humanoid-hit-chart
Differences
This shows you the differences between two versions of the page.
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| humanoid-hit-chart [2025/12/21 10:56] – fantasyadmin | humanoid-hit-chart [2025/12/21 10:56] (current) – fantasyadmin | ||
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| | **Head** \\ 1-16% | **STUNNED** \\ Character is unable to move, fire or fight for one turn. If attacked and hit during this time he is killed | **SERIOUS WOUND** \\ Character suffers a -25 combat modifier and firing modifier | **BLINDED** \\ Character’s movement halved. Will move in a random direction and engage anything he contacts | **KILLED** | | | **Head** \\ 1-16% | **STUNNED** \\ Character is unable to move, fire or fight for one turn. If attacked and hit during this time he is killed | **SERIOUS WOUND** \\ Character suffers a -25 combat modifier and firing modifier | **BLINDED** \\ Character’s movement halved. Will move in a random direction and engage anything he contacts | **KILLED** | | ||
| | **Arms** \\ 17–45% | **NICKED** \\ -5 combat and firing modifier | **WOUNDED** \\ -10 combat and firing modifier | **SERIOUS WOUND** \\ -20 combat and firing modifier. -1/4 movement | **WOUNDED** \\ -15 combat and firing modifier | | | **Arms** \\ 17–45% | **NICKED** \\ -5 combat and firing modifier | **WOUNDED** \\ -10 combat and firing modifier | **SERIOUS WOUND** \\ -20 combat and firing modifier. -1/4 movement | **WOUNDED** \\ -15 combat and firing modifier | | ||
| - | | **Torso** 46–73% | **CRITICAL WOUND** \\ -30 combat and firing modifier. -1/2 movement | NICKED \\ -5 combat and firing modifier | KILLED | SERIOUS WOUND \\ -20 combat and firing modifier. -1/4 movement | | + | | **Torso** 46–73% | **CRITICAL WOUND** \\ -30 combat and firing modifier. -1/2 movement | **NICKED** \\ -5 combat and firing modifier | **KILLED** | **SERIOUS WOUND** \\ -20 combat and firing modifier. -1/4 movement | |
| | **Legs** \\ 74–100% | **WOUNDED** \\ -5 combat modifier and -1/2 movement | **CRITICAL WOUND** \\ -30 combat and firing modifier. -3/4 movement | **WOUNDED** \\ -10 combat modifier. -1/4 movement | **NICKED** \\ -1/4 movement | | | **Legs** \\ 74–100% | **WOUNDED** \\ -5 combat modifier and -1/2 movement | **CRITICAL WOUND** \\ -30 combat and firing modifier. -3/4 movement | **WOUNDED** \\ -10 combat modifier. -1/4 movement | **NICKED** \\ -1/4 movement | | ||
| Players should not that if a character is critically wounded and has or subsequently receives any other wound, apart from a nick, blinding or stun, he is killed. A character who is seriously wounded and has or subsequently receives other serious wound or two ordinary wounds (but not nicks, blinding or stun) is killed. | Players should not that if a character is critically wounded and has or subsequently receives any other wound, apart from a nick, blinding or stun, he is killed. A character who is seriously wounded and has or subsequently receives other serious wound or two ordinary wounds (but not nicks, blinding or stun) is killed. | ||
humanoid-hit-chart.txt · Last modified: 2025/12/21 10:56 by fantasyadmin
