movement
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movement [2025/09/19 08:44] – [CRASHING] fantasyadmin | movement [2025/09/25 21:35] (current) – [CRASHING] fantasyadmin | ||
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====== 6. MOVEMENT ====== | ====== 6. MOVEMENT ====== | ||
- | All movement in FANTASY WARLORD is measured | + | All movement in **FANTASY WARLORD** is measured |
from the base edge of a figure. Thus if a unit has | from the base edge of a figure. Thus if a unit has | ||
orders to Advance you measure from the front edge | orders to Advance you measure from the front edge | ||
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distances are measured in centimetres and all | distances are measured in centimetres and all | ||
movement allowances and penalties are listed on the | movement allowances and penalties are listed on the | ||
- | Profile Sheets. | + | [[profile-sheets|Profile Sheets]]. |
Players are allowed to measure distances on the | Players are allowed to measure distances on the | ||
war games table at any time. | war games table at any time. | ||
- | In FANTASY WARLORD units can move in a variety of | + | In **FANTASY WARLORD** units can move in a variety of |
ways. The options each race has and the distances | ways. The options each race has and the distances | ||
they can cover while following that type of | they can cover while following that type of | ||
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march into contact with the enemy (though they | march into contact with the enemy (though they | ||
may be brought to combat by an enemy charge). A | may be brought to combat by an enemy charge). A | ||
- | unit moving at normal speed will halt 5 cms from | + | unit moving at normal speed will halt 5 cm from |
any enemy unit, monster or character blocking its | any enemy unit, monster or character blocking its | ||
line of movement, unless it is on the inside of a | line of movement, unless it is on the inside of a | ||
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==== DOUBLE ==== | ==== DOUBLE ==== | ||
- | A unit must be in column and at least 50 cms from | + | A unit must be in column and at least 50 cm from |
the nearest visible enemy unit, to be given the order | the nearest visible enemy unit, to be given the order | ||
to move 'at the double' | to move 'at the double' | ||
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not march into contact with the enemy (though they | not march into contact with the enemy (though they | ||
may be brought to combat by an enemy charge). A | may be brought to combat by an enemy charge). A | ||
- | unit moving at double speed will halt 5 cms from any | + | unit moving at double speed will halt 5 cm from any |
enemy unit, monster or character blocking its line of | enemy unit, monster or character blocking its line of | ||
movement, unless it is on the inside of a fortification | movement, unless it is on the inside of a fortification | ||
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Routed or Evaded out of range, ends its turn | Routed or Evaded out of range, ends its turn | ||
Disordered and must be marked with a disordered | Disordered and must be marked with a disordered | ||
- | counter. (See Disordered Units on page 60). | + | counter. ([[army-organisation# |
A unit that fails its Morale Test in phase four, will | A unit that fails its Morale Test in phase four, will | ||
not charge but instead will follow the result of the | not charge but instead will follow the result of the | ||
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Counter-Charge movement can only occur as a | Counter-Charge movement can only occur as a | ||
reaction to an enemy charge. It may be caused by the | reaction to an enemy charge. It may be caused by the | ||
- | morale result UA (Uncontrolled Advance), or by a | + | morale result |
target unit passing its Morale Test and then passing a | target unit passing its Morale Test and then passing a | ||
Reaction Test and deciding to Counter-Charge the | Reaction Test and deciding to Counter-Charge the | ||
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or friendly units. When the full evade movement is | or friendly units. When the full evade movement is | ||
completed, the unit, but never a character, must be | completed, the unit, but never a character, must be | ||
- | marked with a disordered counter. (See Disordered | + | marked with a disordered counter. ([[army-organisation# |
- | Units on page 60). | + | |
Troops moving at evade speed may not move into | Troops moving at evade speed may not move into | ||
contact with the enemy (though they may be | contact with the enemy (though they may be | ||
brought to combat by an enemy charge). A unit | brought to combat by an enemy charge). A unit | ||
- | moving at evade speed will halt 5 cms away from any | + | moving at evade speed will halt 5 cm away from any |
enemy unit, monster or character blocking its line of | enemy unit, monster or character blocking its line of | ||
movement. | movement. | ||
- | **Warning: If an evading unit or character is | + | :!: **Warning: If an evading unit or character is |
caught by the enemy, it has no right of reply in that | caught by the enemy, it has no right of reply in that | ||
turn's combat phase and simply loses any of its | turn's combat phase and simply loses any of its | ||
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contact with the enemy (though they may be | contact with the enemy (though they may be | ||
brought to combat by an enemy charge). A unit | brought to combat by an enemy charge). A unit | ||
- | moving at retire speed will halt 5 cms from any | + | moving at retire speed will halt 5 cm from any |
enemy unit, monster or character blocking its line of | enemy unit, monster or character blocking its line of | ||
movement, unless it is on the inside of a fortification | movement, unless it is on the inside of a fortification | ||
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{{ : | {{ : | ||
- | **Exception: | + | :!: **Exception: |
Retire as a result of a Morale Test on Automatic | Retire as a result of a Morale Test on Automatic | ||
Move, must move its full Retire allowance as | Move, must move its full Retire allowance as | ||
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break formation and attempt to escape from the | break formation and attempt to escape from the | ||
enemy as quickly as possible. They may pass through | enemy as quickly as possible. They may pass through | ||
- | any gaps between friendly units of 2 cms or more. | + | any gaps between friendly units of 2 cm or more. |
A routing unit must move its full Rout movement | A routing unit must move its full Rout movement | ||
allowance, as modified by terrain. The unit must | allowance, as modified by terrain. The unit must | ||
move directly away from the enemy threat that has | move directly away from the enemy threat that has | ||
caused it to Rout, and must avoid all other enemy | caused it to Rout, and must avoid all other enemy | ||
- | units by at least 5 cms. | + | units by at least 5 cm. |
A unit that routs will continue to make rout moves | A unit that routs will continue to make rout moves | ||
each turn, until it passes a Morale Test in phase | each turn, until it passes a Morale Test in phase | ||
- | eleven, by gaining a CO or UA result. Once a unit has | + | eleven, by gaining a **CO** or **UA** result. Once a unit has |
stopped routing, it must be marked with a | stopped routing, it must be marked with a | ||
- | Disordered counter. (See Disordered Units on | + | Disordered counter. ([[army-organisation# |
- | page 60). | + | page 60]]). |
- | **Warning: A routing unit that is caught by the | + | :!: **Warning: A routing unit that is caught by the |
enemy has no right of reply in combat and simply | enemy has no right of reply in combat and simply | ||
loses all those figures that end up in base-to-base | loses all those figures that end up in base-to-base | ||
contact with the enemy.** | contact with the enemy.** | ||
- | **Warning: If a unit that is routing moves off the | + | :!: **Warning: If a unit that is routing moves off the |
battlefield, | battlefield, | ||
considered to have fled the field of combat and plays | considered to have fled the field of combat and plays | ||
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end of that turn, the unit conducting the pursuit is | end of that turn, the unit conducting the pursuit is | ||
- | Disordered and must be marked as such. (See | + | Disordered and must be marked as such. ([[army-organisation# |
- | Disordered Units on page 60). | + | |
If a unit conducts a pursuit move that brings it into | If a unit conducts a pursuit move that brings it into | ||
contact with enemy troops, other than those routing | contact with enemy troops, other than those routing | ||
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' | ' | ||
- | **Warning: If a unit pursues a routing enemy off | + | :!: **Warning: If a unit pursues a routing enemy off |
the field of combat, both the routed unit and the | the field of combat, both the routed unit and the | ||
pursuers play no further part in that game.** | pursuers play no further part in that game.** | ||
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phase three and must roll for an Automatic Move in | phase three and must roll for an Automatic Move in | ||
phase seven. | phase seven. | ||
+ | |||
To do this roll one D100, cross reference the result | To do this roll one D100, cross reference the result | ||
with the Automatic Moves Table on the unit's Profile | with the Automatic Moves Table on the unit's Profile | ||
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Troops retiring as an automatic move will not | Troops retiring as an automatic move will not | ||
move through other friendly units. Instead they will | move through other friendly units. Instead they will | ||
- | halt 2 cms from the unit. Similarly, they will not | + | halt 2 cm from the unit. Similarly, they will not |
retire into base-to-base contact with enemy units, | retire into base-to-base contact with enemy units, | ||
- | but instead will halt 5 cms away from them. | + | but instead will halt 5 cm away from them. |
=== Advance to limit of normal movement === | === Advance to limit of normal movement === | ||
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Troops advancing as an automatic move will not | Troops advancing as an automatic move will not | ||
move through other friendly units. Instead they will | move through other friendly units. Instead they will | ||
- | halt 2 cms away from the unit. Similarly they will not | + | halt 2 cm away from the unit. Similarly they will not |
advance into base-to-base contact with enemy units, | advance into base-to-base contact with enemy units, | ||
- | but instead halt 5 cms from them. | + | but instead halt 5 cm from them. |
- | Important: Troops defending a line of | + | **Important**: Troops defending a line of |
fortifications ignore this result and treat it as if it | fortifications ignore this result and treat it as if it | ||
were an automatic command to remain stationary. | were an automatic command to remain stationary. | ||
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Generally it will be clear in which direction a unit | Generally it will be clear in which direction a unit | ||
moves. However, under some circumstances a unit | moves. However, under some circumstances a unit | ||
- | |||
or figure may have to move in a random direction. | or figure may have to move in a random direction. | ||
For instance, a unit may be surrounded on all sides | For instance, a unit may be surrounded on all sides | ||
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As they are raiders, the change will cost them 3/4 of | As they are raiders, the change will cost them 3/4 of | ||
their normal movement. As this allowance is 36 | their normal movement. As this allowance is 36 | ||
- | cms, the change of formation costs them 27 cms. In | + | cm, the change of formation costs them 27 cm. In |
phase six, Warthanger' | phase six, Warthanger' | ||
- | and are then able to advance only 9 cms. If the | + | and are then able to advance only 9 cm. If the |
goblins had been tribesmen instead of Raiders, the | goblins had been tribesmen instead of Raiders, the | ||
change of formation would have used up their entire | change of formation would have used up their entire | ||
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the charge Morale Test, it may then take a Reaction | the charge Morale Test, it may then take a Reaction | ||
Test and if it passes may immediately change | Test and if it passes may immediately change | ||
- | formation (but always subject to the limitations | + | formation ([[orders|but always subject to the limitations |
- | listed on page 67). | + | listed on page 67]]). |
**Example: A regiment of Caryllian spearmen is | **Example: A regiment of Caryllian spearmen is | ||
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==== FLIGHT HEIGHTS ==== | ==== FLIGHT HEIGHTS ==== | ||
+ | |||
+ | {{ : | ||
For the purposes of flight, the air space over a | For the purposes of flight, the air space over a | ||
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Combat Height is the lowest level and is | Combat Height is the lowest level and is | ||
- | considered to be three to forty feet (1.5-20 | + | considered to be three to forty feet (1.5-20 |
above the heads of ground troops. When a creature | above the heads of ground troops. When a creature | ||
takes off it does so from the ground to Combat | takes off it does so from the ground to Combat | ||
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To find the defence values of buildings see | To find the defence values of buildings see | ||
- | Chapter 7: Battlefield Terrain. | + | [[battlefield-terrain|Chapter 7: Battlefield Terrain]]. |
Players should note that if a flying creature falls on | Players should note that if a flying creature falls on | ||
a building containing troops but does not destroy | a building containing troops but does not destroy | ||
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Ordinary soldiers who sustain an injury are killed instantly. Characters receive one wound, which they must refer to the Character Hit Table. | Ordinary soldiers who sustain an injury are killed instantly. Characters receive one wound, which they must refer to the Character Hit Table. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [[battlefield-terrain|CHAPTER 7. BATTLEFIELD TERRAIN]] | ||
+ |
movement.1758264274.txt.gz · Last modified: 2025/09/19 08:44 by fantasyadmin