magic
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| magic [2025/09/21 18:14] – [HOW TO CAST SPELLS] fantasyadmin | magic [2025/09/27 23:31] (current) – [RUNE SMITHS] fantasyadmin | ||
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| There are two types of Magic in FANTASY WARLORD. | There are two types of Magic in FANTASY WARLORD. | ||
| - | Arcane Magic which is practised by Magic-users and | + | **Arcane Magic** which is practised by Magic-users and |
| - | those Priests blessed with the attribute | + | those Priests blessed with the attribute |
| - | and Divine Magic which is used solely by Priests and | + | and **Divine Magic** which is used solely by Priests and |
| Warrior Priests. | Warrior Priests. | ||
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| requires an individual who through natural ability | requires an individual who through natural ability | ||
| and long practice has learned how to sense, access, | and long practice has learned how to sense, access, | ||
| - | shape and direct the etheric energy. In FANTASY | + | shape and direct the etheric energy. In **FANTASY |
| - | WARLORD, only Magic-users, | + | WARLORD**, only Magic-users, |
| Priests possess the ability to create and control | Priests possess the ability to create and control | ||
| - | arcane magical forces. Divine Magic takes the form | + | arcane magical forces. |
| + | |||
| + | Divine Magic takes the form | ||
| of miracles, wonders or curses and is used by Priests | of miracles, wonders or curses and is used by Priests | ||
| and Warrior Priests. Divine magic also uses the | and Warrior Priests. Divine magic also uses the | ||
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| Rune Smiths do not feature as characters in | Rune Smiths do not feature as characters in | ||
| - | FANTASY WARLORD because they are rarely | + | **FANTASY WARLORD** because they are rarely |
| encountered on the battlefield. Most Rune Smiths | encountered on the battlefield. Most Rune Smiths | ||
| - | are of the elf or dwarf races, though a few humans | + | are of the Elf or Dwarf races, though a few humans |
| have achieved this status — but only after long | have achieved this status — but only after long | ||
| - | practice and help from the dwarfs. The Rune Smiths | + | practice and help from the Dwarfs. The Rune Smiths |
| forge all magical weapons, armour and artifacts that | forge all magical weapons, armour and artifacts that | ||
| can be used by any character. So while they may not | can be used by any character. So while they may not | ||
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| under the relevant Magic-user' | under the relevant Magic-user' | ||
| spell can be picked more than once. Thus a Magic- | spell can be picked more than once. Thus a Magic- | ||
| - | user could have six Fireball spells. Each spell on the | + | user could have six //Fireball// spells. Each spell on the |
| Magic-user' | Magic-user' | ||
| cast or miscast is crossed off the list. | cast or miscast is crossed off the list. | ||
| - | The allegiance of a character may bar him from | + | **The allegiance of a character may bar him from |
| - | selecting certain spells. A follower of the Light | + | selecting certain spells**. A Good Magic-user |
| - | cannot select any spells from the Dark Magic Spell | + | cannot select any spells from Evil Magic Spell |
| - | List. A follower of the Dark cannot select any spells | + | List. An Evil Magic-user |
| - | from the Light Magic Spell List. A follower of the | + | from the Good Magic Spell List. A Neutral Magic-user |
| - | Equilibrium | + | can select spells from any list but the |
| - | number of Dark or Light spells selected must never | + | number of Evil or Good spells selected must never |
| - | exceed the total number of Equilibrium | + | exceed the total number of Neutral |
| - | selected. Both Light and Dark Magic-users may | + | selected. Both Good and Evil Magic-users may |
| - | select spells from the Equilibrium | + | select spells from the Neutral |
| ==== HOW TO CAST SPELLS ==== | ==== HOW TO CAST SPELLS ==== | ||
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| must be crossed off and cannot be used again. Worse, | must be crossed off and cannot be used again. Worse, | ||
| the magic rebounds on the caster and each Magic- | the magic rebounds on the caster and each Magic- | ||
| - | user must roll on the Failed Magic Table (found on | + | user must roll on the [[failed-arcane-magic-table|Failed Magic Table]] to discover what happens to him! |
| - | the Magic Sheet) | + | |
| Spells vary in complexity according to how | Spells vary in complexity according to how | ||
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| spell, he must immediately roll on the Failed Magic | spell, he must immediately roll on the Failed Magic | ||
| Table to discover what has happened to the energy. | Table to discover what has happened to the energy. | ||
| - | The Failed Magic Table can be found on the Magic | + | The Failed Magic Table can be found [[failed-arcane-magic-table|here]]. |
| - | Sheet. | + | |
| ===== DIVINE MAGIC ===== | ===== DIVINE MAGIC ===== | ||
| - | Divine Magic can only be used by Priests and | + | [[divine-spells-list|Divine Magic]] can only be used by Priests and |
| Warrior Priests, who for convenience will from | Warrior Priests, who for convenience will from | ||
| hereon be called priests. Divine Magic is less flexible | hereon be called priests. Divine Magic is less flexible | ||
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| be used by appealing for their help. | be used by appealing for their help. | ||
| - | The Divine Spells of Light are called miracles, | + | The Divine Spells of Good are called miracles, |
| - | those of the Equilibrium | + | those of the Neutral alignment |
| - | those of the Dark are named curses. Access to the | + | those of the Evil alignment |
| Divine Spells is controlled by the gods. Priests are | Divine Spells is controlled by the gods. Priests are | ||
| granted access to a set number of spells. The higher | granted access to a set number of spells. The higher | ||
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| accepted is directly dependent on the priest' | accepted is directly dependent on the priest' | ||
| and allegiance. Should a priest' | and allegiance. Should a priest' | ||
| - | roll on the Failed Appeal Table, and what happens | + | roll on the [[failed-divine-magic-table|Failed Appeal Table]], and what happens |
| next is in the hands of the gods. | next is in the hands of the gods. | ||
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| The number of Divine Spells each Priest may have | The number of Divine Spells each Priest may have | ||
| - | depends on his level and attributes (see Chapter 2: | + | depends on his level and attributes ([[creating-an-army|see Chapter 2: |
| - | Creating an Army). A Priest may only select the | + | Creating an Army]]). A Priest may only select the |
| number of Divine Spells he has been granted. Thus a | number of Divine Spells he has been granted. Thus a | ||
| Major Priest who is devout, may only select four | Major Priest who is devout, may only select four | ||
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| The alignment of a character may bar him from | The alignment of a character may bar him from | ||
| selecting certain Divine Spells. A follower of the | selecting certain Divine Spells. A follower of the | ||
| - | Light, cannot select any curses, but is free to select | + | Good, cannot select any curses, but is free to select |
| - | miracles or wonders. Likewise a follower | + | miracles or wonders. Likewise a Evil follower cannot select any miracles, but is free to select curses |
| - | cannot select any miracles, but is free to select curses | + | or wonders. A Neutral |
| - | or wonders. A follower | + | |
| select any type of Divine Spell, but the number of | select any type of Divine Spell, but the number of | ||
| miracles and curses selected, must never exceed the | miracles and curses selected, must never exceed the | ||
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| to harness their assistance to draw down magical | to harness their assistance to draw down magical | ||
| energy. If the appeal fails, the Priest must | energy. If the appeal fails, the Priest must | ||
| - | immediately roll one D100 and consult the Failed | + | immediately roll one D100 and consult the [[failed-divine-magic-table|Failed |
| - | Appeal Table, allowing for his allegiance to find out | + | Appeal Table]], allowing for his allegiance to find out |
| what happens. | what happens. | ||
| ==== DIVINE AGENTS ==== | ==== DIVINE AGENTS ==== | ||
| - | Divine agents are spirits of the Light and Darkness. | + | Divine agents are spirits of the Good and Evil. |
| They may only enter the physical world at the | They may only enter the physical world at the | ||
| invitation of a mortal or immortal who actually | invitation of a mortal or immortal who actually | ||
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| to cast magic. | to cast magic. | ||
| - | === SERAPHS AND IMPS === | + | === SERAPHS AND IMPS (Demonic Servants) |
| - | These are the lesser servants of the Light and | + | These are the lesser servants of the Good and |
| - | Darkness | + | Evil and as such can be summoned in large |
| numbers. | numbers. | ||
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| Imps are always armed with scimitars, always | Imps are always armed with scimitars, always | ||
| count as if they are wearing chainmail and have one | count as if they are wearing chainmail and have one | ||
| - | Arcane | + | Arcane |
| less. This spell may be cast at any time. However the | less. This spell may be cast at any time. However the | ||
| imp is subject to the same rules as a magic-user and | imp is subject to the same rules as a magic-user and | ||
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| back to the Outer Darkness. | back to the Outer Darkness. | ||
| - | === ANGELS AND DEMONS === | + | === ANGELS AND DEMONS |
| Angels and Demons are far more powerful than the | Angels and Demons are far more powerful than the | ||
| - | lesser servants of Light and Darkness. | + | lesser servants of Good and Evil. |
| Angels always appear with a spear blessed with a | Angels always appear with a spear blessed with a | ||
| Blade of Sharpness, always count as if they were | Blade of Sharpness, always count as if they were | ||
| wearing mail & plate and have two arcane spells | wearing mail & plate and have two arcane spells | ||
| - | each. One of these spells must be a Light spell and the | + | each. One of these spells must be a Good spell and the |
| - | other may be a Light or Equilibrium | + | other may be a Good or Neutral |
| must have an energy cost of 8 or less. These spells | must have an energy cost of 8 or less. These spells | ||
| may be cast at any time. However the angel is subject | may be cast at any time. However the angel is subject | ||
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| immediately banished back to the Outer Darkness. | immediately banished back to the Outer Darkness. | ||
| - | === ARCHANGELS AND ARCHDEMONS === | + | === ARCHANGELS AND ARCHDEMONS |
| Archangels and Archdemons are the commanders | Archangels and Archdemons are the commanders | ||
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| Archangels always appear with a double-handed | Archangels always appear with a double-handed | ||
| sword (which may be blessed with any one item of | sword (which may be blessed with any one item of | ||
| - | Light or Equilibrium | + | Good or Neutral |
| they were wearing plate armour and have four | they were wearing plate armour and have four | ||
| arcane spells each. Two of these spells must be | arcane spells each. Two of these spells must be | ||
| - | chosen from the Light magic list and the other two | + | chosen from the Good magic list and the other two |
| - | may be chosen from the Light or Equilibrium | + | may be chosen from the Good or Neutral |
| Each spell must have an energy cost of 10 or less. | Each spell must have an energy cost of 10 or less. | ||
| However the archangel is subject to the same rules as | However the archangel is subject to the same rules as | ||
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| Archdemons always appear with a double-handed | Archdemons always appear with a double-handed | ||
| weapon or polearm (which may be cursed with any | weapon or polearm (which may be cursed with any | ||
| - | one item of Dark or Equilibrium | + | one item of Evil or Neutral |
| always count as if they were wearing plate armour | always count as if they were wearing plate armour | ||
| and have four arcane spells each. Three of these | and have four arcane spells each. Three of these | ||
| - | spells must be chosen from the Dark magic list and | + | spells must be chosen from the Evil magic list and |
| - | the other one may be chosen from the Dark or | + | the other one may be chosen from the Evil or |
| - | Equilibrium | + | Neutral |
| cost of 10 or less. However the archdemon is subject | cost of 10 or less. However the archdemon is subject | ||
| to the same rules as a magic-user and must roll to see | to the same rules as a magic-user and must roll to see | ||
magic.1758471280.txt.gz · Last modified: 2025/09/21 18:14 by fantasyadmin
