orders
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| orders [2025/09/24 20:56] – [WHAT THE COUNTER ORDERS MEAN] fantasyadmin | orders [2025/09/28 00:26] (current) – [CHARACTERS AND ORDERS] fantasyadmin | ||
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| orders, regardless of the consequences! | orders, regardless of the consequences! | ||
| - | **Example: A regiment of mercenary spearmen, | + | > __Example__: A regiment of mercenary spearmen, hired to escort a spice caravan, are in column, when they are attacked in phase one, by a unit of Cavalry in an Uncontrolled Advance. The spearmen face this threat before they have been issued with orders. To react to this threat, the spearmen must first take a Morale Test to see if they will stand firm in the face of the enemy charge. They conduct the Morale Test and pass with a CO result. |
| - | hired by the Vistalian Guild to escort a spice | + | |
| - | caravan, are in column, when they are attacked in | + | |
| - | phase one, by a unit of Sossanian | + | |
| - | Uncontrolled Advance. The spearmen face this | + | |
| - | threat before they have been issued with orders. | + | |
| - | To react to this threat, the spearmen must first | + | |
| - | take a Morale Test to see if they will stand firm in the | + | |
| - | face of the enemy charge. They conduct the Morale | + | |
| - | Test and pass with a CO result. | + | |
| - | bonus they will get from the guild if the caravan gets | + | |
| - | through to Carylls has something to do with this | + | |
| - | success!).** | + | |
| - | **The Sossanian | + | The Cavalry |
| first half of their charge move. This puts them | first half of their charge move. This puts them | ||
| - | within 15 cm of the mercenaries. If they had reached the Caryllian | + | within 15 cm of the mercenaries. If they had reached the mercenaries with this move, |
| the mercenaries would have been caught and | the mercenaries would have been caught and | ||
| therefore unable to take a reaction test. | therefore unable to take a reaction test. | ||
| Line 90: | Line 78: | ||
| charge in column rather than the more | charge in column rather than the more | ||
| advantageous hedgehog, despite the fact that this | advantageous hedgehog, despite the fact that this | ||
| - | would have resulted in heavy casualties.** | + | would have resulted in heavy casualties. |
| ==== USING THE REACTION TEST TO SOLVE ARGUMENTS ==== | ==== USING THE REACTION TEST TO SOLVE ARGUMENTS ==== | ||
| Line 228: | Line 216: | ||
| ([[magic# | ([[magic# | ||
| - | Example: A thief wishes to cast a grappling hook | + | > __Example__: A thief wishes to cast a grappling hook so he can start to climb up the side of a tower. To do this he will need to be issued with the order Advance in phase three. Then at the beginning of phase six he announces he wants to cast his grappling hook. He does so and succeeds in catching a lintel on the tower. He can then climb up the side of the tower, during the movement phase. If he failed to cast the grappling hook successfully and was unable to climb up the side of the tower he could remain stationary instead of moving. |
| - | so he can start to climb up the side of a tower. To do | + | |
| - | this he will need to be issued with the order Advance | + | |
| - | in phase three. Then at the beginning of phase six he | + | |
| - | announces he wants to cast his grappling hook. He | + | |
| - | does so and succeeds in catching a lintel on the | + | |
| - | tower. He can then climb up the side of the tower, | + | |
| - | during the movement phase. If he failed to cast the | + | |
| - | grappling hook successfully and was unable to | + | |
| - | climb up the side of the tower he could remain | + | |
| - | stationary instead of moving. | + | |
| ==== WHAT THE COUNTER ORDERS MEAN ==== | ==== WHAT THE COUNTER ORDERS MEAN ==== | ||
| Line 246: | Line 224: | ||
| === ADVANCE === | === ADVANCE === | ||
| - | {{ : | + | {{: |
| This order is used whenever you want a unit or | This order is used whenever you want a unit or | ||
| character to move directly forward in the direction it | character to move directly forward in the direction it | ||
| Line 253: | Line 231: | ||
| the position from which it started the turn. | the position from which it started the turn. | ||
| - | === BREAK FORMATION === | + | ---- |
| + | === BREAK FORMATION === | ||
| + | {{: | ||
| This order is used to prepare units to enter or leave | This order is used to prepare units to enter or leave | ||
| buildings which do not have large gateways through | buildings which do not have large gateways through | ||
| Line 262: | Line 242: | ||
| one entire turn and allows the unit to enter or leave a | one entire turn and allows the unit to enter or leave a | ||
| building or buildings and reform once it has | building or buildings and reform once it has | ||
| - | conducted the manoeuvre. | + | conducted the manoeuvre. This order is also used to man fortifications and |
| - | This order is also used to man fortifications and | + | |
| switch close order troops to open order and vice- | switch close order troops to open order and vice- | ||
| versa ([[movement# | versa ([[movement# | ||
| - | === C/F ABOUT FACE === | + | ---- |
| + | === C/F ABOUT FACE === | ||
| + | {{: | ||
| This order allows a unit to turn around, without | This order allows a unit to turn around, without | ||
| having to move either forwards or backwards. A unit | having to move either forwards or backwards. A unit | ||
| Line 276: | Line 257: | ||
| beginning of the turn. | beginning of the turn. | ||
| - | === C/F CIRCLE === | + | ---- |
| + | === C/F CIRCLE === | ||
| + | {{: | ||
| This order involves a Change of Formation and as a | This order involves a Change of Formation and as a | ||
| result causes the movement penalty mentioned on | result causes the movement penalty mentioned on | ||
| Line 286: | Line 269: | ||
| unit when the order is issued. | unit when the order is issued. | ||
| - | === C/F COLUMN === | + | ---- |
| + | === C/F COLUMN === | ||
| + | {{: | ||
| This order involves a Change of Formation and as a | This order involves a Change of Formation and as a | ||
| result causes the movement penalty mentioned on | result causes the movement penalty mentioned on | ||
| Line 295: | Line 280: | ||
| the centre of the formation remain in that location | the centre of the formation remain in that location | ||
| while the other figures form up around them. | while the other figures form up around them. | ||
| - | |||
| - | === C/F FACE === | ||
| + | ---- | ||
| + | |||
| + | === C/F FACE === | ||
| + | {{: | ||
| This order allows the figures in a unit to turn, with | This order allows the figures in a unit to turn, with | ||
| out having to move either forwards or backwards. To | out having to move either forwards or backwards. To | ||
| Line 305: | Line 292: | ||
| unit will turn to face in the new direction. | unit will turn to face in the new direction. | ||
| - | === C/F HEDGEHOG === | + | ---- |
| + | === C/F HEDGEHOG === | ||
| + | {{: | ||
| This order involves a Change of Formation and as a | This order involves a Change of Formation and as a | ||
| result causes the movement penalty mentioned on | result causes the movement penalty mentioned on | ||
| Line 315: | Line 304: | ||
| up around them. | up around them. | ||
| - | === C/F LINE === | + | ---- |
| + | === C/F LINE === | ||
| + | {{: | ||
| This order involves a Change of Formation and as a | This order involves a Change of Formation and as a | ||
| result causes the movement penalty mentioned on | result causes the movement penalty mentioned on | ||
| Line 326: | Line 317: | ||
| figures form up around them. | figures form up around them. | ||
| - | === CHARGE === | + | ---- |
| + | === CHARGE === | ||
| + | {{: | ||
| This order instructs a unit to move at charge speed | This order instructs a unit to move at charge speed | ||
| directly forward. Such movement can only be | directly forward. Such movement can only be | ||
| Line 337: | Line 330: | ||
| Movement]]). | Movement]]). | ||
| - | === CLIMB === | + | ---- |
| + | === CLIMB === | ||
| + | {{: | ||
| This order is used to instruct a flying creature, | This order is used to instruct a flying creature, | ||
| while it is in the air, to climb higher. ([[movement# | while it is in the air, to climb higher. ([[movement# | ||
| Movement]]). | Movement]]). | ||
| - | === DISMOUNT === | + | ---- |
| + | === DISMOUNT === | ||
| + | {{: | ||
| This order is used to instruct mounted riders to | This order is used to instruct mounted riders to | ||
| dismount. ([[movement# | dismount. ([[movement# | ||
| + | |||
| + | ---- | ||
| === DIVE === | === DIVE === | ||
| + | {{: | ||
| + | This order is used to instruct a flying creature, while it is in the air, to dive. ([[movement# | ||
| - | This order is used to instruct a flying creature, | + | ---- |
| - | while it is in the air, to dive. ([[movement# | + | |
| - | + | ||
| - | === DOUBLE === | + | |
| + | === DOUBLE === | ||
| + | {{: | ||
| This order instructs a unit to move at double speed. | This order instructs a unit to move at double speed. | ||
| Such movement can only be conducted if the unit is | Such movement can only be conducted if the unit is | ||
| Line 361: | Line 361: | ||
| Movement]]). | Movement]]). | ||
| - | === FIRE === | + | ---- |
| + | === FIRE === | ||
| + | {{: | ||
| This order instructs a unit to fire or throw its | This order instructs a unit to fire or throw its | ||
| missile weapons in phase eight of the game turn. | missile weapons in phase eight of the game turn. | ||
| - | === LAND === | + | ---- |
| + | === LAND === | ||
| + | {{: | ||
| This order is used to instruct a flying creature, | This order is used to instruct a flying creature, | ||
| flying at Combat Height, to land. ([[movement# | flying at Combat Height, to land. ([[movement# | ||
| - | === LEFT/RIGHT === | + | ---- |
| + | === LEFT/RIGHT === | ||
| + | {{: | ||
| These are directional orders which are used in | These are directional orders which are used in | ||
| conjunction with the orders Wheel and C/F Face, to | conjunction with the orders Wheel and C/F Face, to | ||
| tell a unit which way it should turn. | tell a unit which way it should turn. | ||
| - | === LIMBER-UP === | + | ---- |
| + | === LIMBER-UP === | ||
| + | {{: | ||
| This order is used to hitch a wagon or artillery | This order is used to hitch a wagon or artillery | ||
| piece to its draft animals. Such a manoeuvre | piece to its draft animals. Such a manoeuvre | ||
| Line 384: | Line 392: | ||
| Limbering and Unlimbering]]). | Limbering and Unlimbering]]). | ||
| - | === MOUNT === | + | ---- |
| + | === MOUNT === | ||
| + | {{: | ||
| This order is used to instruct dismounted riders to | This order is used to instruct dismounted riders to | ||
| mount up. ([[movement# | mount up. ([[movement# | ||
| - | === REFORM === | + | ---- |
| + | === REFORM === | ||
| + | {{: | ||
| This order is used to reorganise disordered units | This order is used to reorganise disordered units | ||
| into effective fighting formations. It consumes one | into effective fighting formations. It consumes one | ||
| Line 396: | Line 408: | ||
| disordered unit to reform into any formation. | disordered unit to reform into any formation. | ||
| - | === RETIRE === | + | ---- |
| + | === RETIRE === | ||
| + | {{: | ||
| This order is used whenever you want a unit or | This order is used whenever you want a unit or | ||
| character to move directly backwards away from the | character to move directly backwards away from the | ||
| Line 407: | Line 421: | ||
| moved. | moved. | ||
| - | === STAND === | + | ---- |
| + | === STAND === | ||
| + | {{: | ||
| This order is used whenever you want a unit or | This order is used whenever you want a unit or | ||
| character to remain where it is. | character to remain where it is. | ||
| - | === TAKE-OFF === | + | ---- |
| + | === TAKE-OFF === | ||
| + | {{: | ||
| This order is used to instruct a flying creature to | This order is used to instruct a flying creature to | ||
| take-off. ([[movement# | take-off. ([[movement# | ||
| - | === UNLIMBER === | + | ---- |
| + | === UNLIMBER === | ||
| + | {{: | ||
| This order is used to unhitch a wagon or artillery | This order is used to unhitch a wagon or artillery | ||
| piece from its draft animals. Such a manoeuvre | piece from its draft animals. Such a manoeuvre | ||
| Line 424: | Line 444: | ||
| Limbering and Unlimbering]]). | Limbering and Unlimbering]]). | ||
| - | === WHEEL === | + | ---- |
| + | === WHEEL === | ||
| + | {{: | ||
| This order allows a unit to turn whilst moving | This order allows a unit to turn whilst moving | ||
| either forwards or backwards. To follow the order the | either forwards or backwards. To follow the order the | ||
| Line 452: | Line 474: | ||
| === COUNTER-CHARGE === | === COUNTER-CHARGE === | ||
| + | {{: | ||
| This order instructs a unit to move at charge speed | This order instructs a unit to move at charge speed | ||
| directly forward. This order can only be placed as a | directly forward. This order can only be placed as a | ||
| Line 466: | Line 488: | ||
| Wheel up to 45 degrees, to contact the enemy. This | Wheel up to 45 degrees, to contact the enemy. This | ||
| order allows your troops to move into combat with | order allows your troops to move into combat with | ||
| - | the enemy. (See Counter-Charge Movement on | + | the enemy. ([[movement# |
| - | page 74). | + | page 74]]). |
| - | === (DISORDERED) === | + | ---- |
| + | === (DISORDERED) === | ||
| + | {{: | ||
| Disorder is a state that denotes a unit which for | Disorder is a state that denotes a unit which for | ||
| some reason is not formed up into an effective | some reason is not formed up into an effective | ||
| Line 478: | Line 502: | ||
| caused by Pursuit, Evade or Rout moves, or if a unit is | caused by Pursuit, Evade or Rout moves, or if a unit is | ||
| charged and hit by the enemy, while it is changing | charged and hit by the enemy, while it is changing | ||
| - | formation. (See Disordered Units on page 60). | + | formation. ([[army-organisation# |
| - | === EVADE === | + | ---- |
| + | === EVADE === | ||
| + | {{: | ||
| This order can only be given to troops in Open | This order can only be given to troops in Open | ||
| Order, either in phase three or as a result of a | Order, either in phase three or as a result of a | ||
| Line 488: | Line 514: | ||
| away from the enemy. At the end of the move the unit | away from the enemy. At the end of the move the unit | ||
| is turned to face the enemy and marked with a | is turned to face the enemy and marked with a | ||
| - | disordered counter, (see Evade Movement on | + | disordered counter, ([[movement# |
| - | page 74). | + | page 74]]). |
| - | === (FAILED) === | + | ---- |
| + | === (FAILED) === | ||
| + | {{: | ||
| This is not an order. It is a marker which is placed | This is not an order. It is a marker which is placed | ||
| beside each unit that fails its Order Test in phase two | beside each unit that fails its Order Test in phase two | ||
| Line 499: | Line 527: | ||
| move for the unit in phase seven of the turn. | move for the unit in phase seven of the turn. | ||
| - | === (ROUT) === | + | ---- |
| + | === (ROUT) === | ||
| + | {{: | ||
| This order only occurs as a result of a Morale Test. A | This order only occurs as a result of a Morale Test. A | ||
| unit which routs attempts to run away from the | unit which routs attempts to run away from the | ||
| - | enemy as fast as it can. (See Morale Results on page | + | enemy as fast as it can. ([[morale# |
| - | 110). | + | 110]]). |
| - | === (UNCONTROLLED ADVANCE) === | + | ---- |
| + | === (UNCONTROLLED ADVANCE) === | ||
| + | {{: | ||
| This order only occurs as a result of a Morale Test. A | This order only occurs as a result of a Morale Test. A | ||
| unit that goes into an Uncontrolled Advance moves | unit that goes into an Uncontrolled Advance moves | ||
| at Charge Speed toward the nearest enemy unit in | at Charge Speed toward the nearest enemy unit in | ||
| - | front of it. (see Morale Results on page 110) | + | front of it. ([[morale# |
| + | 110]]) | ||
orders.1758740214.txt.gz · Last modified: 2025/09/24 20:56 by fantasyadmin
