User Tools

Site Tools


orders

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
orders [2025/09/21 10:19] fantasyadminorders [2025/09/24 23:11] (current) – [SPECIAL ORDERS] fantasyadmin
Line 246: Line 246:
  
 === ADVANCE === === ADVANCE ===
 +{{:advance.png?40|Advance}}
 This order is used whenever you want a unit or This order is used whenever you want a unit or
 character to move directly forward in the direction it character to move directly forward in the direction it
Line 252: Line 252:
 character must end the movement phase ahead of character must end the movement phase ahead of
 the position from which it started the turn. the position from which it started the turn.
 +
 +----
  
 === BREAK FORMATION === === BREAK FORMATION ===
 +{{:brake-formation.png?40|Break Formation}}
 This order is used to prepare units to enter or leave This order is used to prepare units to enter or leave
 buildings which do not have large gateways through buildings which do not have large gateways through
Line 262: Line 264:
 one entire turn and allows the unit to enter or leave a one entire turn and allows the unit to enter or leave a
 building or buildings and reform once it has building or buildings and reform once it has
-conducted the manoeuvre. +conducted the manoeuvre. This order is also used to man fortifications and
-This order is also used to man fortifications and+
 switch close order troops to open order and vice- switch close order troops to open order and vice-
 versa ([[movement#special_manoeuvres|See Brake formation]]). versa ([[movement#special_manoeuvres|See Brake formation]]).
 +
 +----
  
 === C/F ABOUT FACE === === C/F ABOUT FACE ===
 +{{:about-face.png?40 |}}
 This order allows a unit to turn around, without This order allows a unit to turn around, without
 having to move either forwards or backwards. A unit having to move either forwards or backwards. A unit
Line 276: Line 279:
 beginning of the turn. beginning of the turn.
  
-=== C/F CIRCLE ===+----
  
 +=== C/F CIRCLE ===
 +{{:circle.png?40 |}}
 This order involves a Change of Formation and as a This order involves a Change of Formation and as a
 result causes the movement penalty mentioned on result causes the movement penalty mentioned on
Line 286: Line 291:
 unit when the order is issued. unit when the order is issued.
  
-=== C/F COLUMN ===+----
  
 +=== C/F COLUMN ===
 +{{:column.png?40 |}}
 This order involves a Change of Formation and as a This order involves a Change of Formation and as a
 result causes the movement penalty mentioned on result causes the movement penalty mentioned on
Line 295: Line 302:
 the centre of the formation remain in that location the centre of the formation remain in that location
 while the other figures form up around them. while the other figures form up around them.
-  
-=== C/F FACE === 
  
 +----
 +
 +=== C/F FACE ===
 +{{:face.png?40 |}}
 This order allows the figures in a unit to turn, with This order allows the figures in a unit to turn, with
 out having to move either forwards or backwards. To out having to move either forwards or backwards. To
Line 305: Line 314:
 unit will turn to face in the new direction. unit will turn to face in the new direction.
  
-=== C/F HEDGEHOG ===+----
  
 +=== C/F HEDGEHOG ===
 +{{:hedgehog.png?40 |}}
 This order involves a Change of Formation and as a This order involves a Change of Formation and as a
 result causes the movement penalty mentioned on result causes the movement penalty mentioned on
Line 315: Line 326:
 up around them. up around them.
  
-=== C/F LINE ===+----
  
 +=== C/F LINE ===
 +{{:line.png?40 |}}
 This order involves a Change of Formation and as a This order involves a Change of Formation and as a
 result causes the movement penalty mentioned on result causes the movement penalty mentioned on
Line 326: Line 339:
 figures form up around them. figures form up around them.
  
-=== CHARGE ===+----
  
 +=== CHARGE ===
 +{{:charge.png?40 |}}
 This order instructs a unit to move at charge speed This order instructs a unit to move at charge speed
 directly forward. Such movement can only be directly forward. Such movement can only be
Line 337: Line 352:
 Movement]]). Movement]]).
  
-=== CLIMB ===+----
  
 +=== CLIMB ===
 +{{:climb.png?40 |}}
 This order is used to instruct a flying creature, This order is used to instruct a flying creature,
 while it is in the air, to climb higher. ([[movement#flying|See Air while it is in the air, to climb higher. ([[movement#flying|See Air
 Movement]]). Movement]]).
  
-=== DISMOUNT ===+----
  
 +=== DISMOUNT ===
 +{{:dismout.png?40 |}}
 This order is used to instruct mounted riders to This order is used to instruct mounted riders to
 dismount. ([[movement#mounting_and_dismounting|See Mounting and Dismounting]]). dismount. ([[movement#mounting_and_dismounting|See Mounting and Dismounting]]).
  
-=== DIVE ===+----
  
 +=== DIVE ===
 +{{:dive.png?40 |}}
 This order is used to instruct a flying creature, This order is used to instruct a flying creature,
 while it is in the air, to dive. ([[movement#flying|See Air Movement]]). while it is in the air, to dive. ([[movement#flying|See Air Movement]]).
    
-=== DOUBLE ===+----
  
 +=== DOUBLE ===
 +{{:double.png?40 |}}
 This order instructs a unit to move at double speed. This order instructs a unit to move at double speed.
 Such movement can only be conducted if the unit is Such movement can only be conducted if the unit is
Line 361: Line 384:
 Movement]]). Movement]]).
  
-=== FIRE ===+----
  
 +=== FIRE ===
 +{{:fire.png?40 |}}
 This order instructs a unit to fire or throw its This order instructs a unit to fire or throw its
 missile weapons in phase eight of the game turn. missile weapons in phase eight of the game turn.
  
-=== LAND ===+----
  
 +=== LAND ===
 +{{:land.png?40 |}}
 This order is used to instruct a flying creature, This order is used to instruct a flying creature,
 flying at Combat Height, to land. ([[movement#flying|See Air Movement]]). flying at Combat Height, to land. ([[movement#flying|See Air Movement]]).
  
-=== LEFT/RIGHT ===+----
  
 +=== LEFT/RIGHT ===
 +{{:right.png?40 |}}
 These are directional orders which are used in These are directional orders which are used in
 conjunction with the orders Wheel and C/F Face, to conjunction with the orders Wheel and C/F Face, to
 tell a unit which way it should turn. tell a unit which way it should turn.
  
-=== LIMBER-UP ===+----
  
 +=== LIMBER-UP ===
 +{{:limber-up.png?40 |}}
 This order is used to hitch a wagon or artillery This order is used to hitch a wagon or artillery
 piece to its draft animals. Such a manoeuvre piece to its draft animals. Such a manoeuvre
Line 384: Line 415:
 Limbering and Unlimbering]]). Limbering and Unlimbering]]).
  
-=== MOUNT ===+----
  
 +=== MOUNT ===
 +{{:mount.png?40 |}}
 This order is used to instruct dismounted riders to This order is used to instruct dismounted riders to
 mount up. ([[movement#mounting_and_dismounting|See Mounting and Dismounting]]). mount up. ([[movement#mounting_and_dismounting|See Mounting and Dismounting]]).
 +
 +----
  
 === REFORM === === REFORM ===
 +{{:reform.png?40 |}}
 This order is used to reorganise disordered units This order is used to reorganise disordered units
 into effective fighting formations. It consumes one into effective fighting formations. It consumes one
 entire movement turn and allows the previously entire movement turn and allows the previously
 disordered unit to reform into any formation. disordered unit to reform into any formation.
 +
 +----
  
 === RETIRE === === RETIRE ===
 +{{:retire.png?40 |}}
 This order is used whenever you want a unit or This order is used whenever you want a unit or
 character to move directly backwards away from the character to move directly backwards away from the
Line 406: Line 443:
 facing away from the direction in which it has facing away from the direction in which it has
 moved. moved.
 +
 +----
  
 === STAND === === STAND ===
 +{{:stand.png?40 |}}
 This order is used whenever you want a unit or This order is used whenever you want a unit or
 character to remain where it is. character to remain where it is.
  
-=== TAKE-OFF ===+----
  
 +=== TAKE-OFF ===
 +{{:take-off.png?40 |}}
 This order is used to instruct a flying creature to This order is used to instruct a flying creature to
 take-off. ([[movement#flying|See Air Movement]]). take-off. ([[movement#flying|See Air Movement]]).
  
-=== UNLIMBER ===+----
  
 +=== UNLIMBER ===
 +{{:unlimber.png?40 |}}
 This order is used to unhitch a wagon or artillery This order is used to unhitch a wagon or artillery
 piece from its draft animals. Such a manoeuvre piece from its draft animals. Such a manoeuvre
Line 424: Line 467:
 Limbering and Unlimbering]]). Limbering and Unlimbering]]).
  
-=== WHEEL ===+----
  
 +=== WHEEL ===
 +{{:wheel.png?40 |}}
 This order allows a unit to turn whilst moving This order allows a unit to turn whilst moving
 either forwards or backwards. To follow the order the either forwards or backwards. To follow the order the
Line 452: Line 497:
  
 === COUNTER-CHARGE === === COUNTER-CHARGE ===
 +{{:counter-charge.png?40 |}}
 This order instructs a unit to move at charge speed This order instructs a unit to move at charge speed
 directly forward. This order can only be placed as a directly forward. This order can only be placed as a
Line 469: Line 514:
 page 74). page 74).
  
-=== (DISORDERED) ===+----
  
 +=== (DISORDERED) ===
 +{{:disordered.png?40 |}}
 Disorder is a state that denotes a unit which for Disorder is a state that denotes a unit which for
 some reason is not formed up into an effective some reason is not formed up into an effective
Line 480: Line 527:
 formation. (See Disordered Units on page 60). formation. (See Disordered Units on page 60).
  
-=== EVADE ===+----
  
 +=== EVADE ===
 +{{:evade.png?40 |}}
 This order can only be given to troops in Open This order can only be given to troops in Open
 Order, either in phase three or as a result of a Order, either in phase three or as a result of a
Line 491: Line 540:
 page 74). page 74).
  
-=== (FAILED) ===+----
  
 +=== (FAILED) ===
 +{{:failed.png?40 |}}
 This is not an order. It is a marker which is placed This is not an order. It is a marker which is placed
 beside each unit that fails its Order Test in phase two beside each unit that fails its Order Test in phase two
Line 499: Line 550:
 move for the unit in phase seven of the turn. move for the unit in phase seven of the turn.
  
-=== (ROUT) ===+----
  
 +=== (ROUT) ===
 +{{:rout.png?40 |}}
 This order only occurs as a result of a Morale Test. A This order only occurs as a result of a Morale Test. A
 unit which routs attempts to run away from the unit which routs attempts to run away from the
Line 506: Line 559:
 110). 110).
  
-=== (UNCONTROLLED ADVANCE) ===+----
  
 +=== (UNCONTROLLED ADVANCE) ===
 +{{:uncontrolled-advance.png?40 |}}
 This order only occurs as a result of a Morale Test. A This order only occurs as a result of a Morale Test. A
 unit that goes into an Uncontrolled Advance moves unit that goes into an Uncontrolled Advance moves
Line 513: Line 568:
 front of it. (see Morale Results on page 110) front of it. (see Morale Results on page 110)
  
 +
 +----
 +
 +[[movement|CHAPTER 6. MOVEMENT]]
orders.1758442746.txt.gz · Last modified: 2025/09/21 10:19 by fantasyadmin

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki