User Tools

Site Tools


missile-fire

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
missile-fire [2025/09/28 00:35] – [HOW TO FIRE] fantasyadminmissile-fire [2025/09/28 00:36] (current) – [HOW TO FIRE] fantasyadmin
Line 154: Line 154:
   - For each 100% scored one enemy figure is killed and removed from play or one enemy character is hit and wounded. If there is any percentage left over roll one D100. If you score under or equal to the amount left over, another enemy figure is killed and removed from play or character wounded. If you score over the remainder you miss.   - For each 100% scored one enemy figure is killed and removed from play or one enemy character is hit and wounded. If there is any percentage left over roll one D100. If you score under or equal to the amount left over, another enemy figure is killed and removed from play or character wounded. If you score over the remainder you miss.
  
-> __Example__: Ten Wood Elf guards in two ranks of five, armed with elf bows are firing at medium range at a unit of Orcs, clad in chainmail and formed up in two ranks, who moved over 10 cm this turn. The elves cross reference their weapon with the orcs armour on their Basic Firing Percentage table and find they have a BFP of 18%. They then check the list of Firing Modifiers and find three which +> __Example__: Ten Wood Elf guards in two ranks of five, armed with elf bows are firing at medium range at a unit of Orcs, clad in chainmail and formed up in two ranks, who moved over 10 cm this turn. The elves cross reference their weapon with the orcs armour on their Basic Firing Percentage table and find they have a BFP of 18%. They then check the list of Firing Modifiers and find three which apply: 'Target moved over 10 cm this turn -1', 'Unit firing are huntmasters +3' and, as the orcs are formed up in two ranks, 'Per rank of target +2x2 = +4'. This means the Elves have a MFP of 24% (18 - 1 + 3 + 4 = 24). As ten Elves are firing they multiply 24 by 10 to get a FFP of 240%.
-apply: 'Target moved over 10 cm this turn -1', 'Unit firing are huntmasters +3' and, as the orcs are formed up in two ranks, 'Per rank of target +2x2 = +4'. This means the Elves have a MFP of 24% (18 - 1 + 3 + 4 = 24). As ten Elves are firing they multiply 24 by 10 to get a FFP of 240%. +
 > As the Elves are firing at medium range their FFP is halved to 120%, so they automatically kill one Orc and have a 20% chance of killing a second one (120% - 100% = 20%). To find out if the 20% chance is successful they roll one D100 and score 23%, which is over 20% and therefore means they miss. > As the Elves are firing at medium range their FFP is halved to 120%, so they automatically kill one Orc and have a 20% chance of killing a second one (120% - 100% = 20%). To find out if the 20% chance is successful they roll one D100 and score 23%, which is over 20% and therefore means they miss.
- 
 > If the Elves had been firing at short range, their FFP would have remained at 240% so they would have killed two Orcs automatically and had a 40% chance of killing a third one. > If the Elves had been firing at short range, their FFP would have remained at 240% so they would have killed two Orcs automatically and had a 40% chance of killing a third one.
- 
 > If the Elves had been firing at long range, their FFP would have been divided by 3, reducing it to 80%. In this case no Orcs would have been killed automatically and the elves would have had a 80% chance of killing one Orc. > If the Elves had been firing at long range, their FFP would have been divided by 3, reducing it to 80%. In this case no Orcs would have been killed automatically and the elves would have had a 80% chance of killing one Orc.
  
missile-fire.1759012542.txt.gz · Last modified: 2025/09/28 00:35 by fantasyadmin

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki