magic-armour-and-artifacts
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magic-armour-and-artifacts [2025/09/18 18:41] โ created fantasyadmin | magic-armour-and-artifacts [2025/09/19 15:18] (current) โ [ARMOUR OF DARKNESS] fantasyadmin | ||
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may automatically cast one 'Ring of Light' per | may automatically cast one 'Ring of Light' per | ||
day, without any risk of failure. | day, without any risk of failure. | ||
+ | |||
+ | ==== ELECTRUM ARMOUR ==== | ||
+ | |||
+ | **COST: 75** | ||
+ | |||
+ | Armour made from electrum, an alloy of | ||
+ | orichalcum and steel, is prized by all magic-users, | ||
+ | it is the only metal that does not interfere with | ||
+ | magical operations. Electrum armour always comes | ||
+ | in the form of a mail hauberk and counts as | ||
+ | chainmail for movement but mail and plate for | ||
+ | combat! It also completely negates the power of | ||
+ | Blades of Sharpness. | ||
+ | Electrum has a special history. In the mists of | ||
+ | prehistory, the dwarfs discovered a special orc they | ||
+ | named orichalcum. Orichalcum produced a metal | ||
+ | that was extremely malleable and did not interfere | ||
+ | with arcane magical energy. When the elven rune | ||
+ | smiths received some of this orc from the dwarven | ||
+ | city of Aurvangar, they started to experiment with its | ||
+ | amazing properties. After years of research they | ||
+ | discovered it could be alloyed with steel to produce a new metal they named electrum. | ||
+ | Electrum is lighter than steel yet stronger. It also | ||
+ | retains the amazing ability of orichalcum to focus | ||
+ | magical energy instead of interfering with it. As a | ||
+ | result, it is an invaluable material to all magic-users | ||
+ | and in great demand. | ||
+ | Because electrum was first forged by the elves, it is | ||
+ | innately allied to the Light and unusable by the | ||
+ | servants of the Dark. This is true even when dwarf | ||
+ | rune smiths forge this miraculous metal. | ||
+ | |||
+ | ==== HELM OF LIGHT ==== | ||
+ | |||
+ | **COST: 85** | ||
+ | |||
+ | Forged by the elven rune smiths to further the | ||
+ | cause of Light. This helm automatically inflicts a | ||
+ | combat modifier of -5 and a morale modifier of -2 on | ||
+ | any unit, character or monster the owner attacks, | ||
+ | that are in the service of Darkness. | ||
+ | |||
+ | ==== HELM OF TRUTH ==== | ||
+ | |||
+ | **COST: 45** | ||
+ | |||
+ | Created in the mists of time by the high elves of lost | ||
+ | Farlorn, the Helm of Truth enables its wearer to see | ||
+ | through all glamours and illusions. A benefit the | ||
+ | owner can pass on to any unit he is in direct control | ||
+ | of. | ||
+ | |||
+ | ==== HOLY RELIC ==== | ||
+ | |||
+ | **COST: 95** | ||
+ | |||
+ | The owner of this artifact enjoys an extra 5% | ||
+ | chance of casting any Divine spell of the Light or | ||
+ | Equilibrium. | ||
+ | |||
+ | ==== HORN OF DELIVERANCE ==== | ||
+ | |||
+ | **COST: 75** | ||
+ | |||
+ | This horn can only be blown once per day. When | ||
+ | blown it will give a morale modifier of +5 to all | ||
+ | friendly units within 30 cm for two game turns. | ||
+ | |||
+ | ==== MAGIC STAFF ==== | ||
+ | |||
+ | **COST: 95** | ||
+ | |||
+ | The owner of this artifact enjoys an extra 5% | ||
+ | chance of casting any Arcane spell of the Light or | ||
+ | Equilibrium. | ||
+ | |||
+ | ===== EQUILIBRIUM MAGIC ===== | ||
+ | |||
+ | ==== ARMOUR OF DEFLECTION ==== | ||
+ | |||
+ | **COST: 90** | ||
+ | |||
+ | This plate armour is imbued with the power to | ||
+ | deflect all blades and missiles. Should the wearer be | ||
+ | hit in combat, he may roll one D100 and if he rolls | ||
+ | 30% or less, he may ignore any wound(s) that would | ||
+ | have resulted from the blow. | ||
+ | |||
+ | ==== ARMOUR OF FIRE SUPPRESSION ==== | ||
+ | |||
+ | **COST: 100** | ||
+ | |||
+ | This plate armour was originally created by the | ||
+ | dwarfs to protect their smiths from the searing heat | ||
+ | of volcanic forges. The armour is imbued with the | ||
+ | ability to turn flames and heat away from the owner. | ||
+ | Thus the owner is immune from all types of natural | ||
+ | and magical fire, except greater dragon fire, which | ||
+ | being multi-dimensional can actually turn the | ||
+ | defences of this armour. As a result greater (not | ||
+ | demi) dragon fire has its chance of incinerating the | ||
+ | occupant of this armour halved from 70% to 35%. | ||
+ | |||
+ | ==== ARMOUR OF WATER REPULSION ==== | ||
+ | |||
+ | **COST: 100** | ||
+ | |||
+ | The wearer of this plate armour is immune from | ||
+ | drowning and safe from all types of magic that use | ||
+ | water (including ice). The spell Downpour, cannot | ||
+ | be cast on a character wearing this armour or on any | ||
+ | unit he is in base-to-base contact with. | ||
+ | |||
+ | ==== BELT OF STRENGTH ==== | ||
+ | |||
+ | **COST: 75** | ||
+ | |||
+ | The owner of this wondrous item has his armour | ||
+ | type reduced for movement purposes to the next | ||
+ | class. Thus a character wearing mail and plate will | ||
+ | move as if he were wearing chainmail, but in combat | ||
+ | his armour would still count as mail and plate. The | ||
+ | character also gains a +15% to his FCP. | ||
+ | |||
+ | ==== BOOTS OF SPEED ==== | ||
+ | |||
+ | **COST: 45** | ||
+ | |||
+ | These boots allow the owner to move at double his | ||
+ | normal movement speeds for three consecutive | ||
+ | turns once per day. | ||
+ | |||
+ | ==== CAP OF INVISIBILITY ==== | ||
+ | |||
+ | **COST: 90** | ||
+ | |||
+ | Forged by the dwarfs, this cap allows the wearer to | ||
+ | go Invisible once per day for up to four consecutive | ||
+ | turns or until he attacks someone. While invisible | ||
+ | the controlling player should either record the | ||
+ | characters position and whereabouts on a sketch | ||
+ | map or use an inconspicuous marker on the table | ||
+ | that moves as if it were the character. | ||
+ | |||
+ | ==== GREAVES OF INVULNERABILITY ==== | ||
+ | |||
+ | **COST: 80** | ||
+ | |||
+ | The wearer of these greaves may ignore all wounds | ||
+ | to his legs. His armour class will depend on the type | ||
+ | of normal armour he selects. | ||
+ | |||
+ | ==== HELMET OF HEARING ==== | ||
+ | |||
+ | **COST: 35** | ||
+ | |||
+ | This helmet magically enhances the wearers | ||
+ | ability to hear sounds. To be used it must be | ||
+ | announced to the enemy. The wearer will then | ||
+ | automatically detect units, monsters or characters | ||
+ | within 15 cm of him hiding in woods or buildings or | ||
+ | concealed by magic. The owner will also be able to | ||
+ | detect characters using the skills hide or stealth and | ||
+ | moving on sketch maps. The owner' | ||
+ | will depend on the type of normal armour he selects. | ||
+ | |||
+ | ==== HELMET OF FLIGHT ==== | ||
+ | |||
+ | **COST: 85** | ||
+ | |||
+ | Allows the wearer to fly magically up to 50 cm | ||
+ | once per day. (See Magical Flight on page 79). His | ||
+ | armour class will depend on the type of normal | ||
+ | armour he selects. | ||
+ | |||
+ | ==== HELM OF INVULNERABILITY ==== | ||
+ | |||
+ | **COST: 100** | ||
+ | |||
+ | The wearer of this helm ignores all head wounds | ||
+ | from non-magical weapons. His armour class will | ||
+ | depend on the type of normal armour he selects. | ||
+ | |||
+ | ==== HORSESHOES OF ALACRITY ==== | ||
+ | |||
+ | **COST: 80** | ||
+ | |||
+ | These horseshoes will allow a rider and his mount | ||
+ | to move at double the mount' | ||
+ | speeds for three consecutive turns once per day. | ||
+ | |||
+ | ==== NECKLACE OF INVULNERABILITY ==== | ||
+ | |||
+ | **COST: 100** | ||
+ | |||
+ | The wearer of this necklace may ignore all body | ||
+ | wounds from non-magical weapons. His armour | ||
+ | class will depend on the type of normal armour he | ||
+ | selects. | ||
+ | |||
+ | ==== PIED PIPES ==== | ||
+ | |||
+ | **COST: 35** | ||
+ | |||
+ | These pipes allows the owner to control any one | ||
+ | type of animal and command it in brigade | ||
+ | formations โ this is an exception to the normal | ||
+ | rules. The type of animal must be noted down when | ||
+ | this item is selected. | ||
+ | |||
+ | ==== SADDLE OF FLIGHT ==== | ||
+ | |||
+ | **COST: 95** | ||
+ | |||
+ | This saddle will allow a rider and his mount to | ||
+ | magically fly through the air up to 50 cm once per | ||
+ | day. (See magical flight on page79) | ||
+ | |||
+ | ==== SHIELD OF REFLECTION ==== | ||
+ | |||
+ | **COST: 55** | ||
+ | |||
+ | Any magic cast directly against the owner of this | ||
+ | shield is reflected back at, and takes full effect on the | ||
+ | caster. However, each shield can only reflect so many | ||
+ | spells before it shatters. If you select this magical | ||
+ | artifact you must roll one D4 to discover how many | ||
+ | spells it will reflect per day. If during any one day this | ||
+ | number is exceeded the shield will shatter (though | ||
+ | the spell that shatters it will cause no other harm) | ||
+ | and the owner of the shield must roll on the Failed | ||
+ | Magic Table. This artifact maybe kept secret until a | ||
+ | magic spell is cast at the owner. This shield also | ||
+ | provides its owner with the usual combat modifier | ||
+ | for a shield. | ||
+ | |||
+ | ==== SHIELD OF INTERCEPTION ==== | ||
+ | |||
+ | **COST: 60** | ||
+ | |||
+ | This shield has been imbued with a magical | ||
+ | intelligence so it can react to incoming missiles | ||
+ | reducing their chance of hitting the owner. Missiles | ||
+ | fired at the owner of this shield suffer a firing | ||
+ | modifier of-10. This shield also provides its owner | ||
+ | with the usual combat modifier for a shield. | ||
+ | |||
+ | ==== VAMBRACES OF INVULNERABILITY ==== | ||
+ | |||
+ | **COST: 80** | ||
+ | |||
+ | The wearer of these vambraces may ignore all | ||
+ | wounds to his arms. His armour class will depend on | ||
+ | the type of normal armour he selects. | ||
+ | |||
+ | ===== DARK MAGIC ===== | ||
+ | |||
+ | ==== ARMOUR OF DARKNESS ==== | ||
+ | |||
+ | **COST: 90** | ||
+ | |||
+ | Forged in the volcanic fires of Arnlaug, the Armour | ||
+ | of Darkness counts as plate armour for combat and | ||
+ | movement. In addition, the wearer of this armour | ||
+ | may automatically emit two " | ||
+ | day, without any risk of failure. | ||
+ | |||
+ | ==== CLAW OF SUMMONING ==== | ||
+ | |||
+ | **COST: 95** | ||
+ | |||
+ | Worn like a gauntlet over one hand, this claw | ||
+ | can be used once per day to summon a group of | ||
+ | 10 unarmoured skeletons with mixed weapons, | ||
+ | who will follow the owner' | ||
+ | four turns. These skeletons will appear in base-to- | ||
+ | base contact with the character. At the end of the | ||
+ | allotted time the skeletons will return to the | ||
+ | Shadowlands and must be removed from play. | ||
+ | (For the powers and abilities of skeletons see | ||
+ | " | ||
+ | lists on page 127). | ||
+ | |||
+ | ==== HELM OF HIDEOUS ASPECT ==== | ||
+ | |||
+ | **COST: 80** | ||
+ | A vile creation of the powers of Darkness which is | ||
+ | not only grotesque, but also appears to writhe and | ||
+ | move. The wearer of this helm automatically inflicts | ||
+ | a combat modifier of -3 and a morale modifier of -2 | ||
+ | on any units, characters or monsters he attacks. | ||
+ | |||
+ | ==== HELM OF ILLUSION ==== | ||
+ | |||
+ | **COST: 90** | ||
+ | |||
+ | Reputedly created by Valdrad, the arch sorcerer of | ||
+ | the north, the Helm of Illusion allows the wearer to | ||
+ | automatically cast up to two Illusion spells per day, | ||
+ | without any risk of failure. The spells to be cast must | ||
+ | be chosen before a battle commences. (See The | ||
+ | Arcane Magic Spell Lists on page 116) | ||
+ | |||
+ | ==== TALISMAN OF DARKNESS ==== | ||
+ | |||
+ | **COST: 95** | ||
+ | |||
+ | The owner of this artifact enjoys an extra 5% | ||
+ | chance of casting any Divine spell of the Darkness or | ||
+ | Equilibrium. | ||
+ | |||
+ | ==== WAND OF DARKNESS ==== | ||
+ | |||
+ | **COST: 95** | ||
+ | |||
+ | The owner of this wand enjoys a -5% modifier | ||
+ | when casting any Arcane Magic spells of the | ||
+ | Darkness or Equilibrium. | ||
+ | |||
magic-armour-and-artifacts.1758213691.txt.gz ยท Last modified: 2025/09/18 18:41 by fantasyadmin