failed-divine-magic-table
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failed-divine-magic-table [2025/09/21 11:50] – fantasyadmin | failed-divine-magic-table [2025/09/24 23:28] (current) – [DIVINE MAGIC MODIFIERS] fantasyadmin | ||
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- | ====== DIVINE MAGIC FAILED | + | ====== |
+ | |||
+ | ===== DIVINE MAGIC FAILED TABLE: GOOD ===== | ||
^ Roll Range ^ Result ^ | ^ Roll Range ^ Result ^ | ||
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- | ====== DIVINE MAGIC FAILED TABLE – NEUTRAL ====== | + | ===== DIVINE MAGIC FAILED TABLE: NEUTRAL ===== |
+ | |||
+ | ^ Roll Range ^ Result ^ | ||
+ | | 1–22 | The gods are far too busy to be bothered with the affairs of mortals. The Priest' | ||
+ | | 23–27 | A searing flash blinds everyone within 10 cms of the Priest for one game turn. Units totally or partially affected are disordered and may not move, fire or initiate combat while blinded. If attacked by the enemy while in this state, they lose all rank and reach bonuses, and count as attacked in the rear. | | ||
+ | | 28–42 | The gods are disinterested; | ||
+ | | 43–45 | Ahrgg! The ground beneath the Priest' | ||
+ | | 46–50 | The gods are annoyed you have troubled them. You may not make another appeal for two turns! | | ||
+ | | 51–66 | Sometimes the gods require sacrifice. Today you are that sacrifice. No help is forthcoming and you must survive on your own. | | ||
+ | | 67–81 | The gods are angry. A Lightning bolt crashes into the ground before you. Roll one D100. On 25% or less your character sustains two wounds. | | ||
+ | | 82–98 | A roll of thunder echoes across the sky, signifying the gods' displeasure. | | ||
+ | | 99 | There is a horrible slurping sound from the ground. Gnarled hands suddenly burst from the soil, and with a piercing scream your priest is dragged down into darkness. The gods have spoken. All friendly units within 15 cms must take an immediate Morale Test with a –4 modifier. | | ||
+ | | 100 | Whom the gods love dies young. Your character keels over and dies. | | ||
+ | |||
+ | ===== DIVINE MAGIC FAILED TABLE: EVIL ===== | ||
+ | |||
+ | ^ Roll Range ^ Result ^ | ||
+ | | 1–16 | The gods are far too busy to be bothered with the affairs of mortals. The Priest' | ||
+ | | 17–21 | A searing flash blinds everyone within 10 cms of the Priest for one game turn. Units totally or partially affected are disordered and may not move, fire or initiate combat while blinded. If attacked by the enemy while in this state, they lose all rank and reach bonuses, and count as attacked in the rear. | | ||
+ | | 22–41 | The gods are disinterested; | ||
+ | | 42–46 | Ahrgg! The ground beneath the Priest' | ||
+ | | 47–56 | The gods are annoyed you have troubled them. You may not make another appeal for two turns! | | ||
+ | | 57–66 | Sometimes the gods require sacrifice. Today you are that sacrifice. No help is forthcoming and you must survive on your own. | | ||
+ | | 67–87 | The gods are angry. A Lightning bolt crashes into the ground before you. Roll one D100. On 25% or less your character sustains two wounds. | | ||
+ | | 88–96 | A roll of thunder echoes across the sky, signifying the gods' displeasure. | | ||
+ | | 97–99 | There is a horrible slurping sound from the ground. Gnarled hands suddenly burst from the soil, and with a piercing scream your priest is dragged down into darkness. The gods have spoken. All friendly units within 15 cms must take an immediate Morale Test with a –4 modifier. | | ||
+ | | 100 | Whom the gods love dies young. Your character keels over and dies. | | ||
+ | ==== Divine Magic Modifiers ==== | ||
+ | ^ Condition ^ Modifier ^ | ||
+ | | **Caster within 30 cms of a shrine** | -5% | | ||
+ | | **Caster within 30 cms of a Rune Stone** | -5% | | ||
+ | | **Caster within 30 cms of a Gateway** | -10% | | ||
+ | | **Caster seriously wounded** | +10% | | ||
+ | | **Caster critically wounded** | +20% | | ||
+ | | **Caster in combat** | +20% | |
failed-divine-magic-table.1758448204.txt.gz · Last modified: 2025/09/21 11:50 by fantasyadmin