divine-spells-list
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divine-spells-list [2025/09/20 08:25] – [Banish Angel] fantasyadmin | divine-spells-list [2025/09/21 18:12] (current) – [Summon Skeletons] fantasyadmin | ||
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====== DIVINE SPELLS LIST ====== | ====== DIVINE SPELLS LIST ====== | ||
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- | :!: Thank you for your patience while the wiki is under construction. | ||
===== MIRACLES OF LIGHT ===== | ===== MIRACLES OF LIGHT ===== | ||
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Light. | Light. | ||
+ | ==== Hand of Death ==== | ||
+ | |||
+ | * Appeal Modifier: | ||
+ | * Range: Base-to-base | ||
+ | |||
+ | This is the only Divine Spell that may be appealed for | ||
+ | while the priest is in combat. As the priest appeals he | ||
+ | reaches out toward his adversary. If the appeal is | ||
+ | heeded and the victim is an ordinary soldier, he is | ||
+ | instantly slain. If the target is a character or monster, | ||
+ | the victim will receive one D3 wounds. To use this | ||
+ | curse the Priest must be in base-to-base contact with | ||
+ | his victim. | ||
+ | |||
+ | ==== Inflict Wound ==== | ||
+ | |||
+ | * Appeal Modifier: | ||
+ | * Range 15 cm | ||
+ | |||
+ | This curse summons an invisible force, inimical to | ||
+ | life, that shoots like a dart through the air at a | ||
+ | character, monster, or soldier of the Priest' | ||
+ | The curse will automatically inflict one wound on a | ||
+ | character or monster, and instantly slay an ordinary | ||
+ | soldier. | ||
+ | |||
+ | ==== Nightmare ==== | ||
+ | |||
+ | * Appeal Modifier: +25% | ||
+ | * Range: 40 cm | ||
+ | |||
+ | This curse creates a Nightmare aura round any one | ||
+ | unit in range and sight of the Priest for three turns. | ||
+ | All troops charged or attacked by the nightmare unit | ||
+ | suffer a -4 Morale Modifier. | ||
+ | |||
+ | ==== Power of Darkness ==== | ||
+ | |||
+ | * Appeal Modifier: | ||
+ | * Range: 25 cm | ||
+ | |||
+ | This miracle may be cast on any one character or | ||
+ | monster. It will double the recipients BCP for two | ||
+ | turns. | ||
+ | |||
+ | ==== Sanctuary of Darkness ==== | ||
+ | |||
+ | * Appeal Modifier: +15% | ||
+ | * Range: Caster | ||
+ | |||
+ | This curse creates a protective circle of Darkness up to 15 | ||
+ | cm around the caster, that rises up to Combat Height | ||
+ | (use Template One). No servants of the Light (including | ||
+ | all Divine Agents), Light or Equilibrium magic or Light or | ||
+ | Equilibrium magical weapons may cross the ring. Missile | ||
+ | fire at units within its protection suffers a - 4 Firing | ||
+ | Modifier. This curse will last for three turns or until a | ||
+ | figure inside the circle moves across its boundary to break | ||
+ | it. | ||
+ | |||
+ | ==== Summon Imp ==== | ||
+ | |||
+ | * Appeal Modifier: +20% | ||
+ | * Range: 5 cm | ||
+ | |||
+ | This dread curse will summon one D4 Imps, who will | ||
+ | appear within 5 cm of the Priest. The imps will | ||
+ | remain on the battlefield for one day, or until their | ||
+ | physical form is destroyed, they are banished back to | ||
+ | the Outer Darkness (at the command of the Priest | ||
+ | who summoned them or through the use of the | ||
+ | miracles Banish Imp, Banish Demon or Banish | ||
+ | Archdemon) or the priest who summoned them is | ||
+ | slain. For the powers and capabilities of imps, see | ||
+ | Divine Agents on page 135. | ||
+ | |||
+ | ==== Summon Demon ==== | ||
+ | |||
+ | * Appeal Modifier: | ||
+ | * Range: 5 cm | ||
+ | |||
+ | This dread curse will summon one demon, who will | ||
+ | appear within 5 cm of the Priest. The demon will | ||
+ | remain on the battlefield for ten turns, or until its | ||
+ | physical form is destroyed, it is banished back to the | ||
+ | Outer Darkness (at the command of the Priest who | ||
+ | summoned it or through the use of the miracles | ||
+ | Banish Demon or Banish Archdemon) or the priest | ||
+ | who summoned it is slain. For the powers and | ||
+ | capabilities of demons, see Divine Agents on page | ||
+ | 135. | ||
+ | |||
+ | ==== Summon Archdemon ==== | ||
+ | |||
+ | * Appeal Modifier: | ||
+ | * Range: 5 cm | ||
+ | |||
+ | This dread curse will summon one archdemon, who | ||
+ | will appear within 5 cm of the Priest. The | ||
+ | archdemon will remain on the battlefield for five | ||
+ | turns, or until its physical form is destroyed, it is | ||
+ | banished back to the Outer Darkness (at the | ||
+ | command of the Priest who summoned it or through | ||
+ | the use of the miracle Banish Archdemon) or the | ||
+ | priest who summoned it is slain. For the powers and | ||
+ | capabilities of archdemons, see Divine Agents on | ||
+ | page 135. | ||
+ | |||
+ | ==== Summon Skeletons ==== | ||
+ | |||
+ | Appeal Modifier: | ||
+ | Range: 10 cm | ||
+ | |||
+ | This necromantic curse will at the Priest' | ||
+ | either summon: | ||
+ | - Twenty unarmoured skeletons armed with mixed weapons | ||
+ | - Ten skeletons in mail and plate, armed with swords, axes, maces or spears. | ||
+ | |||
+ | The skeletons will either be human or of the Priest' | ||
+ | race. They will materialise with in range of the | ||
+ | summoner (but not in the middle of a unit of living | ||
+ | creatures) and fight and move at his telepathic | ||
+ | command, anywhere on the battlefield. The | ||
+ | skeletons will remain in existence, obeying the | ||
+ | Priest' | ||
+ | back to the Shadowlands, | ||
+ | summoner. To terminate the skeletons, the | ||
+ | summoner simply removes them from the field of | ||
+ | battle. The skeletons are automatically terminated if | ||
+ | the Priest is killed, but not if he is wounded. The | ||
+ | Priest is also free to make further appeals, while the | ||
+ | skeletons are in existence without endangering | ||
+ | their presence. | ||
+ | |||
+ | Skeletons fight and move like B class troops of the | ||
+ | race to which they once belonged. They are immune | ||
+ | to Morale Tests and missile fire against them has its | ||
+ | FFP halved after any division for range has been | ||
+ | accounted for. On the other hand, weapons that | ||
+ | involve fire have their BFP and BCP doubled. | ||
+ | Skeletons cannot take Reaction Tests. | ||
+ | |||
+ | ---- | ||
+ | [[failed-divine-magic-table|FAILED DIVINE MAGIC TABLE]] |
divine-spells-list.1758349506.txt.gz · Last modified: 2025/09/20 08:25 by fantasyadmin