missile-fire
Differences
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| missile-fire [2025/09/27 18:46] – [DRAGON FLAME ATTACKS] fantasyadmin | missile-fire [2025/09/28 00:36] (current) – [HOW TO FIRE] fantasyadmin | ||
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| make allowance for terrain modifiers. | make allowance for terrain modifiers. | ||
| - | __Example__: | + | > __Example__: |
| - | in chainmail, have been ordered to advance and fire. | + | > In addition, as they are currently in some scrub, their remaining allowance is reduced by half again to 5 cm which is the total distance they are able to advance that turn. |
| - | Normally they would move 20 cm, but as they must | + | |
| - | fire their shortbows as well as move, they must refer | + | |
| - | to the Move and Fire modifiers on their [[profile-sheets|Profile | + | |
| - | Sheet]]. Goblins with short bows lose 1/2 their | + | |
| - | normal movement if they move and fire. So on this | + | |
| - | turn Morgab' | + | |
| - | from 20 cm to 10 cm. | + | |
| - | + | ||
| - | In addition, as they are currently in some scrub, | + | |
| - | their remaining allowance is reduced by half again | + | |
| - | to 5 cm which is the total distance they are able to | + | |
| - | advance that turn. | + | |
| Artillery pieces cannot unlimber and fire in the | Artillery pieces cannot unlimber and fire in the | ||
| Line 166: | Line 154: | ||
| - For each 100% scored one enemy figure is killed and removed from play or one enemy character is hit and wounded. If there is any percentage left over roll one D100. If you score under or equal to the amount left over, another enemy figure is killed and removed from play or character wounded. If you score over the remainder you miss. | - For each 100% scored one enemy figure is killed and removed from play or one enemy character is hit and wounded. If there is any percentage left over roll one D100. If you score under or equal to the amount left over, another enemy figure is killed and removed from play or character wounded. If you score over the remainder you miss. | ||
| - | __Example__: | + | > __Example__: |
| - | five, armed with elf bows are firing at medium range | + | > As the Elves are firing at medium range their FFP is halved to 120%, so they automatically kill one Orc and have a 20% chance of killing a second one (120% - 100% = 20%). To find out if the 20% chance is successful they roll one D100 and score 23%, which is over 20% and therefore means they miss. |
| - | at a unit of Orcs, clad in chainmail and formed up in | + | > If the Elves had been firing at short range, their FFP would have remained at 240% so they would have killed two Orcs automatically and had a 40% chance of killing a third one. |
| - | two ranks, who moved over 10 cm this turn. | + | > If the Elves had been firing at long range, their FFP would have been divided by 3, reducing it to 80%. In this case no Orcs would have been killed automatically and the elves would have had a 80% chance of killing one Orc. |
| - | The elves cross reference their weapon with the | + | |
| - | orcs armour on their Basic Firing Percentage table | + | |
| - | and find they have a BFP of 18%. They then check | + | |
| - | the list of Firing Modifiers and find three which | + | |
| - | apply: ' | + | |
| - | 'Unit firing are huntmasters +3' and, as the orcs are | + | |
| - | formed up in two ranks, 'Per rank of target +2x2 = | + | |
| - | +4'. This means the Elves have a MFP of 24% (18 - | + | |
| - | 1 + 3 + 4 = 24). As ten Elves are firing they multiply | + | |
| - | 24 by 10 to get a FFP of 240%. | + | |
| - | + | ||
| - | As the Elves are firing at medium range their FFP | + | |
| - | is halved to 120%, so they automatically kill one Orc | + | |
| - | and have a 20% chance of killing a second one | + | |
| - | (120% - 100% = 20%). To find out if the 20% | + | |
| - | chance is successful they roll one D100 and score | + | |
| - | 23%, which is over 20% and therefore means they | + | |
| - | miss. | + | |
| - | + | ||
| - | If the Elves had been firing at short range, their | + | |
| - | FFP would have remained at 240% so they would | + | |
| - | have killed two Orcs automatically and had a 40% | + | |
| - | chance of killing a third one. | + | |
| - | + | ||
| - | If the Elves had been firing at long range, their | + | |
| - | FFP would have been divided by 3, reducing it to | + | |
| - | 80%. In this case no Orcs would have been killed | + | |
| - | automatically and the elves would have had a 80% | + | |
| - | chance of killing one Orc. | + | |
| ===== TARGETING CHARACTERS AND MONSTERS ===== | ===== TARGETING CHARACTERS AND MONSTERS ===== | ||
missile-fire.1758991598.txt.gz · Last modified: 2025/09/27 18:46 by fantasyadmin
