Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| humanoid-hit-chart [2025/09/20 08:34] – fantasyadmin | humanoid-hit-chart [2025/12/21 10:56] (current) – fantasyadmin |
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| ^ Location (Roll 1D100) ^ Type of Wound (Roll 1D4) ^ ^ ^ ^ | ^ Location (Roll 1D100) ^ Type of Wound (Roll 1D4) ^ ^ ^ ^ |
| ^ ^ 1 ^ 2 ^ 3 ^ 4 ^ | ^ ^ 1 ^ 2 ^ 3 ^ 4 ^ |
| | **Head (1–16%)** | STUNNED \\ Character is unable to move, fire or fight for one turn. If attacked and hit during this time he is killed | SERIOUS WOUND \\ Character suffers a -25 combat modifier and firing modifier | BLINDED \\ Character’s movement halved. Will move in a random direction and engage anything he contacts | KILLED | | | **Head** \\ 1-16% | **STUNNED** \\ Character is unable to move, fire or fight for one turn. If attacked and hit during this time he is killed | **SERIOUS WOUND** \\ Character suffers a -25 combat modifier and firing modifier | **BLINDED** \\ Character’s movement halved. Will move in a random direction and engage anything he contacts | **KILLED** | |
| | **Arms (17–45%)** | NICKED \\ -5 combat and firing modifier | WOUNDED \\ -10 combat and firing modifier | SERIOUS WOUND \\ -20 combat and firing modifier. -1/4 movement | WOUNDED \\ -15 combat and firing modifier | | | **Arms** \\ 17–45% | **NICKED** \\ -5 combat and firing modifier | **WOUNDED** \\ -10 combat and firing modifier | **SERIOUS WOUND** \\ -20 combat and firing modifier. -1/4 movement | **WOUNDED** \\ -15 combat and firing modifier | |
| | **Torso (46–73%)** | CRITICAL WOUND \\ -30 combat and firing modifier. -1/2 movement | NICKED \\ -5 combat and firing modifier | KILLED | SERIOUS WOUND \\ -20 combat and firing modifier. -1/4 movement | | | **Torso** 46–73% | **CRITICAL WOUND** \\ -30 combat and firing modifier. -1/2 movement | **NICKED** \\ -5 combat and firing modifier | **KILLED** | **SERIOUS WOUND** \\ -20 combat and firing modifier. -1/4 movement | |
| | **Legs (74–100%)** | WOUNDED \\ -5 combat modifier and -1/2 movement | CRITICAL WOUND \\ -30 combat and firing modifier. -3/4 movement | WOUNDED \\ -10 combat modifier. -1/4 movement | NICKED \\ -1/4 movement | | | **Legs** \\ 74–100% | **WOUNDED** \\ -5 combat modifier and -1/2 movement | **CRITICAL WOUND** \\ -30 combat and firing modifier. -3/4 movement | **WOUNDED** \\ -10 combat modifier. -1/4 movement | **NICKED** \\ -1/4 movement | |
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| | Players should not that if a character is critically wounded and has or subsequently receives any other wound, apart from a nick, blinding or stun, he is killed. A character who is seriously wounded and has or subsequently receives other serious wound or two ordinary wounds (but not nicks, blinding or stun) is killed. |