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orders [2025/09/24 22:37] – [WHAT THE COUNTER ORDERS MEAN] fantasyadminorders [2025/09/28 00:26] (current) – [CHARACTERS AND ORDERS] fantasyadmin
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 orders, regardless of the consequences! orders, regardless of the consequences!
  
-**Example: A regiment of mercenary spearmen, +> __Example__: A regiment of mercenary spearmen, hired to escort a spice caravan, are in column, when they are attacked in phase one, by a unit of Cavalry in an Uncontrolled Advance. The spearmen face this threat before they have been issued with orders. To react to this threat, the spearmen must first take a Morale Test to see if they will stand firm in the face of the enemy charge. They conduct the Morale Test and pass with a CO result.
-hired by the Vistalian Guild to escort a spice +
-caravan, are in column, when they are attacked in +
-phase one, by a unit of Sossanian Cavalry in an +
-Uncontrolled Advance. The spearmen face this +
-threat before they have been issued with orders. +
-To react to this threat, the spearmen must first +
-take a Morale Test to see if they will stand firm in the +
-face of the enemy charge. They conduct the Morale +
-Test and pass with a CO result. (No doubt the hefty +
-bonus they will get from the guild if the caravan gets +
-through to Carylls has something to do with this +
-success!).**+
  
-**The Sossanian player then moves his cavalry the+The Cavalry player then moves his cavalry the
 first half of their charge move. This puts them first half of their charge move. This puts them
-within 15 cm of the mercenaries. If they had reached the Caryllian mercenaries with this move,+within 15 cm of the mercenaries. If they had reached the mercenaries with this move,
 the mercenaries would have been caught and the mercenaries would have been caught and
 therefore unable to take a reaction test. therefore unable to take a reaction test.
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 charge in column rather than the more charge in column rather than the more
 advantageous hedgehog, despite the fact that this advantageous hedgehog, despite the fact that this
-would have resulted in heavy casualties.**+would have resulted in heavy casualties.
 ==== USING THE REACTION TEST TO SOLVE ARGUMENTS ==== ==== USING THE REACTION TEST TO SOLVE ARGUMENTS ====
  
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 ([[magic#how_to_cast_spells|See Magic]]). ([[magic#how_to_cast_spells|See Magic]]).
  
-Example: A thief wishes to cast a grappling hook +> __Example__: A thief wishes to cast a grappling hook so he can start to climb up the side of a tower. To do this he will need to be issued with the order Advance in phase three. Then at the beginning of phase six he announces he wants to cast his grappling hook. He does so and succeeds in catching a lintel on the tower. He can then climb up the side of the tower, during the movement phase. If he failed to cast the grappling hook successfully and was unable to climb up the side of the tower he could remain stationary instead of moving.
-so he can start to climb up the side of a tower. To do +
-this he will need to be issued with the order Advance +
-in phase three. Then at the beginning of phase six he +
-announces he wants to cast his grappling hook. He +
-does so and succeeds in catching a lintel on the +
-tower. He can then climb up the side of the tower, +
-during the movement phase. If he failed to cast the +
-grappling hook successfully and was unable to +
-climb up the side of the tower he could remain +
-stationary instead of moving.+
  
 ==== WHAT THE COUNTER ORDERS MEAN ==== ==== WHAT THE COUNTER ORDERS MEAN ====
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 === ADVANCE === === ADVANCE ===
-{{:advance.png?40 |}}+{{:advance.png?40|Advance}}
 This order is used whenever you want a unit or This order is used whenever you want a unit or
 character to move directly forward in the direction it character to move directly forward in the direction it
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 character must end the movement phase ahead of character must end the movement phase ahead of
 the position from which it started the turn. the position from which it started the turn.
 +
 +----
  
 === BREAK FORMATION === === BREAK FORMATION ===
-{{:brake-formation.png?40|}}+{{:brake-formation.png?40|Break Formation}}
 This order is used to prepare units to enter or leave This order is used to prepare units to enter or leave
 buildings which do not have large gateways through buildings which do not have large gateways through
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 one entire turn and allows the unit to enter or leave a one entire turn and allows the unit to enter or leave a
 building or buildings and reform once it has building or buildings and reform once it has
-conducted the manoeuvre. +conducted the manoeuvre. This order is also used to man fortifications and
-This order is also used to man fortifications and+
 switch close order troops to open order and vice- switch close order troops to open order and vice-
 versa ([[movement#special_manoeuvres|See Brake formation]]). versa ([[movement#special_manoeuvres|See Brake formation]]).
  
-=== C/F ABOUT FACE ===+----
  
 +=== C/F ABOUT FACE ===
 +{{:about-face.png?40 |}}
 This order allows a unit to turn around, without This order allows a unit to turn around, without
 having to move either forwards or backwards. A unit having to move either forwards or backwards. A unit
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 beginning of the turn. beginning of the turn.
  
-=== C/F CIRCLE ===+----
  
 +=== C/F CIRCLE ===
 +{{:circle.png?40 |}}
 This order involves a Change of Formation and as a This order involves a Change of Formation and as a
 result causes the movement penalty mentioned on result causes the movement penalty mentioned on
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 unit when the order is issued. unit when the order is issued.
  
-=== C/F COLUMN ===+----
  
 +=== C/F COLUMN ===
 +{{:column.png?40 |}}
 This order involves a Change of Formation and as a This order involves a Change of Formation and as a
 result causes the movement penalty mentioned on result causes the movement penalty mentioned on
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 the centre of the formation remain in that location the centre of the formation remain in that location
 while the other figures form up around them. while the other figures form up around them.
-  
-=== C/F FACE === 
  
 +----
 +
 +=== C/F FACE ===
 +{{:face.png?40 |}}
 This order allows the figures in a unit to turn, with This order allows the figures in a unit to turn, with
 out having to move either forwards or backwards. To out having to move either forwards or backwards. To
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 unit will turn to face in the new direction. unit will turn to face in the new direction.
  
-=== C/F HEDGEHOG ===+----
  
 +=== C/F HEDGEHOG ===
 +{{:hedgehog.png?40 |}}
 This order involves a Change of Formation and as a This order involves a Change of Formation and as a
 result causes the movement penalty mentioned on result causes the movement penalty mentioned on
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 up around them. up around them.
  
-=== C/F LINE ===+----
  
 +=== C/F LINE ===
 +{{:line.png?40 |}}
 This order involves a Change of Formation and as a This order involves a Change of Formation and as a
 result causes the movement penalty mentioned on result causes the movement penalty mentioned on
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 figures form up around them. figures form up around them.
  
-=== CHARGE ===+----
  
 +=== CHARGE ===
 +{{:charge.png?40 |}}
 This order instructs a unit to move at charge speed This order instructs a unit to move at charge speed
 directly forward. Such movement can only be directly forward. Such movement can only be
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 Movement]]). Movement]]).
  
-=== CLIMB ===+----
  
 +=== CLIMB ===
 +{{:climb.png?40 |}}
 This order is used to instruct a flying creature, This order is used to instruct a flying creature,
 while it is in the air, to climb higher. ([[movement#flying|See Air while it is in the air, to climb higher. ([[movement#flying|See Air
 Movement]]). Movement]]).
  
-=== DISMOUNT ===+----
  
 +=== DISMOUNT ===
 +{{:dismout.png?40 |}}
 This order is used to instruct mounted riders to This order is used to instruct mounted riders to
 dismount. ([[movement#mounting_and_dismounting|See Mounting and Dismounting]]). dismount. ([[movement#mounting_and_dismounting|See Mounting and Dismounting]]).
 +
 +----
  
 === DIVE === === DIVE ===
 +{{:dive.png?40 |}}
 +This order is used to instruct a flying creature, while it is in the air, to dive. ([[movement#flying|See Air Movement]]).
  
-This order is used to instruct a flying creature, +----
-while it is in the air, to dive. ([[movement#flying|See Air Movement]]). +
-  +
-=== DOUBLE ===+
  
 +=== DOUBLE ===
 +{{:double.png?40 |}}
 This order instructs a unit to move at double speed. This order instructs a unit to move at double speed.
 Such movement can only be conducted if the unit is Such movement can only be conducted if the unit is
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 Movement]]). Movement]]).
  
-=== FIRE ===+----
  
 +=== FIRE ===
 +{{:fire.png?40 |}}
 This order instructs a unit to fire or throw its This order instructs a unit to fire or throw its
 missile weapons in phase eight of the game turn. missile weapons in phase eight of the game turn.
  
-=== LAND ===+----
  
 +=== LAND ===
 +{{:land.png?40 |}}
 This order is used to instruct a flying creature, This order is used to instruct a flying creature,
 flying at Combat Height, to land. ([[movement#flying|See Air Movement]]). flying at Combat Height, to land. ([[movement#flying|See Air Movement]]).
  
-=== LEFT/RIGHT ===+----
  
 +=== LEFT/RIGHT ===
 +{{:right.png?40 |}}
 These are directional orders which are used in These are directional orders which are used in
 conjunction with the orders Wheel and C/F Face, to conjunction with the orders Wheel and C/F Face, to
 tell a unit which way it should turn. tell a unit which way it should turn.
  
-=== LIMBER-UP ===+----
  
 +=== LIMBER-UP ===
 +{{:limber-up.png?40 |}}
 This order is used to hitch a wagon or artillery This order is used to hitch a wagon or artillery
 piece to its draft animals. Such a manoeuvre piece to its draft animals. Such a manoeuvre
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 Limbering and Unlimbering]]). Limbering and Unlimbering]]).
  
-=== MOUNT ===+----
  
 +=== MOUNT ===
 +{{:mount.png?40 |}}
 This order is used to instruct dismounted riders to This order is used to instruct dismounted riders to
 mount up. ([[movement#mounting_and_dismounting|See Mounting and Dismounting]]). mount up. ([[movement#mounting_and_dismounting|See Mounting and Dismounting]]).
  
-=== REFORM ===+----
  
 +=== REFORM ===
 +{{:reform.png?40 |}}
 This order is used to reorganise disordered units This order is used to reorganise disordered units
 into effective fighting formations. It consumes one into effective fighting formations. It consumes one
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 disordered unit to reform into any formation. disordered unit to reform into any formation.
  
-=== RETIRE ===+----
  
 +=== RETIRE ===
 +{{:retire.png?40 |}}
 This order is used whenever you want a unit or This order is used whenever you want a unit or
 character to move directly backwards away from the character to move directly backwards away from the
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 moved. moved.
  
-=== STAND ===+----
  
 +=== STAND ===
 +{{:stand.png?40 |}}
 This order is used whenever you want a unit or This order is used whenever you want a unit or
 character to remain where it is. character to remain where it is.
  
-=== TAKE-OFF ===+----
  
 +=== TAKE-OFF ===
 +{{:take-off.png?40 |}}
 This order is used to instruct a flying creature to This order is used to instruct a flying creature to
 take-off. ([[movement#flying|See Air Movement]]). take-off. ([[movement#flying|See Air Movement]]).
  
-=== UNLIMBER ===+----
  
 +=== UNLIMBER ===
 +{{:unlimber.png?40 |}}
 This order is used to unhitch a wagon or artillery This order is used to unhitch a wagon or artillery
 piece from its draft animals. Such a manoeuvre piece from its draft animals. Such a manoeuvre
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 Limbering and Unlimbering]]). Limbering and Unlimbering]]).
  
-=== WHEEL ===+----
  
 +=== WHEEL ===
 +{{:wheel.png?40 |}}
 This order allows a unit to turn whilst moving This order allows a unit to turn whilst moving
 either forwards or backwards. To follow the order the either forwards or backwards. To follow the order the
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 === COUNTER-CHARGE === === COUNTER-CHARGE ===
 +{{:counter-charge.png?40 |}}
 This order instructs a unit to move at charge speed This order instructs a unit to move at charge speed
 directly forward. This order can only be placed as a directly forward. This order can only be placed as a
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 Wheel up to 45 degrees, to contact the enemy. This Wheel up to 45 degrees, to contact the enemy. This
 order allows your troops to move into combat with order allows your troops to move into combat with
-the enemy. (See Counter-Charge Movement on +the enemy. ([[movement#counter-charge|See Counter-Charge Movement on 
-page 74).+page 74]]).
  
-=== (DISORDERED) ===+----
  
 +=== (DISORDERED) ===
 +{{:disordered.png?40 |}}
 Disorder is a state that denotes a unit which for Disorder is a state that denotes a unit which for
 some reason is not formed up into an effective some reason is not formed up into an effective
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 caused by Pursuit, Evade or Rout moves, or if a unit is caused by Pursuit, Evade or Rout moves, or if a unit is
 charged and hit by the enemy, while it is changing charged and hit by the enemy, while it is changing
-formation. (See Disordered Units on page 60).+formation. ([[army-organisation#disordered_units|See Disordered Units on page 60]]).
  
-=== EVADE ===+----
  
 +=== EVADE ===
 +{{:evade.png?40 |}}
 This order can only be given to troops in Open This order can only be given to troops in Open
 Order, either in phase three or as a result of a Order, either in phase three or as a result of a
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 away from the enemy. At the end of the move the unit away from the enemy. At the end of the move the unit
 is turned to face the enemy and marked with a is turned to face the enemy and marked with a
-disordered counter, (see Evade Movement on +disordered counter, ([[movement#evade|see Evade Movement on 
-page 74).+page 74]]).
  
-=== (FAILED) ===+----
  
 +=== (FAILED) ===
 +{{:failed.png?40 |}}
 This is not an order. It is a marker which is placed This is not an order. It is a marker which is placed
 beside each unit that fails its Order Test in phase two beside each unit that fails its Order Test in phase two
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 move for the unit in phase seven of the turn. move for the unit in phase seven of the turn.
  
-=== (ROUT) ===+----
  
 +=== (ROUT) ===
 +{{:rout.png?40 |}}
 This order only occurs as a result of a Morale Test. A This order only occurs as a result of a Morale Test. A
 unit which routs attempts to run away from the unit which routs attempts to run away from the
-enemy as fast as it can. (See Morale Results on page +enemy as fast as it can. ([[morale#morale_results|See Morale Results on page 
-110).+110]]).
  
-=== (UNCONTROLLED ADVANCE) ===+----
  
 +=== (UNCONTROLLED ADVANCE) ===
 +{{:uncontrolled-advance.png?40 |}}
 This order only occurs as a result of a Morale Test. A This order only occurs as a result of a Morale Test. A
 unit that goes into an Uncontrolled Advance moves unit that goes into an Uncontrolled Advance moves
 at Charge Speed toward the nearest enemy unit in at Charge Speed toward the nearest enemy unit in
-front of it. (see Morale Results on page 110)+front of it. ([[morale#ua_uncontrolled_advance|See Morale Results on page 
 +110]])
  
  
orders.1758746256.txt.gz · Last modified: 2025/09/24 22:37 by fantasyadmin

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