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-Introduction (Legacy Rules)+:!: You are viewing the original, unedited rules. 
 + 
 +====== 1. INTRODUCTION (LEGACY====== 
 + 
 +**//"The fireball arched across the sky, glowing 
 +and spluttering through the dark clouds. 
 +Then, as the wizard lowered his hand, the 
 +fireball plummeted down onto the dwarven 
 +guards who lined the brow of Kharad Hill. A 
 +triumphant roar rose from the waiting orcs 
 +and they hammered their weapons against 
 +shields and armour. Then the crack of whips 
 +and angry commands changed the orc cries to 
 +curses, as the Discipline Masters began to 
 +drive them forward toward the shattered 
 +dwarf lines.//** 
 + 
 +**//As the orcs drew near King Dernil’s dwarven 
 +guards, they could make out the carnage 
 +wreaked by their wizard's fireball and began to 
 +smell the sweet scent of death. The battle fury, 
 +which Gorghutgave to all orcs, began to boil in 
 +their blood and with screams of anger they 
 +charged, leaping across the bodies of the slain 
 +with murder in their eyes. But even as they 
 +charged a strange rumble began to shake the 
 +ground. Suddenly, to the right a pillar of light 
 +spiralled into the sky and over the brow of the 
 +hill, swords drawn, came two regiments of 
 +Caryllian cavalry. With cries of fear, the orcs 
 +nearest the light began to flee back down the 
 +hill. But the Urucks, battle-hardened and 
 +grim, stood their ground, lowering their 
 +spears and raising blood stained shields to 
 +receive the cavalry charge."//** 
 + 
 +{{ ::tumblr_97b0ea64f94c628f083b4f6c5cca8206_e6326bef_1280.jpg?400 |}} 
 + 
 +Such is the turn of battle in the world of **FANTASY WARLORD(tm)**, 
 +where brave deeds are called for and great generals 
 +are in eternal demand. Now you can become one of 
 +those generals, and raise your troops to either sweep 
 +the forces of darkness from the face of the land, or 
 +bring fire and destruction to all who oppose the 
 +banners of darkness! 
 + 
 +FANTASY WARLORD is a system which allows you to 
 +fight great battles between fantasy armies, with 
 +anything from just ten (all characters) to over two 
 +thousand troops on each side. It contains 
 +information on all the key races from humans, elves  
 +and dwarfs to ogres, trolls, orcs and goblins. You can 
 +even have dragons and giants at your command, if 
 +that is your desire! 
 + 
 +FANTASY WARLORD offers you one of the most 
 +comprehensive and fastest fantasy combat systems 
 +available. It features two types of battle tested magic, 
 +over 100 spells and nearly sixty magic artifacts and 
 +weapons, to add colour and power to your armies. 
 +FANTASY WARLORD also contains unique command 
 +and control rules and a fast combat system that 
 +rewards good generalship and ensures that never 
 +again will you have to roll a bucketful of dice just to 
 +resolve one combat! 
 + 
 +===== EQUIPMENT ===== 
 +To play FANTASY WARLORD you will need the 
 +following equipment, in addition to this book: 
 +  * A table or floor to place your armies on 
 +  * Some scenery to decorate the battlefield with 
 +  * At least two fantasy armies made up of 25mm metal or plastic figures 
 +  * A set of dice 
 +  * At least one metric ruler 
 + 
 + 
 +==== SCENERY ==== 
 +Scenery to place on a battlefield is not essential but 
 +does make games more interesting. If you are just 
 +starting you can use books for hills and lay a green 
 +cloth over them. Alternatively you can make hills out 
 +of polystyrene ceiling tiles or even chipboard. You 
 +can buy rubberised lichen from most model stores to 
 +use for bushes or hedges and model trees to denote 
 +woods (or you can make your own!). There is also a 
 +growing range of FANTASY WARLORD SCENERY packs 
 +which contain such things as stone walls, wooden 
 +fences, runestones, shrines etcetera. 
 + 
 +Articles on how to build and use scenery are 
 +featured regularly in the magazine RED GIANT. 
 +  
 +===== FIGURES ===== 
 + 
 +You can build up armies out of metal or plastic 
 +figures, which are available from all good gaming 
 +stores. The best figures to use are FANTASY WARLORD 
 +MINIATURES because they tie in directly with the 
 +world of Vortimax and are carefully crafted so they 
 +can be armed with the weapons you want! Buy 
 +figures where ever possible in unit quantities, and 
 +plan your purchases in advance so you end up with a 
 +balanced army (see chapter 2 for more information 
 +on the make up of different armies). Try to build up 
 +armies in conjunction with your friends or club 
 +members, to ensure you can fight with as many 
 +different races as possible. 
 + 
 +Figures should be painted before you play with 
 +them. You will find playing with painted figures is 
 +more enjoyable and a painted army will be the envy of 
 +all your friends! Advice on how to paint figures will be 
 +featured regularly in the magazine RED GIANT. 
 +Each figure comes with its own base, but it is best 
 +to glue them onto larger card bases, so they stand up 
 +better on the wargames table and take up the correct 
 +amount of space. The size of base you should use for 
 +each figure is listed on the profile sheets, which you 
 +will find at the back of this book. Take care to use the 
 +profile sheet that matches the race of the figure you 
 +have purchased, as base sizes can vary. 
 + 
 +Characters (important figures such as heroes and 
 +generals) should always be mounted individually. 
 +But ordinary soldiers are best mounted either singly, 
 +or in twos, threes or fours. Groups of more than four 
 +figures can be made but are difficult to use when you 
 +need to form up troops on the table in columns, lines 
 +or hedgehogs! Multibases, i.e. those bases with more 
 +than one figure glued on them, ensure you can move 
 +your figures faster around the table and are less 
 +fiddly than individually based figures. As you look 
 +through the pictures in this book you will see many 
 +examples of different multibases. 
 + 
 +If you want to base your soldiers on multibases, 
 +you can either buy precut FANTASY WARLORD bases 
 +from FOLIO WORKS or gaming stores, or you can buy 
 +sheets of card and cut them up to the correct sizes. If 
 +you buy your own card, make sure it is thick or your 
 +figures will bend it. Advice on how to base figures is 
 +featured in the magazine RED GIANT. 
 + 
 +The base sizes given on the profile sheets are single 
 +base sizes only. If you want to use a multibase simply 
 +multiply the figures given on the profile sheets by 
 +the number of figures required. For instance if you 
 +want to base some goblins in a block of four, as the 
 +size of one base is 20mm x 20mm, the multibase will need to be 40mm x 40 mm. Such a base will allow you 
 +to have two goblins at the front and two at the back. 
 + 
 +===== DICE ===== 
 + 
 + 
 + 
 +FANTASY WARLORD uses a number of different 
 +types of dice which can all be purchased from good 
 +game stores. 
 + 
 +The types of dice are as follows: 
 + 
 +**D3** - A D3 is in fact a six-sided dice marked 1 — 3 
 +twice. If you cannot find a proper D3 you can use a 
 +D6 but each time you roll it, you must remember 
 +that a 1 or 2 = 1, a 3 or 4 = 2 and a 5 or 6 = 3. 
 + 
 +**D4** - This is usually a dice with four sides marked 1 — 
 +4. However you can also buy eight sided dice 
 +marked 1—4 twice and these are more easy to roll 
 +and nicer to use. 
 + 
 +**D6** - This is a normal six sided die marked 1 — 6. 
 + 
 +**D8** - This is an eight sided die marked 1 — 8. 
 + 
 +**D100** - D100s are used to roll numbers between 1 
 +and 100. 100 sided dice are available but the best 
 +thing to use are two D10 dice. These are dice 
 +marked 0—9. You will need two of these and they 
 +should be different colours. To roll a number 
 +between 1 and 100 with two D10s, you must first 
 +designate one of the dice to be the 'tens', then you 
 +roll both dice and read off your score. For 
 +instance, if you had one red and one white die, you 
 +could name the red one 'tens' and then roll them. 
 +If you got a 1 on the red and a 9 on the white your 
 +score would be 19%. If you rolled a5 on the red and 
 +a 4 on the white your score would be 54%, if you 
 +rolled a zero on the red and a 2 on the white your 
 +score would be 2%. The tenth number on a D10 is 
 +normally a zero rather than a ten. If you roll two 
 +zeros you will have scored 100%, otherwise a zero 
 +counts as exactly 0. 
 + 
 +It speeds up games if each commander has his own 
 +dice. 
 + 
 +===== RULERS ===== 
 +All measurements in FANTASY WARLORD are given 
 +in millimetres or centimetres and you will need a 
 +ruler or better still a tape measure which features 
 +metric measurements. It speeds up a game if each 
 +commander has his own ruler. 
 + 
 +---- 
 + 
 +[[creating-an-army-legacy|CHAPTER 2. CREATING AN ARMY]]
introduction-legacy.1758983812.txt.gz · Last modified: 2025/09/27 16:36 by fantasyadmin

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