movement
Differences
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movement [2025/09/21 10:22] – fantasyadmin | movement [2025/09/25 21:35] (current) – [CRASHING] fantasyadmin | ||
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distances are measured in centimetres and all | distances are measured in centimetres and all | ||
movement allowances and penalties are listed on the | movement allowances and penalties are listed on the | ||
- | Profile Sheets. | + | [[profile-sheets|Profile Sheets]]. |
Players are allowed to measure distances on the | Players are allowed to measure distances on the | ||
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movement. | movement. | ||
- | **Warning: If an evading unit or character is | + | :!: **Warning: If an evading unit or character is |
caught by the enemy, it has no right of reply in that | caught by the enemy, it has no right of reply in that | ||
turn's combat phase and simply loses any of its | turn's combat phase and simply loses any of its | ||
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{{ : | {{ : | ||
- | **Exception: | + | :!: **Exception: |
Retire as a result of a Morale Test on Automatic | Retire as a result of a Morale Test on Automatic | ||
Move, must move its full Retire allowance as | Move, must move its full Retire allowance as | ||
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eleven, by gaining a **CO** or **UA** result. Once a unit has | eleven, by gaining a **CO** or **UA** result. Once a unit has | ||
stopped routing, it must be marked with a | stopped routing, it must be marked with a | ||
- | Disordered counter. (See Disordered Units on | + | Disordered counter. ([[army-organisation# |
- | page 60). | + | page 60]]). |
- | **Warning: A routing unit that is caught by the | + | :!: **Warning: A routing unit that is caught by the |
enemy has no right of reply in combat and simply | enemy has no right of reply in combat and simply | ||
loses all those figures that end up in base-to-base | loses all those figures that end up in base-to-base | ||
contact with the enemy.** | contact with the enemy.** | ||
- | **Warning: If a unit that is routing moves off the | + | :!: **Warning: If a unit that is routing moves off the |
battlefield, | battlefield, | ||
considered to have fled the field of combat and plays | considered to have fled the field of combat and plays | ||
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end of that turn, the unit conducting the pursuit is | end of that turn, the unit conducting the pursuit is | ||
- | Disordered and must be marked as such. (([[army-organisation# | + | Disordered and must be marked as such. ([[army-organisation# |
If a unit conducts a pursuit move that brings it into | If a unit conducts a pursuit move that brings it into | ||
contact with enemy troops, other than those routing | contact with enemy troops, other than those routing | ||
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' | ' | ||
- | **Warning: If a unit pursues a routing enemy off | + | :!: **Warning: If a unit pursues a routing enemy off |
the field of combat, both the routed unit and the | the field of combat, both the routed unit and the | ||
pursuers play no further part in that game.** | pursuers play no further part in that game.** | ||
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the charge Morale Test, it may then take a Reaction | the charge Morale Test, it may then take a Reaction | ||
Test and if it passes may immediately change | Test and if it passes may immediately change | ||
- | formation (but always subject to the limitations | + | formation ([[orders|but always subject to the limitations |
- | listed on page 67). | + | listed on page 67]]). |
**Example: A regiment of Caryllian spearmen is | **Example: A regiment of Caryllian spearmen is | ||
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==== FLIGHT HEIGHTS ==== | ==== FLIGHT HEIGHTS ==== | ||
+ | |||
+ | {{ : | ||
For the purposes of flight, the air space over a | For the purposes of flight, the air space over a | ||
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To find the defence values of buildings see | To find the defence values of buildings see | ||
- | Chapter 7: Battlefield Terrain. | + | [[battlefield-terrain|Chapter 7: Battlefield Terrain]]. |
Players should note that if a flying creature falls on | Players should note that if a flying creature falls on | ||
a building containing troops but does not destroy | a building containing troops but does not destroy | ||
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Ordinary soldiers who sustain an injury are killed instantly. Characters receive one wound, which they must refer to the Character Hit Table. | Ordinary soldiers who sustain an injury are killed instantly. Characters receive one wound, which they must refer to the Character Hit Table. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [[battlefield-terrain|CHAPTER 7. BATTLEFIELD TERRAIN]] | ||
+ |
movement.1758442950.txt.gz · Last modified: 2025/09/21 10:22 by fantasyadmin