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magic-armour-and-artifacts [2025/09/18 18:46] – [BELT OF STRENGTH] fantasyadminmagic-armour-and-artifacts [2025/09/19 15:18] (current) – [ARMOUR OF DARKNESS] fantasyadmin
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 character also gains a +15% to his FCP. character also gains a +15% to his FCP.
  
-BOOTS OF SPEED COST: 45+==== BOOTS OF SPEED ==== 
 + 
 +**COST: 45** 
 These boots allow the owner to move at double his These boots allow the owner to move at double his
 normal movement speeds for three consecutive normal movement speeds for three consecutive
 turns once per day. turns once per day.
  
-CAP OF INVISIBILITY COST: 90+==== CAP OF INVISIBILITY ==== 
 + 
 +**COST: 90** 
 Forged by the dwarfs, this cap allows the wearer to Forged by the dwarfs, this cap allows the wearer to
 go Invisible once per day for up to four consecutive go Invisible once per day for up to four consecutive
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 that moves as if it were the character. that moves as if it were the character.
  
-GREAVES OF INVULNERABILITY COST: 80+==== GREAVES OF INVULNERABILITY ==== 
 + 
 +**COST: 80** 
 The wearer of these greaves may ignore all wounds The wearer of these greaves may ignore all wounds
 to his legs. His armour class will depend on the type to his legs. His armour class will depend on the type
 of normal armour he selects. of normal armour he selects.
  
-HELMET OF HEARING COST: 35+==== HELMET OF HEARING ==== 
 + 
 +**COST: 35** 
 This helmet magically enhances the wearers This helmet magically enhances the wearers
 ability to hear sounds. To be used it must be ability to hear sounds. To be used it must be
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 will depend on the type of normal armour he selects. will depend on the type of normal armour he selects.
  
-HELMET OF FLIGHT COST: 85+==== HELMET OF FLIGHT ==== 
 + 
 +**COST: 85** 
 Allows the wearer to fly magically up to 50 cm Allows the wearer to fly magically up to 50 cm
 once per day. (See Magical Flight on page 79). His once per day. (See Magical Flight on page 79). His
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 armour he selects. armour he selects.
  
-HELM OF INVULNERABILITY COST: 100+==== HELM OF INVULNERABILITY ==== 
 + 
 +**COST: 100** 
 The wearer of this helm ignores all head wounds The wearer of this helm ignores all head wounds
 from non-magical weapons. His armour class will from non-magical weapons. His armour class will
 depend on the type of normal armour he selects. depend on the type of normal armour he selects.
  
 +==== HORSESHOES OF ALACRITY ====
 +
 +**COST: 80**
  
-  
-HORSESHOES OF ALACRITY COST: 80 
 These horseshoes will allow a rider and his mount These horseshoes will allow a rider and his mount
 to move at double the mount's normal movement to move at double the mount's normal movement
 speeds for three consecutive turns once per day. speeds for three consecutive turns once per day.
  
-NECKLACE OF INVULNERABILITY COST: 100+==== NECKLACE OF INVULNERABILITY ==== 
 + 
 +**COST: 100** 
 The wearer of this necklace may ignore all body The wearer of this necklace may ignore all body
 wounds from non-magical weapons. His armour wounds from non-magical weapons. His armour
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 selects. selects.
  
-PIED PIPES COST: 35+==== PIED PIPES ==== 
 + 
 +**COST: 35** 
 These pipes allows the owner to control any one These pipes allows the owner to control any one
 type of animal and command it in brigade type of animal and command it in brigade
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 this item is selected. this item is selected.
  
-SADDLE OF FLIGHT COST: 95+==== SADDLE OF FLIGHT ==== 
 + 
 +**COST: 95** 
 This saddle will allow a rider and his mount to This saddle will allow a rider and his mount to
 magically fly through the air up to 50 cm once per magically fly through the air up to 50 cm once per
 day. (See magical flight on page79) day. (See magical flight on page79)
  
-SHIELD OF REFLECTION COST: 55+==== SHIELD OF REFLECTION ==== 
 + 
 +**COST: 55** 
 Any magic cast directly against the owner of this Any magic cast directly against the owner of this
 shield is reflected back at, and takes full effect on the shield is reflected back at, and takes full effect on the
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 for a shield. for a shield.
  
-SHIELD OF INTERCEPTION COST: 60+==== SHIELD OF INTERCEPTION ==== 
 + 
 +**COST: 60** 
 This shield has been imbued with a magical This shield has been imbued with a magical
 intelligence so it can react to incoming missiles intelligence so it can react to incoming missiles
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 with the usual combat modifier for a shield. with the usual combat modifier for a shield.
  
 +==== VAMBRACES OF INVULNERABILITY ====
 +
 +**COST: 80**
  
-VAMBRACES OF INVULNERABILITY COST: 80 
 The wearer of these vambraces may ignore all The wearer of these vambraces may ignore all
 wounds to his arms. His armour class will depend on wounds to his arms. His armour class will depend on
 the type of normal armour he selects. the type of normal armour he selects.
 +
 +===== DARK MAGIC =====
 +
 +==== ARMOUR OF DARKNESS ====
 +
 +**COST: 90**
 +
 +Forged in the volcanic fires of Arnlaug, the Armour
 +of Darkness counts as plate armour for combat and
 +movement. In addition, the wearer of this armour
 +may automatically emit two "Spells of Darkness" per
 +day, without any risk of failure.
 +
 +==== CLAW OF SUMMONING ====
 +
 +**COST: 95**
 +
 +Worn like a gauntlet over one hand, this claw
 +can be used once per day to summon a group of
 +10 unarmoured skeletons with mixed weapons,
 +who will follow the owner's every command for
 +four turns. These skeletons will appear in base-to-
 +base contact with the character. At the end of the
 +allotted time the skeletons will return to the
 +Shadowlands and must be removed from play.
 +(For the powers and abilities of skeletons see
 +"Summon Skeletons" in the Arcane Magic spell
 +lists on page 127).
 + 
 +==== HELM OF HIDEOUS ASPECT ====
 +
 +**COST: 80**
 +A vile creation of the powers of Darkness which is
 +not only grotesque, but also appears to writhe and
 +move. The wearer of this helm automatically inflicts
 +a combat modifier of -3 and a morale modifier of -2
 +on any units, characters or monsters he attacks.
 +
 +==== HELM OF ILLUSION ====
 +
 +**COST: 90**
 +
 +Reputedly created by Valdrad, the arch sorcerer of
 +the north, the Helm of Illusion allows the wearer to
 +automatically cast up to two Illusion spells per day,
 +without any risk of failure. The spells to be cast must
 +be chosen before a battle commences. (See The
 +Arcane Magic Spell Lists on page 116)
 +
 +==== TALISMAN OF DARKNESS ====
 +
 +**COST: 95**
 +
 +The owner of this artifact enjoys an extra 5%
 +chance of casting any Divine spell of the Darkness or
 +Equilibrium.
 +
 +==== WAND OF DARKNESS ====
 +
 +**COST: 95**
 +
 +The owner of this wand enjoys a -5% modifier
 +when casting any Arcane Magic spells of the
 +Darkness or Equilibrium.
 +
  
magic-armour-and-artifacts.1758213967.txt.gz · Last modified: 2025/09/18 18:46 by fantasyadmin

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