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divine-spells-list [2025/09/20 08:14] fantasyadmindivine-spells-list [2025/09/21 18:12] (current) – [Summon Skeletons] fantasyadmin
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 ====== DIVINE SPELLS LIST ====== ====== DIVINE SPELLS LIST ======
- 
-:!: Thank you for your patience while the wiki is under construction.  
  
 ===== MIRACLES OF LIGHT ===== ===== MIRACLES OF LIGHT =====
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 Darkness, within range of the Priest. Darkness, within range of the Priest.
  
-Banish Undead +==== Banish Undead ==== 
-Appeal Modifier:+10% Range: 35 cm+ 
 +  * Appeal Modifier:+10% 
 +  * Range: 35 cm 
 This miracle will banishes four D10 Skeletons back This miracle will banishes four D10 Skeletons back
 to the Shadowlands, in sight of the Priest. to the Shadowlands, in sight of the Priest.
  
-Bless Character +==== Bless Character ==== 
-Appeal Modifier: +5% Range: 15 cm+ 
 +  * Appeal Modifier: +5% 
 +  * Range: 15 cm 
 This miracle will immediately raise the MF or CF of a This miracle will immediately raise the MF or CF of a
 character by two points for four turns. A Priest may character by two points for four turns. A Priest may
 not cast this miracle on himself. not cast this miracle on himself.
  
-Bless Unit +==== Bless Unit ==== 
-Appeal Modifier: +20% Range: 15 cm+ 
 +  * Appeal Modifier: +20% 
 +  * Range: 15 cm 
 This miracle may be used to bless one unit of soldiers This miracle may be used to bless one unit of soldiers
 within range. It will add +2 to their BCP and BFP for within range. It will add +2 to their BCP and BFP for
 one day. one day.
  
-Bless Weapon +==== Bless Weapon ==== 
-Appeal Modifier:+10% Range: 15 cm+ 
 +  * Appeal Modifier:+10% 
 +  * Range: 15 cm 
 This miracle will add 30% to any one character's This miracle will add 30% to any one character's
 weapon (FFP or FCP) for one day. The weapon will weapon (FFP or FCP) for one day. The weapon will
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 Priest may not cast it on his own weapon. Priest may not cast it on his own weapon.
  
-Confidence of Light +==== Confidence of Light ==== 
-Appeal Modifier: +10% Range: 30 cm+ 
 +  * Appeal Modifier: +10% 
 +  * Range: 30 cm 
 This miracle may be cast on any one unit which owes This miracle may be cast on any one unit which owes
 its allegiance to the Light within range of the Priest. its allegiance to the Light within range of the Priest.
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 Morale Tests for three turns. Morale Tests for three turns.
    
-Cure Wound +==== Cure Wound ==== 
-Appeal Modifier: 0% Range: 20 cm+ 
 +  * Appeal Modifier: 0% 
 +  * Range: 20 cm 
 This miracle will heal one wound of the Priest's This miracle will heal one wound of the Priest's
 choice on a character or monster. A Priest may cast choice on a character or monster. A Priest may cast
 this miracle on himself. this miracle on himself.
  
-Dispel Dark +==== Dispel Dark ==== 
-Appeal Modifier: 0% Range: 50 cm+ 
 +  * Appeal Modifier: 0% 
 +  * Range: 50 cm 
 Dispels one D3 Clouds of Darkness, within range. Dispels one D3 Clouds of Darkness, within range.
  
-Pillar of Light +==== Pillar of Light ==== 
-Appeal Modifier: 0% Range: 30 cm+ 
 +  * Appeal Modifier: 0% 
 +  * Range: 30 cm 
 This miracle creates a spiralling pillar of light, that This miracle creates a spiralling pillar of light, that
 illuminates an area 15 cm in diameter (use illuminates an area 15 cm in diameter (use
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 retire if caught in the light. retire if caught in the light.
  
-Rebirth +==== Rebirth ==== 
-Appeal Modifier:+30% Range: 25 cms.+ 
 +  * Appeal Modifier:+30% 
 +  * Range: 25 cm 
 This miracle allows the Priest to bring back to life any This miracle allows the Priest to bring back to life any
 one figure within range. The figure will be one figure within range. The figure will be
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 miracle on himself. miracle on himself.
  
-Sphere of Light +==== Sphere of Light ==== 
-Appeal Modifier: +15% + 
-Range: Priest is centre of area+  * Appeal Modifier: +15% 
 +  Range: Priest is centre of area 
 This miracle creates a protective Sphere of Light up This miracle creates a protective Sphere of Light up
 to 15 cm in diameter, around the caster and up to to 15 cm in diameter, around the caster and up to
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 its boundary. its boundary.
  
 +==== Sleep of the Blessed ====
 +
 +  * Appeal Modifier: +10%
 +  * Range: 20 cm
 +
 +This miracle can only be cast on character or
 +monster who is willing to co-operate with the priest.
 +The recipient must be within range of the Priest (or
 +may be the Priest himself) and will immediately fall
 +into a deep slumber that lasts for two turns. At the
 +end of this time the recipient will awake completely
 +refreshed and restored, with all wounds healed.
 +Those who are affected by this miracle cannot be
 +woken until the miracle has run its course and if
 +attacked while asleep are automatically slain.
 +
 +==== Strength of Light ====
 +
 +  * Appeal Modifier: +15%
 +  * Range: 25 cm
 +
 +This miracle may be cast on any one character or
 +monster. It will double the recipients BCP for two
 +turns.
 +
 +==== Summon Seraph ====
 +
 +  * Appeal Modifier+20%
 +  * Range: 5 cm
 +
 +This miracle will summon one D4 Seraphs who will
 +appear within 5 cm of the Priest. The seraphs will
 +remain on the battlefield for one day, or until their
 +physical form is destroyed, they are banished back to
 +the Sphere of Light (at the command of the Priest
 +who summoned them or through the use of the
 +curses Banish Seraph, Banish Angel or Banish
 +Archangel), or the Priest who summoned them is
 +slain. For the powers and capabilities of Seraphs, see
 +Divine Agents on page 135.
 +
 +==== Summon Angel ====
 +
 +  * Appeal Modifier: +25%
 +  * Range: 5 cm
 +
 +This miracle will summon one Angel, who will
 +appear within 5 cm of the Priest. The Angel will
 +remain on the battlefield for ten turns, or until its
 +physical form is destroyed, it is banished back to the
 +Sphere of Light (at the command of the Priest who
 +summoned it or through the use of the curses
 +Banish Angel or Banish Archangel) or the Priest who
 +summoned it is slain. For the powers and capabilities
 +of Angels, see Divine Agents on page 135.
 +
 +==== Summon Archangel ====
 +
 +  * Appeal Modifier: +35%
 +  * Range: 5 cm
 +
 +This miracle will summon one Archangel, who will
 +appear within 5 cm of the Priest. The Archangel will
 +remain on the battlefield for five turns, or until its
 +physical form is destroyed, it is banished back to the
 +Sphere of Light (at the command of the Priest who
 +summoned it or through the use of the curse Banish
 +Archangel) or the Priest who summoned it is slain.
 +For the powers and capabilities of Archangels, see
 +Divine Agents on page 135.
 +
 +===== WONDERS OF THE EQUILIBRIUM =====
 +
 +==== Circle of the Balance ====
 +
 +  * Appeal Modifier: +15%
 +  * Range: Around Priest
 +
 +This miracle creates a protective ring around the
 +Priest. The ring will have a diameter of anything up
 +to 15 cm (use Template One) and will rise up to
 +Combat Height. This circle cannot be extended over
 +an area that contains anything that owes its
 +allegiance to the Light or the Dark. No servants of the
 +Light or Dark (including all Divine Agents), Light or
 +Dark magic or Light or Dark magical weapons may
 +cross the ring, though normal weapons such as
 +arrows etcetera can. This wonder will last for three
 +turns or until a figure inside the circle crosses its
 +boundary and breaks the protection.
 +
 +==== Divine Strength ====
 +
 +  * Appeal Modifier: +10%
 +  * Range: 25 cm
 +
 +This wonder may be cast on any one unit within
 +range of the Priest. It will double the recipients BCP
 +for two turns
 +
 +==== Gift of Command ====
 +
 +  * Appeal Modifier: 0%
 +  * Range: 15 cm
 +
 +This wonder may be cast on any one character within
 +range of the Priest and will boost the recipients CF by
 +2 points for one day. A Priest may appeal for this
 +wonder to bless himself.
 +
 +==== Hammer of the Gods ====
 +
 +  * Appeal Modifier:+15%
 +  * Range: 30 cm
 +
 +This wonder summons an invisible force that
 +hurtles through the air to strike a character,
 +monster, individual soldier or building of the Priest's
 +choice. The hammer will automatically inflict two
 +wounds on a character or monster and two D6
 +damage to a building. If cast at an ordinary soldier, it
 +will automatically slay him.
 + 
 +==== Prayer for Bravery ====
 +
 +  * Appeal Modifier:+10%
 +  * Range: 25 cm
 +
 +This wonder will add three points to the basic morale
 +value of any one unit within range, for one D4 turns.
 +
 +==== Prayer for Honour ====
 +
 +  * Appeal Modifier: +5%
 +  * Range: 30 cm
 +
 +This wonder will immediately rally one routing unit
 +within range of the Priest.
 +
 +==== Prayer for Resilience ====
 +
 +  * Appeal Modifier:+15%
 +  * Range: 25 cm
 +
 +This wonder may be cast on any one unit within
 +range of the Priest. The unit will then be immune to
 +all Morale Tests for two turns.
 +
 +===== CURSES OF THE DARK =====
 +
 +==== Banish Seraph ====
 +
 +  * Appeal Modifier: +10%
 +  * Range:50 cm
 +
 +This curse will banish one D4 Seraphs back to the
 +Realm of Light, in the range of the priest
 +
 +==== Banish Angel ====
 +
 +  * Appeal Modifier: +20
 +  * Range: 45 cm
 +
 +This curse will banish one Angel or two D4 Seraphs
 +back to the Realm of Light, within the range of the
 +priest.
 +
 +==== Banish Archangel ====
 +
 +  * Appeal Modifier:+30%
 +  * Range: 35 cm
 +
 +This curse will banish three D4 Seraphs, or two
 +demons, or one Arch-demon back to the Realm of
 +Light, within range of the Priest.
 +
 +==== Cloud of Darkness ====
 +
 +  * Appeal modifier: 0% 
 +  * Range: 25 cm to centre of area
 +
 +This curse creates one D3 Clouds of Darkness, each 20
 +cm in diameter, that rise up to Combat Height (use
 +Template Two). The clouds will last for the duration of
 +the battle, unless dispelled or blown away by a gale. Any
 +unit, character or monster that enters a cloud, will find
 +itself in a twilight world of intense gloom. Figures that
 +do not owe their allegiance to Darkness, which are
 +forced to take a Morale Test within a Cloud of Darkness,
 +do so with a -2 Morale Modifier. The spell Dark Vision
 +halves this modifier.
 +
 +==== Cry of Doom ====
 +
 +  * Appeal Modifier: +10%
 +  * Range: 30 cm
 +
 +This curse creates an aura of doom round any one
 +enemy unit within range and in sight of the Priest for
 +two turns. As a result they suffer a -4 Morale Modifier
 +while the curse is in effect in all Morale Tests and a
 ++10 modifier in Reaction Tests.
 + 
 +==== Curse Weapon ====
 +
 +  * Appeal Modifier: +10%
 +  * Range: 30 cm
 +
 +This miracle will subtract 30% from any one
 +character's weapon (FFP or FCP) for one day
 +(reducing his FCP to a minimum of 20%).
 +
 +==== Distrust ====
 +
 +  * Appeal modifier: 0%
 +  * Range: 40 cm
 +
 +This curse will immediately reduce one enemy
 +character's MF or CF by one point for one day at the
 +choice of the Priest. The victim must be within range
 +and in sight of the Priest. If a character cursed with
 +Distrust, is in command of a brigade and the
 +reduction in his CF means he can no longer
 +command all the units in his brigade, one unit of the
 +victims choice must become unbrigaded. If the
 +character has a CF of one and is then cursed with
 +Distrust he can no longer command a unit even
 +through direct control.
 +
 +==== Extinguish Light ====
 +
 +  * Appeal Modifier: +10%
 +  * Range: 20 cm
 +
 +This curse will extinguish a Spiral or Pillar of Light
 +or a Ring of Light. It has no effect on a Sphere of
 +Light.
 +
 +==== Hand of Death ====
 +
 +  * Appeal Modifier:+10%
 +  * Range: Base-to-base
 +
 +This is the only Divine Spell that may be appealed for
 +while the priest is in combat. As the priest appeals he
 +reaches out toward his adversary. If the appeal is
 +heeded and the victim is an ordinary soldier, he is
 +instantly slain. If the target is a character or monster,
 +the victim will receive one D3 wounds. To use this
 +curse the Priest must be in base-to-base contact with
 +his victim.
 +
 +==== Inflict Wound ====
 +
 +  * Appeal Modifier:+5%
 +  * Range 15 cm
 +
 +This curse summons an invisible force, inimical to
 +life, that shoots like a dart through the air at a
 +character, monster, or soldier of the Priest's choice.
 +The curse will automatically inflict one wound on a
 +character or monster, and instantly slay an ordinary
 +soldier.
 +
 +==== Nightmare ====
 +
 +  * Appeal Modifier: +25%
 +  * Range: 40 cm
 +
 +This curse creates a Nightmare aura round any one
 +unit in range and sight of the Priest for three turns.
 +All troops charged or attacked by the nightmare unit
 +suffer a -4 Morale Modifier.
 +
 +==== Power of Darkness ====
 +
 +  * Appeal Modifier:+15%
 +  * Range: 25 cm
 +
 +This miracle may be cast on any one character or
 +monster. It will double the recipients BCP for two
 +turns.
 +
 +==== Sanctuary of Darkness ====
 +
 +  * Appeal Modifier: +15%
 +  * Range: Caster
 +
 +This curse creates a protective circle of Darkness up to 15
 +cm around the caster, that rises up to Combat Height
 +(use Template One). No servants of the Light (including
 +all Divine Agents), Light or Equilibrium magic or Light or
 +Equilibrium magical weapons may cross the ring. Missile
 +fire at units within its protection suffers a - 4 Firing
 +Modifier. This curse will last for three turns or until a
 +figure inside the circle moves across its boundary to break
 +it.
 +
 +==== Summon Imp ====
 +
 +  * Appeal Modifier: +20%
 +  * Range: 5 cm
 +
 +This dread curse will summon one D4 Imps, who will
 +appear within 5 cm of the Priest. The imps will
 +remain on the battlefield for one day, or until their
 +physical form is destroyed, they are banished back to
 +the Outer Darkness (at the command of the Priest
 +who summoned them or through the use of the
 +miracles Banish Imp, Banish Demon or Banish
 +Archdemon) or the priest who summoned them is
 +slain. For the powers and capabilities of imps, see
 +Divine Agents on page 135.
 +
 +==== Summon Demon ====
 +
 +  * Appeal Modifier:+25%
 +  * Range: 5 cm
 +
 +This dread curse will summon one demon, who will
 +appear within 5 cm of the Priest. The demon will
 +remain on the battlefield for ten turns, or until its
 +physical form is destroyed, it is banished back to the
 +Outer Darkness (at the command of the Priest who
 +summoned it or through the use of the miracles
 +Banish Demon or Banish Archdemon) or the priest
 +who summoned it is slain. For the powers and
 +capabilities of demons, see Divine Agents on page
 +135.
 +
 +==== Summon Archdemon ====
 +
 +  * Appeal Modifier:+35%
 +  * Range: 5 cm
 +
 +This dread curse will summon one archdemon, who
 +will appear within 5 cm of the Priest. The
 +archdemon will remain on the battlefield for five
 +turns, or until its physical form is destroyed, it is
 +banished back to the Outer Darkness (at the
 +command of the Priest who summoned it or through
 +the use of the miracle Banish Archdemon) or the
 +priest who summoned it is slain. For the powers and
 +capabilities of archdemons, see Divine Agents on
 +page 135.
 +
 +==== Summon Skeletons ====
 +
 +Appeal Modifier:+25%
 +Range: 10 cm
 +
 +This necromantic curse will at the Priest's choice
 +either summon:
 +  - Twenty unarmoured skeletons armed with mixed weapons
 +  - Ten skeletons in mail and plate, armed with swords, axes, maces or spears.
 +
 +The skeletons will either be human or of the Priest's
 +race. They will materialise with in range of the
 +summoner (but not in the middle of a unit of living
 +creatures) and fight and move at his telepathic
 +command, anywhere on the battlefield. The
 +skeletons will remain in existence, obeying the
 +Priest's every command, until destroyed, banished
 +back to the Shadowlands, or terminated by the
 +summoner. To terminate the skeletons, the
 +summoner simply removes them from the field of
 +battle. The skeletons are automatically terminated if
 +the Priest is killed, but not if he is wounded. The
 +Priest is also free to make further appeals, while the
 +skeletons are in existence without endangering
 +their presence.
 +
 +Skeletons fight and move like B class troops of the
 +race to which they once belonged. They are immune
 +to Morale Tests and missile fire against them has its
 +FFP halved after any division for range has been
 +accounted for. On the other hand, weapons that
 +involve fire have their BFP and BCP doubled.
 +Skeletons cannot take Reaction Tests.
 +
 +----
 +[[failed-divine-magic-table|FAILED DIVINE MAGIC TABLE]]
divine-spells-list.1758348876.txt.gz · Last modified: 2025/09/20 08:14 by fantasyadmin

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