divine-spells-list
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divine-spells-list [2025/09/20 08:19] – [Sphere of Light] fantasyadmin | divine-spells-list [2025/09/21 18:12] (current) – [Summon Skeletons] fantasyadmin | ||
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====== DIVINE SPELLS LIST ====== | ====== DIVINE SPELLS LIST ====== | ||
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- | :!: Thank you for your patience while the wiki is under construction. | ||
===== MIRACLES OF LIGHT ===== | ===== MIRACLES OF LIGHT ===== | ||
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Divine Agents on page 135. | Divine Agents on page 135. | ||
+ | ===== WONDERS OF THE EQUILIBRIUM ===== | ||
+ | |||
+ | ==== Circle of the Balance ==== | ||
+ | |||
+ | * Appeal Modifier: +15% | ||
+ | * Range: Around Priest | ||
+ | |||
+ | This miracle creates a protective ring around the | ||
+ | Priest. The ring will have a diameter of anything up | ||
+ | to 15 cm (use Template One) and will rise up to | ||
+ | Combat Height. This circle cannot be extended over | ||
+ | an area that contains anything that owes its | ||
+ | allegiance to the Light or the Dark. No servants of the | ||
+ | Light or Dark (including all Divine Agents), Light or | ||
+ | Dark magic or Light or Dark magical weapons may | ||
+ | cross the ring, though normal weapons such as | ||
+ | arrows etcetera can. This wonder will last for three | ||
+ | turns or until a figure inside the circle crosses its | ||
+ | boundary and breaks the protection. | ||
+ | |||
+ | ==== Divine Strength ==== | ||
+ | |||
+ | * Appeal Modifier: +10% | ||
+ | * Range: 25 cm | ||
+ | |||
+ | This wonder may be cast on any one unit within | ||
+ | range of the Priest. It will double the recipients BCP | ||
+ | for two turns | ||
+ | |||
+ | ==== Gift of Command ==== | ||
+ | |||
+ | * Appeal Modifier: 0% | ||
+ | * Range: 15 cm | ||
+ | |||
+ | This wonder may be cast on any one character within | ||
+ | range of the Priest and will boost the recipients CF by | ||
+ | 2 points for one day. A Priest may appeal for this | ||
+ | wonder to bless himself. | ||
+ | |||
+ | ==== Hammer of the Gods ==== | ||
+ | |||
+ | * Appeal Modifier: | ||
+ | * Range: 30 cm | ||
+ | |||
+ | This wonder summons an invisible force that | ||
+ | hurtles through the air to strike a character, | ||
+ | monster, individual soldier or building of the Priest' | ||
+ | choice. The hammer will automatically inflict two | ||
+ | wounds on a character or monster and two D6 | ||
+ | damage to a building. If cast at an ordinary soldier, it | ||
+ | will automatically slay him. | ||
+ | |||
+ | ==== Prayer for Bravery ==== | ||
+ | |||
+ | * Appeal Modifier: | ||
+ | * Range: 25 cm | ||
+ | |||
+ | This wonder will add three points to the basic morale | ||
+ | value of any one unit within range, for one D4 turns. | ||
+ | |||
+ | ==== Prayer for Honour ==== | ||
+ | |||
+ | * Appeal Modifier: +5% | ||
+ | * Range: 30 cm | ||
+ | |||
+ | This wonder will immediately rally one routing unit | ||
+ | within range of the Priest. | ||
+ | |||
+ | ==== Prayer for Resilience ==== | ||
+ | |||
+ | * Appeal Modifier: | ||
+ | * Range: 25 cm | ||
+ | |||
+ | This wonder may be cast on any one unit within | ||
+ | range of the Priest. The unit will then be immune to | ||
+ | all Morale Tests for two turns. | ||
+ | |||
+ | ===== CURSES OF THE DARK ===== | ||
+ | |||
+ | ==== Banish Seraph ==== | ||
+ | |||
+ | * Appeal Modifier: +10% | ||
+ | * Range:50 cm | ||
+ | |||
+ | This curse will banish one D4 Seraphs back to the | ||
+ | Realm of Light, in the range of the priest | ||
+ | |||
+ | ==== Banish Angel ==== | ||
+ | |||
+ | * Appeal Modifier: +20 | ||
+ | * Range: 45 cm | ||
+ | |||
+ | This curse will banish one Angel or two D4 Seraphs | ||
+ | back to the Realm of Light, within the range of the | ||
+ | priest. | ||
+ | |||
+ | ==== Banish Archangel ==== | ||
+ | |||
+ | * Appeal Modifier: | ||
+ | * Range: 35 cm | ||
+ | |||
+ | This curse will banish three D4 Seraphs, or two | ||
+ | demons, or one Arch-demon back to the Realm of | ||
+ | Light, within range of the Priest. | ||
+ | |||
+ | ==== Cloud of Darkness ==== | ||
+ | |||
+ | * Appeal modifier: 0% | ||
+ | * Range: 25 cm to centre of area | ||
+ | |||
+ | This curse creates one D3 Clouds of Darkness, each 20 | ||
+ | cm in diameter, that rise up to Combat Height (use | ||
+ | Template Two). The clouds will last for the duration of | ||
+ | the battle, unless dispelled or blown away by a gale. Any | ||
+ | unit, character or monster that enters a cloud, will find | ||
+ | itself in a twilight world of intense gloom. Figures that | ||
+ | do not owe their allegiance to Darkness, which are | ||
+ | forced to take a Morale Test within a Cloud of Darkness, | ||
+ | do so with a -2 Morale Modifier. The spell Dark Vision | ||
+ | halves this modifier. | ||
+ | |||
+ | ==== Cry of Doom ==== | ||
+ | |||
+ | * Appeal Modifier: +10% | ||
+ | * Range: 30 cm | ||
+ | |||
+ | This curse creates an aura of doom round any one | ||
+ | enemy unit within range and in sight of the Priest for | ||
+ | two turns. As a result they suffer a -4 Morale Modifier | ||
+ | while the curse is in effect in all Morale Tests and a | ||
+ | +10 modifier in Reaction Tests. | ||
+ | |||
+ | ==== Curse Weapon ==== | ||
+ | |||
+ | * Appeal Modifier: +10% | ||
+ | * Range: 30 cm | ||
+ | |||
+ | This miracle will subtract 30% from any one | ||
+ | character' | ||
+ | (reducing his FCP to a minimum of 20%). | ||
+ | |||
+ | ==== Distrust ==== | ||
+ | |||
+ | * Appeal modifier: 0% | ||
+ | * Range: 40 cm | ||
+ | |||
+ | This curse will immediately reduce one enemy | ||
+ | character' | ||
+ | choice of the Priest. The victim must be within range | ||
+ | and in sight of the Priest. If a character cursed with | ||
+ | Distrust, is in command of a brigade and the | ||
+ | reduction in his CF means he can no longer | ||
+ | command all the units in his brigade, one unit of the | ||
+ | victims choice must become unbrigaded. If the | ||
+ | character has a CF of one and is then cursed with | ||
+ | Distrust he can no longer command a unit even | ||
+ | through direct control. | ||
+ | |||
+ | ==== Extinguish Light ==== | ||
+ | |||
+ | * Appeal Modifier: +10% | ||
+ | * Range: 20 cm | ||
+ | |||
+ | This curse will extinguish a Spiral or Pillar of Light | ||
+ | or a Ring of Light. It has no effect on a Sphere of | ||
+ | Light. | ||
+ | |||
+ | ==== Hand of Death ==== | ||
+ | |||
+ | * Appeal Modifier: | ||
+ | * Range: Base-to-base | ||
+ | |||
+ | This is the only Divine Spell that may be appealed for | ||
+ | while the priest is in combat. As the priest appeals he | ||
+ | reaches out toward his adversary. If the appeal is | ||
+ | heeded and the victim is an ordinary soldier, he is | ||
+ | instantly slain. If the target is a character or monster, | ||
+ | the victim will receive one D3 wounds. To use this | ||
+ | curse the Priest must be in base-to-base contact with | ||
+ | his victim. | ||
+ | |||
+ | ==== Inflict Wound ==== | ||
+ | |||
+ | * Appeal Modifier: | ||
+ | * Range 15 cm | ||
+ | |||
+ | This curse summons an invisible force, inimical to | ||
+ | life, that shoots like a dart through the air at a | ||
+ | character, monster, or soldier of the Priest' | ||
+ | The curse will automatically inflict one wound on a | ||
+ | character or monster, and instantly slay an ordinary | ||
+ | soldier. | ||
+ | |||
+ | ==== Nightmare ==== | ||
+ | |||
+ | * Appeal Modifier: +25% | ||
+ | * Range: 40 cm | ||
+ | |||
+ | This curse creates a Nightmare aura round any one | ||
+ | unit in range and sight of the Priest for three turns. | ||
+ | All troops charged or attacked by the nightmare unit | ||
+ | suffer a -4 Morale Modifier. | ||
+ | |||
+ | ==== Power of Darkness ==== | ||
+ | |||
+ | * Appeal Modifier: | ||
+ | * Range: 25 cm | ||
+ | |||
+ | This miracle may be cast on any one character or | ||
+ | monster. It will double the recipients BCP for two | ||
+ | turns. | ||
+ | |||
+ | ==== Sanctuary of Darkness ==== | ||
+ | |||
+ | * Appeal Modifier: +15% | ||
+ | * Range: Caster | ||
+ | |||
+ | This curse creates a protective circle of Darkness up to 15 | ||
+ | cm around the caster, that rises up to Combat Height | ||
+ | (use Template One). No servants of the Light (including | ||
+ | all Divine Agents), Light or Equilibrium magic or Light or | ||
+ | Equilibrium magical weapons may cross the ring. Missile | ||
+ | fire at units within its protection suffers a - 4 Firing | ||
+ | Modifier. This curse will last for three turns or until a | ||
+ | figure inside the circle moves across its boundary to break | ||
+ | it. | ||
+ | |||
+ | ==== Summon Imp ==== | ||
+ | |||
+ | * Appeal Modifier: +20% | ||
+ | * Range: 5 cm | ||
+ | |||
+ | This dread curse will summon one D4 Imps, who will | ||
+ | appear within 5 cm of the Priest. The imps will | ||
+ | remain on the battlefield for one day, or until their | ||
+ | physical form is destroyed, they are banished back to | ||
+ | the Outer Darkness (at the command of the Priest | ||
+ | who summoned them or through the use of the | ||
+ | miracles Banish Imp, Banish Demon or Banish | ||
+ | Archdemon) or the priest who summoned them is | ||
+ | slain. For the powers and capabilities of imps, see | ||
+ | Divine Agents on page 135. | ||
+ | |||
+ | ==== Summon Demon ==== | ||
+ | |||
+ | * Appeal Modifier: | ||
+ | * Range: 5 cm | ||
+ | |||
+ | This dread curse will summon one demon, who will | ||
+ | appear within 5 cm of the Priest. The demon will | ||
+ | remain on the battlefield for ten turns, or until its | ||
+ | physical form is destroyed, it is banished back to the | ||
+ | Outer Darkness (at the command of the Priest who | ||
+ | summoned it or through the use of the miracles | ||
+ | Banish Demon or Banish Archdemon) or the priest | ||
+ | who summoned it is slain. For the powers and | ||
+ | capabilities of demons, see Divine Agents on page | ||
+ | 135. | ||
+ | |||
+ | ==== Summon Archdemon ==== | ||
+ | |||
+ | * Appeal Modifier: | ||
+ | * Range: 5 cm | ||
+ | |||
+ | This dread curse will summon one archdemon, who | ||
+ | will appear within 5 cm of the Priest. The | ||
+ | archdemon will remain on the battlefield for five | ||
+ | turns, or until its physical form is destroyed, it is | ||
+ | banished back to the Outer Darkness (at the | ||
+ | command of the Priest who summoned it or through | ||
+ | the use of the miracle Banish Archdemon) or the | ||
+ | priest who summoned it is slain. For the powers and | ||
+ | capabilities of archdemons, see Divine Agents on | ||
+ | page 135. | ||
+ | |||
+ | ==== Summon Skeletons ==== | ||
+ | |||
+ | Appeal Modifier: | ||
+ | Range: 10 cm | ||
+ | |||
+ | This necromantic curse will at the Priest' | ||
+ | either summon: | ||
+ | - Twenty unarmoured skeletons armed with mixed weapons | ||
+ | - Ten skeletons in mail and plate, armed with swords, axes, maces or spears. | ||
+ | |||
+ | The skeletons will either be human or of the Priest' | ||
+ | race. They will materialise with in range of the | ||
+ | summoner (but not in the middle of a unit of living | ||
+ | creatures) and fight and move at his telepathic | ||
+ | command, anywhere on the battlefield. The | ||
+ | skeletons will remain in existence, obeying the | ||
+ | Priest' | ||
+ | back to the Shadowlands, | ||
+ | summoner. To terminate the skeletons, the | ||
+ | summoner simply removes them from the field of | ||
+ | battle. The skeletons are automatically terminated if | ||
+ | the Priest is killed, but not if he is wounded. The | ||
+ | Priest is also free to make further appeals, while the | ||
+ | skeletons are in existence without endangering | ||
+ | their presence. | ||
+ | |||
+ | Skeletons fight and move like B class troops of the | ||
+ | race to which they once belonged. They are immune | ||
+ | to Morale Tests and missile fire against them has its | ||
+ | FFP halved after any division for range has been | ||
+ | accounted for. On the other hand, weapons that | ||
+ | involve fire have their BFP and BCP doubled. | ||
+ | Skeletons cannot take Reaction Tests. | ||
+ | |||
+ | ---- | ||
+ | [[failed-divine-magic-table|FAILED DIVINE MAGIC TABLE]] |
divine-spells-list.1758349172.txt.gz · Last modified: 2025/09/20 08:19 by fantasyadmin