missile-fire
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missile-fire [2025/09/19 13:48] – [HOW TO FIRE] fantasyadmin | missile-fire [2025/09/24 12:14] (current) – [MISSILE FIRE] fantasyadmin | ||
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===== MISSILE FIRE ===== | ===== MISSILE FIRE ===== | ||
+ | |||
+ | {{ : | ||
All missile fire occurs simultaneously in phase | All missile fire occurs simultaneously in phase | ||
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All ranges, firing factors and modifiers are listed on | All ranges, firing factors and modifiers are listed on | ||
- | the Profile Sheets. Each race has different firing | + | the [[profile-sheets|Profile Sheets]]. Each race has different firing |
abilities and this is reflected by the varying range | abilities and this is reflected by the varying range | ||
classifications, | classifications, | ||
Line 76: | Line 78: | ||
If a race does not have a particular weapon listed on | If a race does not have a particular weapon listed on | ||
- | the Basic Firing Percentage Chart on its Profile | + | the Basic Firing Percentage Chart on its [[profile-sheets|Profile |
- | Sheet, it is not allowed to use that weapon. | + | Sheet]], it is not allowed to use that weapon. |
===== ACQUIRING A TARGET ===== | ===== ACQUIRING A TARGET ===== | ||
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figures. | figures. | ||
+ | ===== A GUIDE TO THE FIRING MODIFIERS ===== | ||
+ | |||
+ | There are lots of factors which influence how well | ||
+ | and accurately a unit fires and these are to some | ||
+ | degree reflected by the Firing Modifiers on the | ||
+ | Profile Sheets. Below is an explanation of each | ||
+ | modifier. | ||
+ | |||
+ | ==== TARGET IS A CHARACTER OR IN OPEN ORDER ==== | ||
+ | |||
+ | The smaller the target or the more widely | ||
+ | dispersed it is, the harder it is to hit. As a result this is | ||
+ | a minus modifier. | ||
+ | |||
+ | ==== TARGET MOVED 10 CMS PLUS THIS TURN ==== | ||
+ | |||
+ | If a target moves significantly, | ||
+ | effectiveness of the firing. As a result, this is a minus | ||
+ | modifier. | ||
+ | |||
+ | ==== TARGET IN LIGHT, MEDIUM OR HEAVY COVER ==== | ||
+ | |||
+ | The more cover the target has the harder it is to hit. | ||
+ | These three modifiers reflect that fact and are | ||
+ | consequently minus modifiers. They are not | ||
+ | cumulative so you need only apply the relevant one. | ||
+ | Thus a unit behind a wall receives the benefit for hard | ||
+ | cover only and not light and medium as well. | ||
+ | |||
+ | ==== TARGET EQUIPPED WITH SHIELDS ==== | ||
+ | |||
+ | This modifier reflects the target' | ||
+ | it possesses any, to deflect or intercept incoming | ||
+ | missiles. As a result this is a minus modifier. | ||
+ | |||
+ | ==== TARGET HAS ARMOURED MOUNTS ==== | ||
+ | |||
+ | This modifier applies to cavalry with armoured | ||
+ | mounts only and reflects the fact that the armour | ||
+ | will reduce the effectiveness of missile fire. As a | ||
+ | result it is a minus modifier. | ||
+ | |||
+ | ==== PER RANK OF TARGET ==== | ||
+ | |||
+ | The more ranks a target has the easier it is to target | ||
+ | and hit as any fire which overshoots the front rank | ||
+ | will hit soldiers in the ranks behind. For the | ||
+ | purposes of this modifier all ranks, including partial | ||
+ | ranks are counted. What constitutes a rank on a | ||
+ | target depends on the angle of fire and the | ||
+ | disposition of the target. | ||
+ | |||
+ | ==== TARGET IS MOUNTED OR ON A VEHICLE ==== | ||
+ | |||
+ | The larger the target is the easier it is to hit. As a | ||
+ | result this is a positive modifier. | ||
+ | |||
+ | ==== TARGET IS A MONSTER ==== | ||
+ | |||
+ | Monsters are large targets and therefore easy to | ||
+ | hit, so this is a positive modifier. | ||
+ | UNIT FIRING ARE A CLASS | ||
+ | Experienced, | ||
+ | aiming and are not easily disturbed by the pressure | ||
+ | of battle. This positive factor reflects these facts. | ||
+ | UNIT FIRING ARE C CLASS | ||
+ | Poorly trained or green troops will not react to | ||
+ | battle stress well and as a result the accuracy of their | ||
+ | firing will suffer, so this is a minus modifier. | ||
+ | |||
+ | ==== UNIT FIRING ARE MOUNTED ==== | ||
+ | |||
+ | Firing from a horse, wolf, pig or monster is | ||
+ | difficult because the creatures movement affects the | ||
+ | firers aim, as a result this is a minus modifier. | ||
+ | |||
+ | ==== UNIT FIRING ARE ON A MOVING VEHICLE ==== | ||
+ | |||
+ | Firing from a moving vehicle such as a boat or | ||
+ | wagon, also affects accuracy adversely, so this is a | ||
+ | minus modifier as well. | ||
+ | |||
+ | ===== DRAGON FLAME ATTACKS ===== | ||
+ | |||
+ | Flame attacks are carried out in phase eight of the | ||
+ | game turn and occur simultaneously with all other | ||
+ | firing. Flame attacks are not subject to any move and | ||
+ | fire restrictions. Casualties from flame attacks are | ||
+ | not resolved by the method used for other missile | ||
+ | attacks. | ||
+ | |||
+ | When on the ground, creatures that possess flame | ||
+ | attacks may only fire at targets on the ground or at | ||
+ | Combat Height. When flying at Combat Height, | ||
+ | demi-dragons and other creatures that breathe fire, | ||
+ | may only engage in flame attacks on targets on the | ||
+ | ground, or at Combat Height. They cannot make | ||
+ | flame attacks on creatures at Flight Height. When at | ||
+ | Flight Height fire breathing creatures can only | ||
+ | make flame attacks on other creatures at the same | ||
+ | height or at Combat Height. | ||
+ | |||
+ | When a monster breathes fire in phase eight, the | ||
+ | appropriate template (i.e. the Flame Template), is | ||
+ | placed with its narrowest end touching the front | ||
+ | edge of the creature' | ||
+ | angle to maximise effect. | ||
+ | |||
+ | Any infantry or cavalry figure whose base is either | ||
+ | partially or totally covered by the template is liable to | ||
+ | become a casualty. Roll one D100 for each figure | ||
+ | involved and if the result is below or equal to 60% | ||
+ | that figure has been killed. | ||
+ | |||
+ | In the case of a monster or character whose base | ||
+ | falls partially or totally under the template, roll one | ||
+ | D100 to see if the flame hits the target. If it does the | ||
+ | target will suffer one wound and must refer this to | ||
+ | the relevant Character or Monster Hit Table. | ||
+ | The only exception to this rule occurs when a | ||
+ | character, unit or monster is magically protected | ||
+ | from flame attack. The protection will never be | ||
+ | 100% but whatever the protection factor is, it is | ||
+ | taken off the flame attacks usual percentage chance | ||
+ | of hitting before the D100 is rolled. All fire breathing | ||
+ | monsters are protected from flame attack as if they | ||
+ | were wearing Armour of Fire Repulsion. | ||
+ | |||
+ | [[combat|CHAPTER 9. COMBAT]] |
missile-fire.1758282530.txt.gz · Last modified: 2025/09/19 13:48 by fantasyadmin