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movement [2025/09/24 12:12] – [ROUT] fantasyadminmovement [2025/09/29 13:26] (current) – [EVADE] fantasyadmin
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 distances are measured in centimetres and all distances are measured in centimetres and all
 movement allowances and penalties are listed on the movement allowances and penalties are listed on the
-Profile Sheets.+[[profile-sheets|Profile Sheets]].
  
 Players are allowed to measure distances on the Players are allowed to measure distances on the
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 ==== EVADE ==== ==== EVADE ====
  
-Only units in open order or characters may opt to+**Only units in open order or characters** may opt to
 evade a charging enemy unit. A unit in open order evade a charging enemy unit. A unit in open order
 may be ordered to evade an expected enemy charge may be ordered to evade an expected enemy charge
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 movement. movement.
  
-**Warning: If an evading unit or character is+:!: **Warning: If an evading unit or character is
 caught by the enemy, it has no right of reply in that caught by the enemy, it has no right of reply in that
 turn's combat phase and simply loses any of its turn's combat phase and simply loses any of its
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 {{ :retire.jpg?400 |}} {{ :retire.jpg?400 |}}
  
-**Exception: A unit which receives the order to+:!: **Exception: A unit which receives the order to
 Retire as a result of a Morale Test on Automatic Retire as a result of a Morale Test on Automatic
 Move, must move its full Retire allowance as Move, must move its full Retire allowance as
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 eleven, by gaining a **CO** or **UA** result. Once a unit has eleven, by gaining a **CO** or **UA** result. Once a unit has
 stopped routing, it must be marked with a stopped routing, it must be marked with a
-Disordered counter. (See Disordered Units on +Disordered counter. ([[army-organisation#disordered_units|See Disordered Units on 
-page 60).+page 60]]).
  
 :!: **Warning: A routing unit that is caught by the :!: **Warning: A routing unit that is caught by the
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 contact with the building or defense work. contact with the building or defense work.
  
-== Entering Buildings ==+=== Entering Buildings ===
  
 On the order break formation, the figures in the On the order break formation, the figures in the
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 {{ :entering.jpg?400 |}} {{ :entering.jpg?400 |}}
  
-== Walls and other defensive works ==+=== Walls and other defensive works ===
  
 On the order break formation, the figures in the On the order break formation, the figures in the
 unit will man the wall. unit will man the wall.
  
-=== CHANGING FACE (C/F FACE LEFT, CF RIGHT, C/F ABOUT FACE) ===+=== CHANGING FACE (C/F FACE LEFT, C/F RIGHT, C/F ABOUT FACE) ===
  
 When a unit receives the order to Face Left or Right When a unit receives the order to Face Left or Right
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 Changes of Formation, as a result of an order issued Changes of Formation, as a result of an order issued
 in phase two, occur in phase six. in phase two, occur in phase six.
-  + 
-**Example: Warthanger's wolf riders, who are in +> __Example__: Warthanger's wolf riders, who are in column, are ordered to C/F Line and then Advance. As they are raiders, the change will cost them 3/4 of their normal movement. As this allowance is 36 cm, the change of formation costs them 27 cm. In phase six, Warthanger's Raiders change formation and are then able to advance only 9 cm. If the goblins had been tribesmen instead of Raiders, the change of formation would have used up their entire move and left them unable to advance that turn.
-column, are ordered to C/F Line and then Advance. +
-As they are raiders, the change will cost them 3/4 of +
-their normal movement. As this allowance is 36 +
-cm, the change of formation costs them 27 cm. In +
-phase six, Warthanger's Raiders change formation +
-and are then able to advance only 9 cm. If the +
-goblins had been tribesmen instead of Raiders, the +
-change of formation would have used up their entire +
-move and left them unable to advance that turn.**+
  
 {{ :changing.jpg?400 |}} {{ :changing.jpg?400 |}}
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 the charge Morale Test, it may then take a Reaction the charge Morale Test, it may then take a Reaction
 Test and if it passes may immediately change Test and if it passes may immediately change
-formation (but always subject to the limitations +formation ([[orders|but always subject to the limitations 
-listed on page 67).+listed on page 67]]).
  
-**Example: A regiment of Caryllian spearmen is +> __Example__: A regiment of spearmen is ordered to advance in column up a hill. But in phase three, suddenly finds itself the target of two warbands of previously undetected eastern orcs, who have charged out of the woods at the top of the hill. Now as long as the eastern orcs do not reach the spearmen in the first half of their charge move, and the spearmen pass their Morale Test; the spearmen 
-ordered to advance in column up a hill. But in phase +will be entitled to take a Reaction Test to see if they can react to the new situation. If they pass the Reaction Test, they will be able to ignore their original orders and change formation into a line, to receive the orc charge.
-three, suddenly finds itself the target of two +
-warbands of previously undetected eastern orcs, +
-who have charged out of the woods at the top of the +
-hill. Now as long as the eastern orcs do not reach the +
-Caryllians in the first half of their charge move, and +
-the Caryllians pass their Morale Test; the spearmen +
-will be entitled to take a Reaction Test to see if they +
-can react to the new situation. If they pass the +
-Reaction Test, they will be able to ignore their +
-original orders and change formation into a line, to +
-receive the orc charge.**+
  
 Players should note that if a unit changes Players should note that if a unit changes
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 ==== FLIGHT HEIGHTS ==== ==== FLIGHT HEIGHTS ====
 +
 +{{ :tumblr_d1a44e1177f6ccf39037fd4b6129f8e5_9ccee0df_1280.jpg?600|}}
  
 For the purposes of flight, the air space over a For the purposes of flight, the air space over a
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 then move half of its ground movement. then move half of its ground movement.
  
-**Example: The demi-dragon Gripnir takes off +> __Example__: The demi-dragon Gripnir takes off using half his normal ground movement, then flies at Combat Height for half his normal airborne move. On the next turn he may either expend all his normal airborne move to climb to Flight Height, or fly up to 60 cms in any direction at Combat Height. In fact, having passed his Order Test, he is ordered to climb to Flight Height so he can note the positions of enemy troops, and try to spot any that might be hidden behind buildings, woods or hills. On the following turn, Gripnir flies in the direction of a warband of goblins, who seem a good target to attack. On the fourth turn of flight, he is within charge distance of the goblins, who are 35 cm away. (Gripnir's airborne charge move is 80 cm, half of which is lost diving, but that still leaves him with 40 cm of movement to fly directly over the hapless goblins).
-using half his normal ground movement, then flies +
-at Combat Height for half his normal airborne +
-move. On the next turn he may either expend all his +
-normal airborne move to climb to Flight Height, or +
-fly up to 60 cms in any direction at Combat Height. +
-In fact, having passed his Order Test, he is +
-ordered to climb to Flight Height so he can note the +
-positions of enemy troops, and try to spot any that +
-might be hidden behind buildings, woods or hills. +
-On the following turn, Gripnir flies in the direction +
-of a warband of goblins, who seem a good target to +
-attack. On the fourth turn of flight, he is within +
-charge distance of the goblins, who are 35 cm +
-away. (Gripnir's airborne charge move is 80 cm, +
-half of which is lost diving, but that still leaves him +
-with 40 cm of movement to fly directly over the +
-hapless goblins).+
  
-Gripnir passes his Morale Test in phase four and +Gripnir passes his Morale Test in phase four and flies 40 cms forward at Flight Height, so he can dive directly down onto the goblins. Who have bravely or rashly (depending on whether you are a goblin about to be incinerated or not) passed the charge Morale Test and stood their ground. In phase eight Gripnir breathes fire over the goblins, who once again, miraculously pass their Morale Test, and in phase nine Gripnir swoops into combat.
-flies 40 cms forward at Flight Height, so he can dive +
-directly down onto the goblins. Who have bravely or +
-rashly (depending on whether you are a goblin +
-about to be incinerated or not) passed the charge +
-Morale Test and stood their ground. In phase eight +
-Gripnir breathes fire over the goblins, who once +
-again, miraculously pass their Morale Test, and in +
-phase nine Gripnir swoops into combat.**+
  
 {{ :flying.jpg?400 |}} {{ :flying.jpg?400 |}}
  
-**However, at Combat Height Gripnir is not as +However, at Combat Height Gripnir is not as effective as he would be on the ground. So on the next turn he breaks away to circle his prey. On the following turn, Gripnir decides to charge the goblins again, but this time he plans to land in the process to enhance his fighting abilities. Once again, he passes his Morale Test, but this time the goblins fail their test and rout. No doubt roundly cursing Kernabog as they scatter, for allowing Gripnir to pick on them.
-effective as he would be on the ground. So on the +
-next turn he breaks away to circle his prey. On the +
-following turn, Gripnir decides to charge the +
-goblins again, but this time he plans to land in the +
-process to enhance his fighting abilities. Once +
-again, he passes his Morale Test, but this time the +
-goblins fail their test and rout. No doubt roundly +
-cursing Kernabog as they scatter, for allowing +
-Gripnir to pick on them.**+
  
 You will note in the above example that the ability You will note in the above example that the ability
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 To find the defence values of buildings see To find the defence values of buildings see
-Chapter 7: Battlefield Terrain.+[[battlefield-terrain|Chapter 7: Battlefield Terrain]].
 Players should note that if a flying creature falls on Players should note that if a flying creature falls on
 a building containing troops but does not destroy a building containing troops but does not destroy
movement.1758708738.txt.gz · Last modified: 2025/09/24 12:12 by fantasyadmin

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