orders
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orders [2025/09/21 10:14] – fantasyadmin | orders [2025/09/24 23:11] (current) – [SPECIAL ORDERS] fantasyadmin | ||
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=== ADVANCE === | === ADVANCE === | ||
+ | {{: | ||
This order is used whenever you want a unit or | This order is used whenever you want a unit or | ||
character to move directly forward in the direction it | character to move directly forward in the direction it | ||
Line 252: | Line 252: | ||
character must end the movement phase ahead of | character must end the movement phase ahead of | ||
the position from which it started the turn. | the position from which it started the turn. | ||
+ | |||
+ | ---- | ||
=== BREAK FORMATION === | === BREAK FORMATION === | ||
+ | {{: | ||
This order is used to prepare units to enter or leave | This order is used to prepare units to enter or leave | ||
buildings which do not have large gateways through | buildings which do not have large gateways through | ||
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one entire turn and allows the unit to enter or leave a | one entire turn and allows the unit to enter or leave a | ||
building or buildings and reform once it has | building or buildings and reform once it has | ||
- | conducted the manoeuvre. | + | conducted the manoeuvre. This order is also used to man fortifications and |
- | This order is also used to man fortifications and | + | |
switch close order troops to open order and vice- | switch close order troops to open order and vice- | ||
- | versa ([[movement# | + | versa ([[movement# |
+ | |||
+ | ---- | ||
=== C/F ABOUT FACE === | === C/F ABOUT FACE === | ||
+ | {{: | ||
This order allows a unit to turn around, without | This order allows a unit to turn around, without | ||
having to move either forwards or backwards. A unit | having to move either forwards or backwards. A unit | ||
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beginning of the turn. | beginning of the turn. | ||
- | === C/F CIRCLE === | + | ---- |
+ | === C/F CIRCLE === | ||
+ | {{: | ||
This order involves a Change of Formation and as a | This order involves a Change of Formation and as a | ||
result causes the movement penalty mentioned on | result causes the movement penalty mentioned on | ||
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unit when the order is issued. | unit when the order is issued. | ||
- | === C/F COLUMN === | + | ---- |
+ | === C/F COLUMN === | ||
+ | {{: | ||
This order involves a Change of Formation and as a | This order involves a Change of Formation and as a | ||
result causes the movement penalty mentioned on | result causes the movement penalty mentioned on | ||
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the centre of the formation remain in that location | the centre of the formation remain in that location | ||
while the other figures form up around them. | while the other figures form up around them. | ||
- | |||
- | === C/F FACE === | ||
+ | ---- | ||
+ | |||
+ | === C/F FACE === | ||
+ | {{: | ||
This order allows the figures in a unit to turn, with | This order allows the figures in a unit to turn, with | ||
out having to move either forwards or backwards. To | out having to move either forwards or backwards. To | ||
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unit will turn to face in the new direction. | unit will turn to face in the new direction. | ||
- | === C/F HEDGEHOG === | + | ---- |
+ | === C/F HEDGEHOG === | ||
+ | {{: | ||
This order involves a Change of Formation and as a | This order involves a Change of Formation and as a | ||
result causes the movement penalty mentioned on | result causes the movement penalty mentioned on | ||
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up around them. | up around them. | ||
- | === C/F LINE === | + | ---- |
+ | === C/F LINE === | ||
+ | {{: | ||
This order involves a Change of Formation and as a | This order involves a Change of Formation and as a | ||
result causes the movement penalty mentioned on | result causes the movement penalty mentioned on | ||
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figures form up around them. | figures form up around them. | ||
- | === CHARGE === | + | ---- |
+ | === CHARGE === | ||
+ | {{: | ||
This order instructs a unit to move at charge speed | This order instructs a unit to move at charge speed | ||
directly forward. Such movement can only be | directly forward. Such movement can only be | ||
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Movement]]). | Movement]]). | ||
- | === CLIMB === | + | ---- |
+ | === CLIMB === | ||
+ | {{: | ||
This order is used to instruct a flying creature, | This order is used to instruct a flying creature, | ||
while it is in the air, to climb higher. ([[movement# | while it is in the air, to climb higher. ([[movement# | ||
Movement]]). | Movement]]). | ||
- | === DISMOUNT === | + | ---- |
+ | === DISMOUNT === | ||
+ | {{: | ||
This order is used to instruct mounted riders to | This order is used to instruct mounted riders to | ||
dismount. ([[movement# | dismount. ([[movement# | ||
- | === DIVE === | + | ---- |
+ | === DIVE === | ||
+ | {{: | ||
This order is used to instruct a flying creature, | This order is used to instruct a flying creature, | ||
- | while it is in the air, to dive. ([[movement# | + | while it is in the air, to dive. ([[movement# |
- | page 79). | + | |
- | === DOUBLE === | + | ---- |
+ | === DOUBLE === | ||
+ | {{: | ||
This order instructs a unit to move at double speed. | This order instructs a unit to move at double speed. | ||
Such movement can only be conducted if the unit is | Such movement can only be conducted if the unit is | ||
- | in column, over 50 cms from the nearest enemy and | + | in column, over 50 cm from the nearest enemy and |
- | also has the order to Advance. (See Double | + | also has the order to Advance. ([[movement# |
- | Movement | + | Movement]]). |
- | === FIRE === | + | ---- |
+ | === FIRE === | ||
+ | {{: | ||
This order instructs a unit to fire or throw its | This order instructs a unit to fire or throw its | ||
missile weapons in phase eight of the game turn. | missile weapons in phase eight of the game turn. | ||
- | === LAND === | + | ---- |
+ | === LAND === | ||
+ | {{: | ||
This order is used to instruct a flying creature, | This order is used to instruct a flying creature, | ||
- | flying at Combat Height, to land. (See Air Movement | + | flying at Combat Height, to land. ([[movement# |
- | on page 79). | + | |
- | === LEFT/RIGHT === | + | ---- |
+ | === LEFT/RIGHT === | ||
+ | {{: | ||
These are directional orders which are used in | These are directional orders which are used in | ||
conjunction with the orders Wheel and C/F Face, to | conjunction with the orders Wheel and C/F Face, to | ||
tell a unit which way it should turn. | tell a unit which way it should turn. | ||
- | === LIMBER-UP === | + | ---- |
+ | === LIMBER-UP === | ||
+ | {{: | ||
This order is used to hitch a wagon or artillery | This order is used to hitch a wagon or artillery | ||
piece to its draft animals. Such a manoeuvre | piece to its draft animals. Such a manoeuvre | ||
- | consumes an entire movement phase. (See | + | consumes an entire movement phase. ([[movement# |
- | Limbering and Unlimbering | + | Limbering and Unlimbering]]). |
- | === MOUNT === | + | ---- |
+ | === MOUNT === | ||
+ | {{: | ||
This order is used to instruct dismounted riders to | This order is used to instruct dismounted riders to | ||
- | mount up. (See Mounting and Dismounting | + | mount up. ([[movement# |
- | page 78). | + | |
- | === REFORM === | + | ---- |
+ | === REFORM === | ||
+ | {{: | ||
This order is used to reorganise disordered units | This order is used to reorganise disordered units | ||
into effective fighting formations. It consumes one | into effective fighting formations. It consumes one | ||
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disordered unit to reform into any formation. | disordered unit to reform into any formation. | ||
- | === RETIRE === | + | ---- |
+ | === RETIRE === | ||
+ | {{: | ||
This order is used whenever you want a unit or | This order is used whenever you want a unit or | ||
character to move directly backwards away from the | character to move directly backwards away from the | ||
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facing away from the direction in which it has | facing away from the direction in which it has | ||
moved. | moved. | ||
+ | |||
+ | ---- | ||
=== STAND === | === STAND === | ||
+ | {{: | ||
This order is used whenever you want a unit or | This order is used whenever you want a unit or | ||
character to remain where it is. | character to remain where it is. | ||
- | === TAKE-OFF === | + | ---- |
+ | === TAKE-OFF === | ||
+ | {{: | ||
This order is used to instruct a flying creature to | This order is used to instruct a flying creature to | ||
- | take-off. (See Air Movement | + | take-off. ([[movement# |
- | === UNLIMBER === | + | ---- |
+ | === UNLIMBER === | ||
+ | {{: | ||
This order is used to unhitch a wagon or artillery | This order is used to unhitch a wagon or artillery | ||
piece from its draft animals. Such a manoeuvre | piece from its draft animals. Such a manoeuvre | ||
- | consumes an entire movement phase. (See | + | consumes an entire movement phase. ([[movement# |
- | Limbering and Unlimbering | + | Limbering and Unlimbering]]). |
- | === WHEEL === | + | ---- |
+ | === WHEEL === | ||
+ | {{: | ||
This order allows a unit to turn whilst moving | This order allows a unit to turn whilst moving | ||
either forwards or backwards. To follow the order the | either forwards or backwards. To follow the order the | ||
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However, if it is given with the order to Charge, the | However, if it is given with the order to Charge, the | ||
unit will only be allowed to wheel a maximum of 45 | unit will only be allowed to wheel a maximum of 45 | ||
- | degrees. (See Wheeling | + | degrees. ([[movement# |
==== SPECIAL ORDERS ==== | ==== SPECIAL ORDERS ==== | ||
=== COUNTER-CHARGE === | === COUNTER-CHARGE === | ||
+ | {{: | ||
This order instructs a unit to move at charge speed | This order instructs a unit to move at charge speed | ||
directly forward. This order can only be placed as a | directly forward. This order can only be placed as a | ||
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the enemy. (See Counter-Charge Movement on | the enemy. (See Counter-Charge Movement on | ||
page 74). | page 74). | ||
+ | |||
+ | ---- | ||
=== (DISORDERED) === | === (DISORDERED) === | ||
+ | {{: | ||
Disorder is a state that denotes a unit which for | Disorder is a state that denotes a unit which for | ||
some reason is not formed up into an effective | some reason is not formed up into an effective | ||
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formation. (See Disordered Units on page 60). | formation. (See Disordered Units on page 60). | ||
- | === EVADE === | + | ---- |
+ | === EVADE === | ||
+ | {{: | ||
This order can only be given to troops in Open | This order can only be given to troops in Open | ||
Order, either in phase three or as a result of a | Order, either in phase three or as a result of a | ||
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page 74). | page 74). | ||
- | === (FAILED) === | + | ---- |
+ | === (FAILED) === | ||
+ | {{: | ||
This is not an order. It is a marker which is placed | This is not an order. It is a marker which is placed | ||
beside each unit that fails its Order Test in phase two | beside each unit that fails its Order Test in phase two | ||
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move for the unit in phase seven of the turn. | move for the unit in phase seven of the turn. | ||
- | === (ROUT) === | + | ---- |
+ | === (ROUT) === | ||
+ | {{: | ||
This order only occurs as a result of a Morale Test. A | This order only occurs as a result of a Morale Test. A | ||
unit which routs attempts to run away from the | unit which routs attempts to run away from the | ||
Line 509: | Line 559: | ||
110). | 110). | ||
- | === (UNCONTROLLED ADVANCE) === | + | ---- |
+ | === (UNCONTROLLED ADVANCE) === | ||
+ | {{: | ||
This order only occurs as a result of a Morale Test. A | This order only occurs as a result of a Morale Test. A | ||
unit that goes into an Uncontrolled Advance moves | unit that goes into an Uncontrolled Advance moves | ||
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front of it. (see Morale Results on page 110) | front of it. (see Morale Results on page 110) | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [[movement|CHAPTER 6. MOVEMENT]] |
orders.1758442461.txt.gz · Last modified: 2025/09/21 10:14 by fantasyadmin