into-battle
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| into-battle [2025/09/20 22:30] – [7. AUTOMATIC MOVES] fantasyadmin | into-battle [2025/09/28 00:24] (current) – [3. ISSUE ORDERS] fantasyadmin | ||
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| ===== SEQUENCE OF ACTION ===== | ===== SEQUENCE OF ACTION ===== | ||
| - | In FANTASY WARLORD battles are divided into a | + | In **FANTASY WARLORD** battles are divided into a |
| number of game turns and each turn has eleven | number of game turns and each turn has eleven | ||
| phases. These phases must always be carried out in | phases. These phases must always be carried out in | ||
| Line 74: | Line 74: | ||
| game dissolve into confusion. | game dissolve into confusion. | ||
| - | Players should note that in FANTASY WARLORD, | + | Players should note that in **FANTASY WARLORD**, |
| unlike less advanced games, all movement, firing | unlike less advanced games, all movement, firing | ||
| and combat occur simultaneously. As a result no | and combat occur simultaneously. As a result no | ||
| Line 96: | Line 96: | ||
| phase eleven of the previous turn, compelling them | phase eleven of the previous turn, compelling them | ||
| to retire, rout or make an uncontrolled advance, are | to retire, rout or make an uncontrolled advance, are | ||
| - | now moved the relevant distance. (See Chapter 10: | + | now moved the relevant distance. ([[morale|See Chapter 10: |
| - | Morale). | + | Morale]]). |
| ==== 2. ORDER TEST ==== | ==== 2. ORDER TEST ==== | ||
| - | All units take an Order Test (see Chapter 5: Orders) | + | All units take an Order Test ([[orders|see Chapter 5: Orders]]) |
| except the following: | except the following: | ||
| * Characters | * Characters | ||
| Line 138: | Line 138: | ||
| or in groups. | or in groups. | ||
| - | **Example: One unit may receive the order to | + | > __Example__: One unit may receive the order to Charge, while another may be ordered to Wheel Right and then Fire. A third unit could be ordered C/F Line, Advance etc. |
| - | Charge, while another may be ordered to Wheel | + | |
| - | Right and then Fire. A third unit could be ordered | + | |
| - | C/F Line, Advance etc.** | + | |
| ==== 4. REVEAL ORDERS AND CHARGES ==== | ==== 4. REVEAL ORDERS AND CHARGES ==== | ||
| Line 185: | Line 182: | ||
| consequences. A unit which passes its Reaction Test | consequences. A unit which passes its Reaction Test | ||
| may change its orders, subject to the above provisos, | may change its orders, subject to the above provisos, | ||
| - | to react to the charge. Units ordered to Counter- | + | to react to the charge. Units ordered to Counter-Charge or Evade move the first half of their |
| - | Charge or Evade move the first half of their | + | |
| movement in phase six. Units ordered to Change | movement in phase six. Units ordered to Change | ||
| Formation do so now. | Formation do so now. | ||
| Line 195: | Line 191: | ||
| tests in phase two and those which have already | tests in phase two and those which have already | ||
| moved; now move up to the limit of their movement | moved; now move up to the limit of their movement | ||
| - | allowance (see Chapter 6: Movement). Units which | + | allowance ([[movement|see Chapter 6: Movement]]). Units which |
| have orders to Counter-Charge or Evade, conduct | have orders to Counter-Charge or Evade, conduct | ||
| the first half of their movement allowance now. | the first half of their movement allowance now. | ||
| - | Warning: Units moving out of hiding do so after all | + | :!: **Warning: Units moving out of hiding do so after all |
| - | other units have moved. | + | other units have moved.** |
| ==== 7. AUTOMATIC MOVES ==== | ==== 7. AUTOMATIC MOVES ==== | ||
| Line 215: | Line 211: | ||
| allowance ([[missile-fire|see Missile Fire]]) and has orders to fire, does so | allowance ([[missile-fire|see Missile Fire]]) and has orders to fire, does so | ||
| now. It may fire at any target within range and its arc | now. It may fire at any target within range and its arc | ||
| - | of fire, but subject also to the visibility rules (see page | + | of fire, but subject also to the visibility rules ([[missile-fire# |
| - | 93). Any unit with orders to fire that has no target in | + | |
| range will hold its fire. All firing is simultaneous and | range will hold its fire. All firing is simultaneous and | ||
| occurs after all targets have been chosen. Any Morale | occurs after all targets have been chosen. Any Morale | ||
| Line 236: | Line 231: | ||
| working across to the other. To ascertain from which | working across to the other. To ascertain from which | ||
| side pushbacks should begin, players should roll one | side pushbacks should begin, players should roll one | ||
| - | D6. A1,2 or 3 is the left side, a 4,5 or 6 the right side. | + | D6. A 1,2 or 3 is the left side, a 4,5 or 6 the right side. |
| ==== 11. POST COMBAT MORALE ==== | ==== 11. POST COMBAT MORALE ==== | ||
| Line 270: | Line 265: | ||
| and spells available to players is provided in [[magic|Chapter 11: Magic]]. | and spells available to players is provided in [[magic|Chapter 11: Magic]]. | ||
| + | ---- | ||
| + | [[orders|CHAPTER 5. ORDERS]] | ||
into-battle.1758400211.txt.gz · Last modified: 2025/09/20 22:30 by fantasyadmin
