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flying-monster-hit-chart [2025/09/22 19:25] fantasyadminflying-monster-hit-chart [2025/12/22 09:05] (current) fantasyadmin
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 ^ LOCATION        ^  HITS ON FLYING MONSTERS (Roll 1 D4)  ^^^^  ^ LOCATION        ^  HITS ON FLYING MONSTERS (Roll 1 D4)  ^^^^ 
 ^ Roll \\ 1 D100     ^ 1 ^ 2 ^ 3 ^ 4 ^ ^ Roll \\ 1 D100     ^ 1 ^ 2 ^ 3 ^ 4 ^
-^ HEAD \\ 1–17%      | STUNNED \\ If flying it crashes. Cannot move, fire or fight for one turn. If hit during this time creature is killed. | WOUNDED \\ -15 combat and firing modifier | BLINDED \\ -1/2 movement. Will move in a random direction and attack anything it meets. | KILLED | +^ HEAD \\ 1–17%      | **STUNNED** \\ If flying it crashes. Cannot move, fire or fight for one turn. If hit during this time creature is killed. | **WOUNDED** \\ -15 combat and firing modifier | **BLINDED** \\ -1/2 movement. Will move in a random direction and attack anything it meets. | **KILLED** 
-^ WINGS \\ 18–43%    | SERIOUS WOUND \\ If in flight crashes. No more flight. \\ -20 combat and firing modifier | NICKED \\ -1/4 airborne movement | WOUNDED \\ -1/2 airborne movement. \\ -10 combat and firing modifier. | WOUNDED \\ -1/4 airborne movement. \\ -5 firing and combat modifier. | +^ WINGS \\ 18–43%    | **SERIOUS WOUND** \\ If in flight crashes. No more flight. \\ -20 combat and firing modifier | **NICKED** \\ -1/4 airborne movement | **WOUNDED** \\ -1/2 airborne movement. \\ -10 combat and firing modifier. | **WOUNDED** \\ -1/4 airborne movement. \\ -5 firing and combat modifier. | 
-^ TORSO \\ 44–73%    | NICKED \\ -5 combat and firing modifier. | CRITICAL WOUND \\ -40 combat and firing modifier. \\ -3/4 ground and -1/2 air movement. | SERIOUS WOUND \\ -25 combat and firing modifier. \\ -1/4 to ground movement. | KILLED | +^ TORSO \\ 44–73%    | **NICKED** \\ -5 combat and firing modifier. | **CRITICAL WOUND** \\ -40 combat and firing modifier. \\ -3/4 ground and -1/2 air movement. | **SERIOUS WOUND** \\ -25 combat and firing modifier. \\ -1/4 to ground movement. | **KILLED** 
-^ LEGS \\ 74–100%    | WOUNDED \\ -5 combat modifier. \\ -1/4 ground movement. | WOUNDED \\ -15 combat modifier. \\ -1/2 ground movement. | CRITICAL WOUND \\ -25 combat modifier. \\ -3/4 ground movement. | NICKED \\ -1/4 movement. |+^ LEGS \\ 74–100%    | **WOUNDED** \\ -5 combat modifier. \\ -1/4 ground movement. | **WOUNDED** \\ -15 combat modifier. \\ -1/2 ground movement. | **CRITICAL WOUND** \\ -25 combat modifier. \\ -3/4 ground movement. | **NICKED** \\ -1/4 movement. |
  
 Players should not that if a monster is critically wounded and has or subsequently receives any other wound, apart from a nick, blinding or stun, he is killed. A monster who is seriously wounded and has or subsequently receives other serious wound or two ordinary wounds (but not nicks, blinding or stun) is killed.  Players should not that if a monster is critically wounded and has or subsequently receives any other wound, apart from a nick, blinding or stun, he is killed. A monster who is seriously wounded and has or subsequently receives other serious wound or two ordinary wounds (but not nicks, blinding or stun) is killed. 
flying-monster-hit-chart.1758561910.txt.gz · Last modified: 2025/09/22 19:25 by fantasyadmin

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