into-battle
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
into-battle [2025/09/20 22:28] – [4. REVEAL ORDERS AND CHARGES] fantasyadmin | into-battle [2025/09/21 18:08] (current) – [A NOTE ON MAGIC] fantasyadmin | ||
---|---|---|---|
Line 68: | Line 68: | ||
===== SEQUENCE OF ACTION ===== | ===== SEQUENCE OF ACTION ===== | ||
- | In FANTASY WARLORD battles are divided into a | + | In **FANTASY WARLORD** battles are divided into a |
number of game turns and each turn has eleven | number of game turns and each turn has eleven | ||
phases. These phases must always be carried out in | phases. These phases must always be carried out in | ||
Line 74: | Line 74: | ||
game dissolve into confusion. | game dissolve into confusion. | ||
- | Players should note that in FANTASY WARLORD, | + | Players should note that in **FANTASY WARLORD**, |
unlike less advanced games, all movement, firing | unlike less advanced games, all movement, firing | ||
and combat occur simultaneously. As a result no | and combat occur simultaneously. As a result no | ||
Line 101: | Line 101: | ||
==== 2. ORDER TEST ==== | ==== 2. ORDER TEST ==== | ||
- | All units take an Order Test (see Chapter 5: Orders) | + | All units take an Order Test ([[orders|see Chapter 5: Orders]]) |
except the following: | except the following: | ||
* Characters | * Characters | ||
Line 199: | Line 199: | ||
the first half of their movement allowance now. | the first half of their movement allowance now. | ||
- | Warning: Units moving out of hiding do so after all | + | **Warning: Units moving out of hiding do so after all |
- | other units have moved. | + | other units have moved.** |
==== 7. AUTOMATIC MOVES ==== | ==== 7. AUTOMATIC MOVES ==== | ||
Line 208: | Line 208: | ||
Sheet. They roll one D100 and apply any appropriate | Sheet. They roll one D100 and apply any appropriate | ||
modifiers to discover their movement for the | modifiers to discover their movement for the | ||
- | current game turn. (See Automatic Movement | + | current game turn. ([[movement# |
- | page 75). This move is then carried out immediately. | + | |
==== 8. MISSILE FIRE ==== | ==== 8. MISSILE FIRE ==== | ||
Line 216: | Line 215: | ||
allowance ([[missile-fire|see Missile Fire]]) and has orders to fire, does so | allowance ([[missile-fire|see Missile Fire]]) and has orders to fire, does so | ||
now. It may fire at any target within range and its arc | now. It may fire at any target within range and its arc | ||
- | of fire, but subject also to the visibility rules (see page | + | of fire, but subject also to the visibility rules ([[missile-fire# |
- | 93). Any unit with orders to fire that has no target in | + | |
range will hold its fire. All firing is simultaneous and | range will hold its fire. All firing is simultaneous and | ||
occurs after all targets have been chosen. Any Morale | occurs after all targets have been chosen. Any Morale | ||
Line 237: | Line 235: | ||
working across to the other. To ascertain from which | working across to the other. To ascertain from which | ||
side pushbacks should begin, players should roll one | side pushbacks should begin, players should roll one | ||
- | D6. A1,2 or 3 is the left side, a 4,5 or 6 the right side. | + | D6. A 1,2 or 3 is the left side, a 4,5 or 6 the right side. |
==== 11. POST COMBAT MORALE ==== | ==== 11. POST COMBAT MORALE ==== | ||
Line 271: | Line 269: | ||
and spells available to players is provided in [[magic|Chapter 11: Magic]]. | and spells available to players is provided in [[magic|Chapter 11: Magic]]. | ||
+ | ---- | ||
+ | [[orders|CHAPTER 5. ORDERS]] |
into-battle.1758400113.txt.gz · Last modified: 2025/09/20 22:28 by fantasyadmin