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movement [2025/09/24 12:12] – [ROUT] fantasyadminmovement [2025/09/25 21:35] (current) – [CRASHING] fantasyadmin
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 distances are measured in centimetres and all distances are measured in centimetres and all
 movement allowances and penalties are listed on the movement allowances and penalties are listed on the
-Profile Sheets.+[[profile-sheets|Profile Sheets]].
  
 Players are allowed to measure distances on the Players are allowed to measure distances on the
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 movement. movement.
  
-**Warning: If an evading unit or character is+:!: **Warning: If an evading unit or character is
 caught by the enemy, it has no right of reply in that caught by the enemy, it has no right of reply in that
 turn's combat phase and simply loses any of its turn's combat phase and simply loses any of its
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 {{ :retire.jpg?400 |}} {{ :retire.jpg?400 |}}
  
-**Exception: A unit which receives the order to+:!: **Exception: A unit which receives the order to
 Retire as a result of a Morale Test on Automatic Retire as a result of a Morale Test on Automatic
 Move, must move its full Retire allowance as Move, must move its full Retire allowance as
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 eleven, by gaining a **CO** or **UA** result. Once a unit has eleven, by gaining a **CO** or **UA** result. Once a unit has
 stopped routing, it must be marked with a stopped routing, it must be marked with a
-Disordered counter. (See Disordered Units on +Disordered counter. ([[army-organisation#disordered_units|See Disordered Units on 
-page 60).+page 60]]).
  
 :!: **Warning: A routing unit that is caught by the :!: **Warning: A routing unit that is caught by the
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 the charge Morale Test, it may then take a Reaction the charge Morale Test, it may then take a Reaction
 Test and if it passes may immediately change Test and if it passes may immediately change
-formation (but always subject to the limitations +formation ([[orders|but always subject to the limitations 
-listed on page 67).+listed on page 67]]).
  
 **Example: A regiment of Caryllian spearmen is **Example: A regiment of Caryllian spearmen is
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 ==== FLIGHT HEIGHTS ==== ==== FLIGHT HEIGHTS ====
 +
 +{{ :tumblr_d1a44e1177f6ccf39037fd4b6129f8e5_9ccee0df_1280.jpg?600|}}
  
 For the purposes of flight, the air space over a For the purposes of flight, the air space over a
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 To find the defence values of buildings see To find the defence values of buildings see
-Chapter 7: Battlefield Terrain.+[[battlefield-terrain|Chapter 7: Battlefield Terrain]].
 Players should note that if a flying creature falls on Players should note that if a flying creature falls on
 a building containing troops but does not destroy a building containing troops but does not destroy
movement.1758708738.txt.gz · Last modified: 2025/09/24 12:12 by fantasyadmin

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