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magic-armour-and-artifacts [2025/09/19 15:18] – [ARMOUR OF DARKNESS] fantasyadminmagic-armour-and-artifacts [2025/09/27 23:53] (current) – [WAND OF DARKNESS] fantasyadmin
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 ====== MAGIC ARMOUR AND ARTIFACTS ====== ====== MAGIC ARMOUR AND ARTIFACTS ======
  
-===== LIGHT MAGIC =====+===== GOOD MAGIC =====
  
 ==== ARMOUR OF LIGHT ==== ==== ARMOUR OF LIGHT ====
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 combat! It also completely negates the power of combat! It also completely negates the power of
 Blades of Sharpness. Blades of Sharpness.
 +
 Electrum has a special history. In the mists of Electrum has a special history. In the mists of
-prehistory, the dwarfs discovered a special orc they+prehistory, the Dwarfs discovered a special orc they
 named orichalcum. Orichalcum produced a metal named orichalcum. Orichalcum produced a metal
 that was extremely malleable and did not interfere that was extremely malleable and did not interfere
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 result, it is an invaluable material to all magic-users result, it is an invaluable material to all magic-users
 and in great demand. and in great demand.
-Because electrum was first forged by the elves, it is + 
-innately allied to the Light and unusable by the +Because electrum was first forged by the Elves, it is 
-servants of the Dark. This is true even when dwarf+innately allied to the Light and unusable by Evil 
 +servants. This is true even when Dwarf
 rune smiths forge this miraculous metal. rune smiths forge this miraculous metal.
  
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 cause of Light. This helm automatically inflicts a cause of Light. This helm automatically inflicts a
 combat modifier of -5 and a morale modifier of -2 on combat modifier of -5 and a morale modifier of -2 on
-any unit, character or monster the owner attacks+any Evil unit, character or monster the owner attacks.
-that are in the service of Darkness.+
  
 ==== HELM OF TRUTH ==== ==== HELM OF TRUTH ====
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 The owner of this artifact enjoys an extra 5% The owner of this artifact enjoys an extra 5%
-chance of casting any Divine spell of the Light or +chance of casting any Neutral or Good Divine spell.
-Equilibrium.+
  
 ==== HORN OF DELIVERANCE ==== ==== HORN OF DELIVERANCE ====
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 The owner of this artifact enjoys an extra 5% The owner of this artifact enjoys an extra 5%
-chance of casting any Arcane spell of the Light or +chance of casting any Good or Neutral Arcane spell.
-Equilibrium.+
  
-===== EQUILIBRIUM MAGIC =====+---- 
 + 
 +===== NEUTRAL MAGIC =====
  
 ==== ARMOUR OF DEFLECTION ==== ==== ARMOUR OF DEFLECTION ====
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 This plate armour was originally created by the This plate armour was originally created by the
-dwarfs to protect their smiths from the searing heat+Dwarfs to protect their smiths from the searing heat
 of volcanic forges. The armour is imbued with the of volcanic forges. The armour is imbued with the
 ability to turn flames and heat away from the owner. ability to turn flames and heat away from the owner.
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 Allows the wearer to fly magically up to 50 cm Allows the wearer to fly magically up to 50 cm
-once per day. (See Magical Flight on page 79). His+once per day. ([[movement#two_methods_of_flying|See Magical Flight]]). His
 armour class will depend on the type of normal armour class will depend on the type of normal
 armour he selects. armour he selects.
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 This saddle will allow a rider and his mount to This saddle will allow a rider and his mount to
 magically fly through the air up to 50 cm once per magically fly through the air up to 50 cm once per
-day. (See magical flight on page79)+day. ([[movement#two_methods_of_flying|See Magical Flight]]).
  
 ==== SHIELD OF REFLECTION ==== ==== SHIELD OF REFLECTION ====
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 the type of normal armour he selects. the type of normal armour he selects.
  
-===== DARK MAGIC =====+---- 
 + 
 +===== EVIL MAGIC =====
  
 ==== ARMOUR OF DARKNESS ==== ==== ARMOUR OF DARKNESS ====
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 of Darkness counts as plate armour for combat and of Darkness counts as plate armour for combat and
 movement. In addition, the wearer of this armour movement. In addition, the wearer of this armour
-may automatically emit two "Spells of Darkness" per+may automatically emit two "Evil Spells" per
 day, without any risk of failure. day, without any risk of failure.
  
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 Shadowlands and must be removed from play. Shadowlands and must be removed from play.
 (For the powers and abilities of skeletons see (For the powers and abilities of skeletons see
-"Summon Skeletons" in the Arcane Magic spell +"Summon Skeletons" in the [[arcane-magic-spell-lists#summon_skeletons|Arcane Magic spell 
-lists on page 127).+lists]]).
    
 ==== HELM OF HIDEOUS ASPECT ==== ==== HELM OF HIDEOUS ASPECT ====
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 automatically cast up to two Illusion spells per day, automatically cast up to two Illusion spells per day,
 without any risk of failure. The spells to be cast must without any risk of failure. The spells to be cast must
-be chosen before a battle commences. (See The +be chosen before a battle commences. ([[arcane-magic-spell-lists|See The 
-Arcane Magic Spell Lists on page 116)+Arcane Magic Spell Lists]])
  
 ==== TALISMAN OF DARKNESS ==== ==== TALISMAN OF DARKNESS ====
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 **COST: 95** **COST: 95**
  
-The owner of this artifact enjoys an extra 5% +The owner of this artifact enjoys an extra 5% chance of casting any Evil or Neutral Divine spell.
-chance of casting any Divine spell of the Darkness or +
-Equilibrium.+
  
 ==== WAND OF DARKNESS ==== ==== WAND OF DARKNESS ====
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 **COST: 95** **COST: 95**
  
-The owner of this wand enjoys a -5% modifier +The owner of this wand enjoys a -5% modifier when casting any Neutral or Evil Arcane Magic spells.
-when casting any Arcane Magic spells of the +
-Darkness or Equilibrium.+
  
  
magic-armour-and-artifacts.1758287904.txt.gz · Last modified: 2025/09/19 15:18 by fantasyadmin

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