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into-battle [2025/09/20 22:29] – [7. AUTOMATIC MOVES] fantasyadmininto-battle [2025/09/21 18:08] (current) – [A NOTE ON MAGIC] fantasyadmin
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 ===== SEQUENCE OF ACTION ===== ===== SEQUENCE OF ACTION =====
  
-In FANTASY WARLORD battles are divided into a+In **FANTASY WARLORD** battles are divided into a
 number of game turns and each turn has eleven number of game turns and each turn has eleven
 phases. These phases must always be carried out in phases. These phases must always be carried out in
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 game dissolve into confusion. game dissolve into confusion.
  
-Players should note that in FANTASY WARLORD,+Players should note that in **FANTASY WARLORD**,
 unlike less advanced games, all movement, firing unlike less advanced games, all movement, firing
 and combat occur simultaneously. As a result no and combat occur simultaneously. As a result no
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 ==== 2. ORDER TEST ==== ==== 2. ORDER TEST ====
  
-All units take an Order Test (see Chapter 5: Orders)+All units take an Order Test ([[orders|see Chapter 5: Orders]])
 except the following: except the following:
   * Characters   * Characters
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 the first half of their movement allowance now. the first half of their movement allowance now.
  
-Warning: Units moving out of hiding do so after all +**Warning: Units moving out of hiding do so after all 
-other units have moved.+other units have moved.**
  
 ==== 7. AUTOMATIC MOVES ==== ==== 7. AUTOMATIC MOVES ====
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 Sheet. They roll one D100 and apply any appropriate Sheet. They roll one D100 and apply any appropriate
 modifiers to discover their movement for the modifiers to discover their movement for the
-current game turn. ([[movement|See Automatic Movement]]). This move is then carried out immediately.+current game turn. ([[movement#automatic|See Automatic Movement]]). This move is then carried out immediately.
  
 ==== 8. MISSILE FIRE ==== ==== 8. MISSILE FIRE ====
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 allowance ([[missile-fire|see Missile Fire]]) and has orders to fire, does so allowance ([[missile-fire|see Missile Fire]]) and has orders to fire, does so
 now. It may fire at any target within range and its arc now. It may fire at any target within range and its arc
-of fire, but subject also to the visibility rules (see page +of fire, but subject also to the visibility rules ([[missile-fire#ii_visibility|see Visibility]]). Any unit with orders to fire that has no target in
-93). Any unit with orders to fire that has no target in+
 range will hold its fire. All firing is simultaneous and range will hold its fire. All firing is simultaneous and
 occurs after all targets have been chosen. Any Morale occurs after all targets have been chosen. Any Morale
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 working across to the other. To ascertain from which working across to the other. To ascertain from which
 side pushbacks should begin, players should roll one side pushbacks should begin, players should roll one
-D6. A1,2 or 3 is the left side, a 4,5 or 6 the right side.+D6. A 1,2 or 3 is the left side, a 4,5 or 6 the right side.
  
 ==== 11. POST COMBAT MORALE ==== ==== 11. POST COMBAT MORALE ====
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 and spells available to players is provided in [[magic|Chapter 11: Magic]]. and spells available to players is provided in [[magic|Chapter 11: Magic]].
  
 +----
  
 +[[orders|CHAPTER 5. ORDERS]]
into-battle.1758400172.txt.gz · Last modified: 2025/09/20 22:29 by fantasyadmin

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