into-battle
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into-battle [2025/09/20 22:30] – [2. ORDER TEST] fantasyadmin | into-battle [2025/09/21 18:08] (current) – [A NOTE ON MAGIC] fantasyadmin | ||
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===== SEQUENCE OF ACTION ===== | ===== SEQUENCE OF ACTION ===== | ||
- | In FANTASY WARLORD battles are divided into a | + | In **FANTASY WARLORD** battles are divided into a |
number of game turns and each turn has eleven | number of game turns and each turn has eleven | ||
phases. These phases must always be carried out in | phases. These phases must always be carried out in | ||
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game dissolve into confusion. | game dissolve into confusion. | ||
- | Players should note that in FANTASY WARLORD, | + | Players should note that in **FANTASY WARLORD**, |
unlike less advanced games, all movement, firing | unlike less advanced games, all movement, firing | ||
and combat occur simultaneously. As a result no | and combat occur simultaneously. As a result no | ||
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the first half of their movement allowance now. | the first half of their movement allowance now. | ||
- | Warning: Units moving out of hiding do so after all | + | **Warning: Units moving out of hiding do so after all |
- | other units have moved. | + | other units have moved.** |
==== 7. AUTOMATIC MOVES ==== | ==== 7. AUTOMATIC MOVES ==== | ||
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allowance ([[missile-fire|see Missile Fire]]) and has orders to fire, does so | allowance ([[missile-fire|see Missile Fire]]) and has orders to fire, does so | ||
now. It may fire at any target within range and its arc | now. It may fire at any target within range and its arc | ||
- | of fire, but subject also to the visibility rules (see page | + | of fire, but subject also to the visibility rules ([[missile-fire# |
- | 93). Any unit with orders to fire that has no target in | + | |
range will hold its fire. All firing is simultaneous and | range will hold its fire. All firing is simultaneous and | ||
occurs after all targets have been chosen. Any Morale | occurs after all targets have been chosen. Any Morale | ||
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working across to the other. To ascertain from which | working across to the other. To ascertain from which | ||
side pushbacks should begin, players should roll one | side pushbacks should begin, players should roll one | ||
- | D6. A1,2 or 3 is the left side, a 4,5 or 6 the right side. | + | D6. A 1,2 or 3 is the left side, a 4,5 or 6 the right side. |
==== 11. POST COMBAT MORALE ==== | ==== 11. POST COMBAT MORALE ==== | ||
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and spells available to players is provided in [[magic|Chapter 11: Magic]]. | and spells available to players is provided in [[magic|Chapter 11: Magic]]. | ||
+ | ---- | ||
+ | [[orders|CHAPTER 5. ORDERS]] |
into-battle.1758400233.txt.gz · Last modified: 2025/09/20 22:30 by fantasyadmin