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into-battle [2025/09/20 22:30] – [SEQUENCE OF ACTION] fantasyadmininto-battle [2025/09/28 00:24] (current) – [3. ISSUE ORDERS] fantasyadmin
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 ===== SEQUENCE OF ACTION ===== ===== SEQUENCE OF ACTION =====
  
-In FANTASY WARLORD battles are divided into a+In **FANTASY WARLORD** battles are divided into a
 number of game turns and each turn has eleven number of game turns and each turn has eleven
 phases. These phases must always be carried out in phases. These phases must always be carried out in
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 phase eleven of the previous turn, compelling them phase eleven of the previous turn, compelling them
 to retire, rout or make an uncontrolled advance, are to retire, rout or make an uncontrolled advance, are
-now moved the relevant distance. (See Chapter 10: +now moved the relevant distance. ([[morale|See Chapter 10: 
-Morale).+Morale]]).
  
 ==== 2. ORDER TEST ==== ==== 2. ORDER TEST ====
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 or in groups. or in groups.
  
-**Example: One unit may receive the order to +> __Example__: One unit may receive the order to Charge, while another may be ordered to Wheel Right and then Fire. A third unit could be ordered C/F Line, Advance etc.
-Charge, while another may be ordered to Wheel +
-Right and then Fire. A third unit could be ordered +
-C/F Line, Advance etc.**+
  
 ==== 4. REVEAL ORDERS AND CHARGES ==== ==== 4. REVEAL ORDERS AND CHARGES ====
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 consequences. A unit which passes its Reaction Test consequences. A unit which passes its Reaction Test
 may change its orders, subject to the above provisos, may change its orders, subject to the above provisos,
-to react to the charge. Units ordered to Counter- +to react to the charge. Units ordered to Counter-Charge or Evade move the first half of their
-Charge or Evade move the first half of their+
 movement in phase six. Units ordered to Change movement in phase six. Units ordered to Change
 Formation do so now. Formation do so now.
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 tests in phase two and those which have already tests in phase two and those which have already
 moved; now move up to the limit of their movement moved; now move up to the limit of their movement
-allowance (see Chapter 6: Movement). Units which+allowance ([[movement|see Chapter 6: Movement]]). Units which
 have orders to Counter-Charge or Evade, conduct have orders to Counter-Charge or Evade, conduct
 the first half of their movement allowance now. the first half of their movement allowance now.
  
-Warning: Units moving out of hiding do so after all +:!: **Warning: Units moving out of hiding do so after all 
-other units have moved.+other units have moved.**
  
 ==== 7. AUTOMATIC MOVES ==== ==== 7. AUTOMATIC MOVES ====
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 allowance ([[missile-fire|see Missile Fire]]) and has orders to fire, does so allowance ([[missile-fire|see Missile Fire]]) and has orders to fire, does so
 now. It may fire at any target within range and its arc now. It may fire at any target within range and its arc
-of fire, but subject also to the visibility rules (see page +of fire, but subject also to the visibility rules ([[missile-fire#ii_visibility|see Visibility]]). Any unit with orders to fire that has no target in
-93). Any unit with orders to fire that has no target in+
 range will hold its fire. All firing is simultaneous and range will hold its fire. All firing is simultaneous and
 occurs after all targets have been chosen. Any Morale occurs after all targets have been chosen. Any Morale
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 working across to the other. To ascertain from which working across to the other. To ascertain from which
 side pushbacks should begin, players should roll one side pushbacks should begin, players should roll one
-D6. A1,2 or 3 is the left side, a 4,5 or 6 the right side.+D6. A 1,2 or 3 is the left side, a 4,5 or 6 the right side.
  
 ==== 11. POST COMBAT MORALE ==== ==== 11. POST COMBAT MORALE ====
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 and spells available to players is provided in [[magic|Chapter 11: Magic]]. and spells available to players is provided in [[magic|Chapter 11: Magic]].
  
 +----
  
 +[[orders|CHAPTER 5. ORDERS]]
into-battle.1758400251.txt.gz · Last modified: 2025/09/20 22:30 by fantasyadmin

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