hate the Orcs, while the Dwarves have learned to hate Orcs, Goblins, Trolls and Ogres. The hated foes of each race, if any, are listed on the profile sheets.
  
 With regard to the nature and reasons for hated foes With regard to the nature and reasons for hated foes
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 ===== ORGANISING AN ARMY ===== ===== ORGANISING AN ARMY =====
  
-In FANTASY WARLORD armies are composed of the+In **FANTASY WARLORD** armies are composed of the
 following troop types: soldiers, animals, monsters following troop types: soldiers, animals, monsters
 and characters. and characters.
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 have to take a rough average so you can define the have to take a rough average so you can define the
 unit's armour type. The Lungeaters can be classified unit's armour type. The Lungeaters can be classified
-as all wearing leather armour. Why? Because two- +as all wearing leather armour. Why? Because two-thirds of them have leather armour and of the other
-thirds of them have leather armour and of the other+
 five, two have superior armour to leather, which five, two have superior armour to leather, which
 tends to balance out the last three who have no tends to balance out the last three who have no
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 with two ranks instead of one! ([[combat|See Combat]]). with two ranks instead of one! ([[combat|See Combat]]).
  
-In FANTASY WARLORD each unit is assumed to be+In **FANTASY WARLORD** each unit is assumed to be
 made up of troops of similar morale and training, made up of troops of similar morale and training,
 because it is common military practice to form such because it is common military practice to form such
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 =====CHARACTERS ===== =====CHARACTERS =====
  
-Characters are of vital importance in FANTASY +Characters are of vital importance in **FANTASY 
-WARLORD, because without them you will be unable+WARLORD**, because without them you will be unable
 to brigade or easily command your troops. A to brigade or easily command your troops. A
 character is any person with special powers or character is any person with special powers or
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 All characters have individual strengths and All characters have individual strengths and
-powers. If you are playing a FANTASY WARLORD+powers. If you are playing a **FANTASY WARLORD**
 scenario these factors will be provided in the scenario these factors will be provided in the
 background information. If you are playing your background information. If you are playing your
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 be that character's CF. be that character's CF.
  
-__Example__: Hergist Redhand is a priest and +__Example__: Hergist Redhand is a priest and therefore must roll one D3 to find out what his CF will be. He rolls a 3 and this is entered on his Character Sheet as his Command Factor.
-therefore must roll one D3 to find out what his CF +
-will be. He rolls a 3 and this is entered on his +
-Character Sheet as his Command Factor.+
  
 ===== MORALE FACTOR ===== ===== MORALE FACTOR =====
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 subtraction of any modifiers is that character's MF. subtraction of any modifiers is that character's MF.
  
-__Example__: Admagio Yelbadden is a light fingered +__Example__: Admagio Yelbadden is a light fingered thief. To find his MF he must roll one D3. With his usual panache he rolls a two and this becomes his MF.
-thief. To find his MF he must roll one D3. With his +
-usual panache he rolls a two and this becomes his +
-MF.+
  
 ===== COMBAT MODIFIERS ===== ===== COMBAT MODIFIERS =====
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 | 96-100%  | Endurance                 | First wound received in battle has no effect and is not counted. | | 96-100%  | Endurance                 | First wound received in battle has no effect and is not counted. |
  
-__Example__ : A player wishes to generate an elven +__Example__ : A player wishes to generate an elven Warrior Hero called Elberon. To discover Elberon's Command Factor he rolls one D6 and scores 4. He then rolls one D4 for Elberon's Morale Factor and gets a 4. He adds one to this score to find he has a MF of 5. As Elberon is an elf, and elves are under eight feet in height, the player rolls ten D10 to discover his character's Combat Modifier. He rolls a 10,3,9, 7, 6, 2, 5, 8,4 and 1; which results in the new Warrior Hero having a modifier of 55%. To discover Elberon's experience level, the player rolls one D100 and scores 39%. This means his character is a Minor Hero (Champion) with three skills. 
-Warrior Hero called Elberon. To discover Elberon's +The player chooses the skill Expert Spearman as this is the weapon his hero is armed with and then rolls one D100 twice, to discover the hero's other Skills and Attributes. Elberon scores 58% and 97%. This means that in addition to being an expert spearmen he also has the ability to change into a werelion and he has the attribute of Endurance, so he can ignore the first wound he receives in battle. Thus the final low down on the new Warrior Hero is as follows:
-Command Factor he rolls one D6 and scores 4. He +
-then rolls one D4 for Elberon's Morale Factor and +
-gets a 4. He adds one to this score to find he has a MF +
-of 5. As Elberon is an elf, and elves are under eight +
-feet in height, the player rolls ten D10 to discover +
-his character's Combat Modifier. He rolls a 10,3,9, +
-7, 6, 2, 5, 8,4 and 1; which results in the new +
-Warrior Hero having a modifier of 55%. To discover +
-Elberon's experience level, the player rolls one +
-D100 and scores 39%. This means his character is +
-a Minor Hero (Champion) with three skills. +
- +
-The player chooses the skill Expert Spearman as +
-this is the weapon his hero is armed with and then +
-rolls one D100 twice, to discover the hero's other +
-Skills and Attributes. Elberon scores 58% and +
-97%. This means that in addition to being an expert +
-spearmen he also has the ability to change into a +
-werelion and he has the attribute of Endurance, so +
-he can ignore the first wound he receives in battle. +
-Thus the final low down on the new Warrior Hero +
-is as follows:+
  
 ^ Name              ^ Elberon ^ ^ Name              ^ Elberon ^
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 | 54-59%   | Expert with Dagger     | +35% to FCP when using a dagger. | | 54-59%   | Expert with Dagger     | +35% to FCP when using a dagger. |
 | 60-65%   | Bound                  | The character can ignore the terrain effects of steep slopes and broken ground. | | 60-65%   | Bound                  | The character can ignore the terrain effects of steep slopes and broken ground. |
-| 66-70%   | Leap                   | The character can leap up to 5 cms across chasms, rivers, etc. | +| 66-70%   | Leap                   | The character can leap up to 5 cm across chasms, rivers, etc. | 
-| 71-75%   | Jump                   | The character can jump 5 cms into the air, onto raised platforms, or across walls, hedges, and fences under 4 cms in height without movement penalties. |+| 71-75%   | Jump                   | The character can jump 5 cm into the air, onto raised platforms, or across walls, hedges, and fences under 4 cms in height without movement penalties. |
 | 76-81%   | Whip Master            | +1 morale modifier. | | 76-81%   | Whip Master            | +1 morale modifier. |
 | 82-85%   | Aura of Fear           | The character is immune from attack by any swarm animals and will immediately disorder them if they move within 10 cms of him. | | 82-85%   | Aura of Fear           | The character is immune from attack by any swarm animals and will immediately disorder them if they move within 10 cms of him. |
creating-an-army.1759006996.txt.gz · Last modified: 2025/09/27 23:03 by fantasyadmin

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