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magic [2025/09/27 19:07] – [DIVINE AGENTS] fantasyadminmagic [2025/12/21 10:51] (current) – [DIVINE AGENTS] fantasyadmin
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 +[[morale|<< 10. MORALE]] | [[tactical-hints-and-terrain-generation|12. TACTICAL HINTS AND TERRAIN GENERATION >>]]
 +
 ====== 11. MAGIC ====== ====== 11. MAGIC ======
  
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 Rune Smiths do not feature as characters in Rune Smiths do not feature as characters in
-FANTASY WARLORD because they are rarely+**FANTASY WARLORD** because they are rarely
 encountered on the battlefield. Most Rune Smiths encountered on the battlefield. Most Rune Smiths
 are of the Elf or Dwarf races, though a few humans are of the Elf or Dwarf races, though a few humans
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 Appeal Table]], allowing for his allegiance to find out Appeal Table]], allowing for his allegiance to find out
 what happens. what happens.
 +
 +{{ :cf9e596eb6ef729c98f4d1889a21504e.jpg?400|}}
  
 ==== DIVINE AGENTS ==== ==== DIVINE AGENTS ====
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 to cast magic. to cast magic.
  
-=== SERAPHS AND IMPS ===+=== SERAPHS AND IMPS (Demonic Servants) ===
  
 These are the lesser servants of the Good and These are the lesser servants of the Good and
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 back to the Outer Darkness. back to the Outer Darkness.
  
-=== ANGELS AND DEMONS ===+=== ANGELS AND DEMONS (Lesser Demons) ===
  
 Angels and Demons are far more powerful than the Angels and Demons are far more powerful than the
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 immediately banished back to the Outer Darkness. immediately banished back to the Outer Darkness.
  
-=== ARCHANGELS AND ARCHDEMONS ===+=== ARCHANGELS AND ARCHDEMONS (Greater Demons) ===
  
 Archangels and Archdemons are the commanders Archangels and Archdemons are the commanders
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 ---- ----
-[[tactical-hints-and-terrain-generation|CHAPTER 12. TACTICAL HINTS AND TERRAIN GENERATION]]+[[morale|<< 10. MORALE]] | [[tactical-hints-and-terrain-generation|12. TACTICAL HINTS AND TERRAIN GENERATION >>]]
magic.1758992865.txt.gz · Last modified: 2025/09/27 19:07 by fantasyadmin

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