missile-fire
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missile-fire [2025/09/19 13:50] – [FIRING AT/OR FROM FLYING CREATURES] fantasyadmin | missile-fire [2025/09/24 12:14] (current) – [MISSILE FIRE] fantasyadmin | ||
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===== MISSILE FIRE ===== | ===== MISSILE FIRE ===== | ||
+ | |||
+ | {{ : | ||
All missile fire occurs simultaneously in phase | All missile fire occurs simultaneously in phase | ||
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All ranges, firing factors and modifiers are listed on | All ranges, firing factors and modifiers are listed on | ||
- | the Profile Sheets. Each race has different firing | + | the [[profile-sheets|Profile Sheets]]. Each race has different firing |
abilities and this is reflected by the varying range | abilities and this is reflected by the varying range | ||
classifications, | classifications, | ||
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If a race does not have a particular weapon listed on | If a race does not have a particular weapon listed on | ||
- | the Basic Firing Percentage Chart on its Profile | + | the Basic Firing Percentage Chart on its [[profile-sheets|Profile |
- | Sheet, it is not allowed to use that weapon. | + | Sheet]], it is not allowed to use that weapon. |
===== ACQUIRING A TARGET ===== | ===== ACQUIRING A TARGET ===== | ||
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minus modifier as well. | minus modifier as well. | ||
+ | ===== DRAGON FLAME ATTACKS ===== | ||
+ | |||
+ | Flame attacks are carried out in phase eight of the | ||
+ | game turn and occur simultaneously with all other | ||
+ | firing. Flame attacks are not subject to any move and | ||
+ | fire restrictions. Casualties from flame attacks are | ||
+ | not resolved by the method used for other missile | ||
+ | attacks. | ||
+ | |||
+ | When on the ground, creatures that possess flame | ||
+ | attacks may only fire at targets on the ground or at | ||
+ | Combat Height. When flying at Combat Height, | ||
+ | demi-dragons and other creatures that breathe fire, | ||
+ | may only engage in flame attacks on targets on the | ||
+ | ground, or at Combat Height. They cannot make | ||
+ | flame attacks on creatures at Flight Height. When at | ||
+ | Flight Height fire breathing creatures can only | ||
+ | make flame attacks on other creatures at the same | ||
+ | height or at Combat Height. | ||
+ | |||
+ | When a monster breathes fire in phase eight, the | ||
+ | appropriate template (i.e. the Flame Template), is | ||
+ | placed with its narrowest end touching the front | ||
+ | edge of the creature' | ||
+ | angle to maximise effect. | ||
+ | |||
+ | Any infantry or cavalry figure whose base is either | ||
+ | partially or totally covered by the template is liable to | ||
+ | become a casualty. Roll one D100 for each figure | ||
+ | involved and if the result is below or equal to 60% | ||
+ | that figure has been killed. | ||
+ | |||
+ | In the case of a monster or character whose base | ||
+ | falls partially or totally under the template, roll one | ||
+ | D100 to see if the flame hits the target. If it does the | ||
+ | target will suffer one wound and must refer this to | ||
+ | the relevant Character or Monster Hit Table. | ||
+ | The only exception to this rule occurs when a | ||
+ | character, unit or monster is magically protected | ||
+ | from flame attack. The protection will never be | ||
+ | 100% but whatever the protection factor is, it is | ||
+ | taken off the flame attacks usual percentage chance | ||
+ | of hitting before the D100 is rolled. All fire breathing | ||
+ | monsters are protected from flame attack as if they | ||
+ | were wearing Armour of Fire Repulsion. | ||
+ | [[combat|CHAPTER 9. COMBAT]] |
missile-fire.1758282613.txt.gz · Last modified: 2025/09/19 13:50 by fantasyadmin