User Tools

Site Tools


flying-monster-hit-chart

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
flying-monster-hit-chart [2025/09/22 15:25] fantasyadminflying-monster-hit-chart [2025/09/22 19:25] (current) fantasyadmin
Line 2: Line 2:
  
 ^ LOCATION        ^  HITS ON FLYING MONSTERS (Roll 1 D4)  ^^^^  ^ LOCATION        ^  HITS ON FLYING MONSTERS (Roll 1 D4)  ^^^^ 
-^ Roll 1 D100     ^ 1 ^ 2 ^ 3 ^ 4 ^ +^ Roll \\ 1 D100     ^ 1 ^ 2 ^ 3 ^ 4 ^ 
-^ HEAD 1–17%      | STUNNED \\ If flying it crashes. Cannot move, fire or fight for one turn. If hit during this time creature is killed. | WOUNDED \\ -15 combat and firing modifier | BLINDED \\ -1/2 movement. Will move in a random direction and attack anything it meets. | KILLED | +^ HEAD \\ 1–17%      | STUNNED \\ If flying it crashes. Cannot move, fire or fight for one turn. If hit during this time creature is killed. | WOUNDED \\ -15 combat and firing modifier | BLINDED \\ -1/2 movement. Will move in a random direction and attack anything it meets. | KILLED | 
-^ WINGS 18–43%    | SERIOUS WOUND \\ If in flight crashes. No more flight. \\ -20 combat and firing modifier | NICKED \\ -1/4 airborne movement | WOUNDED \\ -1/2 airborne movement. \\ -10 combat and firing modifier. | WOUNDED \\ -1/4 airborne movement. \\ -5 firing and combat modifier. | +^ WINGS \\ 18–43%    | SERIOUS WOUND \\ If in flight crashes. No more flight. \\ -20 combat and firing modifier | NICKED \\ -1/4 airborne movement | WOUNDED \\ -1/2 airborne movement. \\ -10 combat and firing modifier. | WOUNDED \\ -1/4 airborne movement. \\ -5 firing and combat modifier. | 
-^ TORSO 44–73%    | NICKED \\ -5 combat and firing modifier. | CRITICAL WOUND \\ -40 combat and firing modifier. \\ -3/4 ground and -1/2 air movement. | SERIOUS WOUND \\ -25 combat and firing modifier. \\ -1/4 to ground movement. | KILLED | +^ TORSO \\ 44–73%    | NICKED \\ -5 combat and firing modifier. | CRITICAL WOUND \\ -40 combat and firing modifier. \\ -3/4 ground and -1/2 air movement. | SERIOUS WOUND \\ -25 combat and firing modifier. \\ -1/4 to ground movement. | KILLED | 
-^ LEGS 74–100%    | WOUNDED \\ -5 combat modifier. \\ -1/4 ground movement. | WOUNDED \\ -15 combat modifier. \\ -1/2 ground movement. | CRITICAL WOUND \\ -25 combat modifier. \\ -3/4 ground movement. | NICKED \\ -1/4 movement. |+^ LEGS \\ 74–100%    | WOUNDED \\ -5 combat modifier. \\ -1/4 ground movement. | WOUNDED \\ -15 combat modifier. \\ -1/2 ground movement. | CRITICAL WOUND \\ -25 combat modifier. \\ -3/4 ground movement. | NICKED \\ -1/4 movement. |
  
 +Players should not that if a monster is critically wounded and has or subsequently receives any other wound, apart from a nick, blinding or stun, he is killed. A monster who is seriously wounded and has or subsequently receives other serious wound or two ordinary wounds (but not nicks, blinding or stun) is killed. 
flying-monster-hit-chart.1758547530.txt.gz · Last modified: 2025/09/22 15:25 by fantasyadmin

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki