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magic [2025/09/27 19:02] – [DIVINE MAGIC] fantasyadminmagic [2025/09/27 23:31] (current) – [RUNE SMITHS] fantasyadmin
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 Rune Smiths do not feature as characters in Rune Smiths do not feature as characters in
-FANTASY WARLORD because they are rarely+**FANTASY WARLORD** because they are rarely
 encountered on the battlefield. Most Rune Smiths encountered on the battlefield. Most Rune Smiths
 are of the Elf or Dwarf races, though a few humans are of the Elf or Dwarf races, though a few humans
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 The alignment of a character may bar him from The alignment of a character may bar him from
 selecting certain Divine Spells. A follower of the selecting certain Divine Spells. A follower of the
-Light, cannot select any curses, but is free to select +Good, cannot select any curses, but is free to select 
-miracles or wonders. Likewise a follower of the Dark +miracles or wonders. Likewise a Evil follower cannot select any miracles, but is free to select curses 
-cannot select any miracles, but is free to select curses +or wonders. A Neutral follower is free to
-or wonders. A follower of the Equilibrium is free to+
 select any type of Divine Spell, but the number of select any type of Divine Spell, but the number of
 miracles and curses selected, must never exceed the miracles and curses selected, must never exceed the
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 to harness their assistance to draw down magical to harness their assistance to draw down magical
 energy. If the appeal fails, the Priest must energy. If the appeal fails, the Priest must
-immediately roll one D100 and consult the Failed +immediately roll one D100 and consult the [[failed-divine-magic-table|Failed 
-Appeal Table, allowing for his allegiance to find out+Appeal Table]], allowing for his allegiance to find out
 what happens. what happens.
  
 ==== DIVINE AGENTS ==== ==== DIVINE AGENTS ====
  
-Divine agents are spirits of the Light and Darkness.+Divine agents are spirits of the Good and Evil.
 They may only enter the physical world at the They may only enter the physical world at the
 invitation of a mortal or immortal who actually invitation of a mortal or immortal who actually
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 to cast magic. to cast magic.
  
-=== SERAPHS AND IMPS ===+=== SERAPHS AND IMPS (Demonic Servants) ===
  
-These are the lesser servants of the Light and +These are the lesser servants of the Good and 
-Darkness and as such can be summoned in large+Evil and as such can be summoned in large
 numbers. numbers.
  
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 Imps are always armed with scimitars, always Imps are always armed with scimitars, always
 count as if they are wearing chainmail and have one count as if they are wearing chainmail and have one
-Arcane Dark spell each, with an energy cost of 5 or+Arcane Evil spell each, with an energy cost of 5 or
 less. This spell may be cast at any time. However the less. This spell may be cast at any time. However the
 imp is subject to the same rules as a magic-user and imp is subject to the same rules as a magic-user and
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 back to the Outer Darkness. back to the Outer Darkness.
  
-=== ANGELS AND DEMONS ===+=== ANGELS AND DEMONS (Lesser Demons) ===
  
 Angels and Demons are far more powerful than the Angels and Demons are far more powerful than the
-lesser servants of Light and Darkness.+lesser servants of Good and Evil.
 Angels always appear with a spear blessed with a Angels always appear with a spear blessed with a
 Blade of Sharpness, always count as if they were Blade of Sharpness, always count as if they were
 wearing mail & plate and have two arcane spells wearing mail & plate and have two arcane spells
-each. One of these spells must be a Light spell and the +each. One of these spells must be a Good spell and the 
-other may be a Light or Equilibrium spell. Each spell+other may be a Good or Neutral spell. Each spell
 must have an energy cost of 8 or less. These spells must have an energy cost of 8 or less. These spells
 may be cast at any time. However the angel is subject may be cast at any time. However the angel is subject
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 immediately banished back to the Outer Darkness. immediately banished back to the Outer Darkness.
  
-=== ARCHANGELS AND ARCHDEMONS ===+=== ARCHANGELS AND ARCHDEMONS (Greater Demons) ===
  
 Archangels and Archdemons are the commanders Archangels and Archdemons are the commanders
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 Archangels always appear with a double-handed Archangels always appear with a double-handed
 sword (which may be blessed with any one item of sword (which may be blessed with any one item of
-Light or Equilibrium blade magic), always count as if+Good or Neutral blade magic), always count as if
 they were wearing plate armour and have four they were wearing plate armour and have four
 arcane spells each. Two of these spells must be arcane spells each. Two of these spells must be
-chosen from the Light magic list and the other two +chosen from the Good magic list and the other two 
-may be chosen from the Light or Equilibrium lists.+may be chosen from the Good or Neutral lists.
 Each spell must have an energy cost of 10 or less. Each spell must have an energy cost of 10 or less.
 However the archangel is subject to the same rules as However the archangel is subject to the same rules as
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 Archdemons always appear with a double-handed Archdemons always appear with a double-handed
 weapon or polearm (which may be cursed with any weapon or polearm (which may be cursed with any
-one item of Dark or Equilibrium blade magic),+one item of Evil or Neutral blade magic),
 always count as if they were wearing plate armour always count as if they were wearing plate armour
 and have four arcane spells each. Three of these and have four arcane spells each. Three of these
-spells must be chosen from the Dark magic list and +spells must be chosen from the Evil magic list and 
-the other one may be chosen from the Dark or +the other one may be chosen from the Evil or 
-Equilibrium lists. Each spell must have an energy+Neutral lists. Each spell must have an energy
 cost of 10 or less. However the archdemon is subject cost of 10 or less. However the archdemon is subject
 to the same rules as a magic-user and must roll to see to the same rules as a magic-user and must roll to see
magic.1758992562.txt.gz · Last modified: 2025/09/27 19:02 by fantasyadmin

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