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orders [2025/09/21 10:09] fantasyadminorders [2025/09/24 23:11] (current) – [SPECIAL ORDERS] fantasyadmin
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 === ADVANCE === === ADVANCE ===
 +{{:advance.png?40|Advance}}
 This order is used whenever you want a unit or This order is used whenever you want a unit or
 character to move directly forward in the direction it character to move directly forward in the direction it
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 character must end the movement phase ahead of character must end the movement phase ahead of
 the position from which it started the turn. the position from which it started the turn.
 +
 +----
  
 === BREAK FORMATION === === BREAK FORMATION ===
 +{{:brake-formation.png?40|Break Formation}}
 This order is used to prepare units to enter or leave This order is used to prepare units to enter or leave
 buildings which do not have large gateways through buildings which do not have large gateways through
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 one entire turn and allows the unit to enter or leave a one entire turn and allows the unit to enter or leave a
 building or buildings and reform once it has building or buildings and reform once it has
-conducted the manoeuvre. +conducted the manoeuvre. This order is also used to man fortifications and
-This order is also used to man fortifications and+
 switch close order troops to open order and vice- switch close order troops to open order and vice-
-versa ([[movement#special_manoeuvres|See Brake formation]])+versa ([[movement#special_manoeuvres|See Brake formation]])
 + 
 +----
  
 === C/F ABOUT FACE === === C/F ABOUT FACE ===
 +{{:about-face.png?40 |}}
 This order allows a unit to turn around, without This order allows a unit to turn around, without
 having to move either forwards or backwards. A unit having to move either forwards or backwards. A unit
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 beginning of the turn. beginning of the turn.
  
-=== C/F CIRCLE ===+----
  
 +=== C/F CIRCLE ===
 +{{:circle.png?40 |}}
 This order involves a Change of Formation and as a This order involves a Change of Formation and as a
 result causes the movement penalty mentioned on result causes the movement penalty mentioned on
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 unit when the order is issued. unit when the order is issued.
  
-=== C/F COLUMN ===+----
  
 +=== C/F COLUMN ===
 +{{:column.png?40 |}}
 This order involves a Change of Formation and as a This order involves a Change of Formation and as a
 result causes the movement penalty mentioned on result causes the movement penalty mentioned on
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 the centre of the formation remain in that location the centre of the formation remain in that location
 while the other figures form up around them. while the other figures form up around them.
-  
-=== C/F FACE === 
  
 +----
 +
 +=== C/F FACE ===
 +{{:face.png?40 |}}
 This order allows the figures in a unit to turn, with This order allows the figures in a unit to turn, with
 out having to move either forwards or backwards. To out having to move either forwards or backwards. To
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 unit will turn to face in the new direction. unit will turn to face in the new direction.
  
-=== C/F HEDGEHOG ===+----
  
 +=== C/F HEDGEHOG ===
 +{{:hedgehog.png?40 |}}
 This order involves a Change of Formation and as a This order involves a Change of Formation and as a
 result causes the movement penalty mentioned on result causes the movement penalty mentioned on
 the Profile Sheets. It is used to instruct an infantry the Profile Sheets. It is used to instruct an infantry
 unit to change from any given formation into a unit to change from any given formation into a
-Hedgehog for defensive purposes, (see Hedgehog on +Hedgehog for defensive purposes, ([[army-organisation#hedgehog|see Hedgehog]]). The figure(s) in the centre of the formation
-page 58). The figure(s) in the centre of the formation+
 remain in that location while the other figures form remain in that location while the other figures form
 up around them. up around them.
  
-=== C/F LINE ===+----
  
 +=== C/F LINE ===
 +{{:line.png?40 |}}
 This order involves a Change of Formation and as a This order involves a Change of Formation and as a
 result causes the movement penalty mentioned on result causes the movement penalty mentioned on
 the Profile Sheets. It is used to instruct a unit to the Profile Sheets. It is used to instruct a unit to
 change from any given formation into a line or to change from any given formation into a line or to
-change from one line formation to another. (See +change from one line formation to another. ([[army-organisation#line|See 
-Line on page 57). The figure(s) in the centre of the+Line]]). The figure(s) in the centre of the
 formation remain in that location while the other formation remain in that location while the other
 figures form up around them. figures form up around them.
 +
 +----
  
 === CHARGE === === CHARGE ===
 +{{:charge.png?40 |}}
 This order instructs a unit to move at charge speed This order instructs a unit to move at charge speed
 directly forward. Such movement can only be directly forward. Such movement can only be
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 issued in phase three, which allows your troops to issued in phase three, which allows your troops to
 move into combat with the enemy. A unit that is move into combat with the enemy. A unit that is
-charging has a limited ability to Wheel, (see Charge +charging has a limited ability to Wheel, ([[movement#charge|see Charge 
-Movement on page 73).+Movement]]). 
 + 
 +----
  
 === CLIMB === === CLIMB ===
 +{{:climb.png?40 |}}
 This order is used to instruct a flying creature, This order is used to instruct a flying creature,
-while it is in the air, to climb higher. (See Air +while it is in the air, to climb higher. ([[movement#flying|See Air 
-Movement on page 79).+Movement]]). 
 + 
 +----
  
 === DISMOUNT === === DISMOUNT ===
 +{{:dismout.png?40 |}}
 This order is used to instruct mounted riders to This order is used to instruct mounted riders to
-dismount. (See Mounting and Dismounting on +dismount. ([[movement#mounting_and_dismounting|See Mounting and Dismounting]]).
-page 78).+
  
-=== DIVE ===+----
  
 +=== DIVE ===
 +{{:dive.png?40 |}}
 This order is used to instruct a flying creature, This order is used to instruct a flying creature,
-while it is in the air, to dive. (See Air Movement on +while it is in the air, to dive. ([[movement#flying|See Air Movement]]).
-page 79).+
    
-=== DOUBLE ===+----
  
 +=== DOUBLE ===
 +{{:double.png?40 |}}
 This order instructs a unit to move at double speed. This order instructs a unit to move at double speed.
 Such movement can only be conducted if the unit is Such movement can only be conducted if the unit is
-in column, over 50 cms from the nearest enemy and +in column, over 50 cm from the nearest enemy and 
-also has the order to Advance. (See Double +also has the order to Advance. ([[movement#double|See Double 
-Movement on page 73).+Movement]]).
  
-=== FIRE ===+----
  
 +=== FIRE ===
 +{{:fire.png?40 |}}
 This order instructs a unit to fire or throw its This order instructs a unit to fire or throw its
 missile weapons in phase eight of the game turn. missile weapons in phase eight of the game turn.
  
-=== LAND ===+----
  
 +=== LAND ===
 +{{:land.png?40 |}}
 This order is used to instruct a flying creature, This order is used to instruct a flying creature,
-flying at Combat Height, to land. (See Air Movement +flying at Combat Height, to land. ([[movement#flying|See Air Movement]]).
-on page 79).+
  
-=== LEFT/RIGHT ===+----
  
 +=== LEFT/RIGHT ===
 +{{:right.png?40 |}}
 These are directional orders which are used in These are directional orders which are used in
 conjunction with the orders Wheel and C/F Face, to conjunction with the orders Wheel and C/F Face, to
 tell a unit which way it should turn. tell a unit which way it should turn.
  
-=== LIMBER-UP ===+----
  
 +=== LIMBER-UP ===
 +{{:limber-up.png?40 |}}
 This order is used to hitch a wagon or artillery This order is used to hitch a wagon or artillery
 piece to its draft animals. Such a manoeuvre piece to its draft animals. Such a manoeuvre
-consumes an entire movement phase. (See +consumes an entire movement phase. ([[movement#limbering_and_unlimbering|See 
-Limbering and Unlimbering on page 78).+Limbering and Unlimbering]]).
  
-=== MOUNT ===+----
  
 +=== MOUNT ===
 +{{:mount.png?40 |}}
 This order is used to instruct dismounted riders to This order is used to instruct dismounted riders to
-mount up. (See Mounting and Dismounting on +mount up. ([[movement#mounting_and_dismounting|See Mounting and Dismounting]]).
-page 78).+
  
-=== REFORM ===+----
  
 +=== REFORM ===
 +{{:reform.png?40 |}}
 This order is used to reorganise disordered units This order is used to reorganise disordered units
 into effective fighting formations. It consumes one into effective fighting formations. It consumes one
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 disordered unit to reform into any formation. disordered unit to reform into any formation.
  
-=== RETIRE ===+----
  
 +=== RETIRE ===
 +{{:retire.png?40 |}}
 This order is used whenever you want a unit or This order is used whenever you want a unit or
 character to move directly backwards away from the character to move directly backwards away from the
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 moved. moved.
  
-=== STAND ===+----
  
 +=== STAND ===
 +{{:stand.png?40 |}}
 This order is used whenever you want a unit or This order is used whenever you want a unit or
 character to remain where it is. character to remain where it is.
  
-=== TAKE-OFF ===+----
  
 +=== TAKE-OFF ===
 +{{:take-off.png?40 |}}
 This order is used to instruct a flying creature to This order is used to instruct a flying creature to
-take-off. (See Air Movement on page 79).+take-off. ([[movement#flying|See Air Movement]]).
  
-=== UNLIMBER ===+----
  
 +=== UNLIMBER ===
 +{{:unlimber.png?40 |}}
 This order is used to unhitch a wagon or artillery This order is used to unhitch a wagon or artillery
 piece from its draft animals. Such a manoeuvre piece from its draft animals. Such a manoeuvre
-consumes an entire movement phase. (See +consumes an entire movement phase. ([[movement#limbering_and_unlimbering|See 
-Limbering and Unlimbering on page 78).+Limbering and Unlimbering]]).
  
-=== WHEEL ===+----
  
 +=== WHEEL ===
 +{{:wheel.png?40 |}}
 This order allows a unit to turn whilst moving This order allows a unit to turn whilst moving
 either forwards or backwards. To follow the order the either forwards or backwards. To follow the order the
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 However, if it is given with the order to Charge, the However, if it is given with the order to Charge, the
 unit will only be allowed to wheel a maximum of 45 unit will only be allowed to wheel a maximum of 45
-degrees. (See Wheeling on page 78).+degrees. ([[movement#wheeling|See Wheeling]]).
  
 ==== SPECIAL ORDERS ==== ==== SPECIAL ORDERS ====
  
 === COUNTER-CHARGE === === COUNTER-CHARGE ===
 +{{:counter-charge.png?40 |}}
 This order instructs a unit to move at charge speed This order instructs a unit to move at charge speed
 directly forward. This order can only be placed as a directly forward. This order can only be placed as a
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 the enemy. (See Counter-Charge Movement on the enemy. (See Counter-Charge Movement on
 page 74). page 74).
 +
 +----
  
 === (DISORDERED) === === (DISORDERED) ===
 +{{:disordered.png?40 |}}
 Disorder is a state that denotes a unit which for Disorder is a state that denotes a unit which for
 some reason is not formed up into an effective some reason is not formed up into an effective
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 formation. (See Disordered Units on page 60). formation. (See Disordered Units on page 60).
  
-=== EVADE ===+----
  
 +=== EVADE ===
 +{{:evade.png?40 |}}
 This order can only be given to troops in Open This order can only be given to troops in Open
 Order, either in phase three or as a result of a Order, either in phase three or as a result of a
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 page 74). page 74).
  
-=== (FAILED) ===+----
  
 +=== (FAILED) ===
 +{{:failed.png?40 |}}
 This is not an order. It is a marker which is placed This is not an order. It is a marker which is placed
 beside each unit that fails its Order Test in phase two beside each unit that fails its Order Test in phase two
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 move for the unit in phase seven of the turn. move for the unit in phase seven of the turn.
  
-=== (ROUT) ===+----
  
 +=== (ROUT) ===
 +{{:rout.png?40 |}}
 This order only occurs as a result of a Morale Test. A This order only occurs as a result of a Morale Test. A
 unit which routs attempts to run away from the unit which routs attempts to run away from the
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 110). 110).
  
-=== (UNCONTROLLED ADVANCE) ===+----
  
 +=== (UNCONTROLLED ADVANCE) ===
 +{{:uncontrolled-advance.png?40 |}}
 This order only occurs as a result of a Morale Test. A This order only occurs as a result of a Morale Test. A
 unit that goes into an Uncontrolled Advance moves unit that goes into an Uncontrolled Advance moves
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 front of it. (see Morale Results on page 110) front of it. (see Morale Results on page 110)
  
 +
 +----
 +
 +[[movement|CHAPTER 6. MOVEMENT]]
orders.1758442193.txt.gz · Last modified: 2025/09/21 10:09 by fantasyadmin

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